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Locke's latest activity
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Locke
reacted to
ElPerro's post
in the thread
The Demands for a Myrland Reset Expose a Deeper Problem with MO2
with
Like
.
Its because Henrique is afraid if you let guilds get conquered like in MO1, they will all quit en masse. Sieges and politics felt epic...
Jul 20, 2026
Locke
reacted to
manure's post
in the thread
No One Playing
with
Like
.
The 7284900272737 guards everywhere with X ray and insta kill destroyed the game. It was foreseen the moment these smart Devs filled...
Jul 18, 2026
Locke
replied to the thread
PvP in this game is fundamentaly unfun for majority of the players due to balance issues, which is why pop dropped 30% ever since PvP really kicked in
.
Low IQ Devs that did nothing but buff zerg friendly and cheat friendly builds such as mage and archer since the game's release. Such...
Jul 18, 2026
Locke
replied to the thread
Punishing the Innocent for the Exploits of the Guilty
.
They might aswell open the bridge already, we now have players in Sarducaa with 100 mastery and a gazillion gold from "legit" tasks...
Jul 16, 2026
Locke
replied to the thread
Why Alvarins and MAs need to be nerfed SPECIFICALLY before Sarducca.
.
MA and Dex Mages the most oppressive classes in the game that require serious nerfs.
Jun 10, 2026
Locke
replied to the thread
Nerf Alvarins already, quit delaying it.
.
Have all mobs besides GY zombies, scoundrels, outlaws and bandits run at 600 speed. Alvarin is now balanced.
May 13, 2026
Locke
replied to the thread
Pre-Controlled Zombies Are Atrocious, Here is why:
.
Yeah it's so great, summoning 4 shitty zombies and blowing them up to oneshot any player regardless of psy / equipment / consumables. Or...
May 11, 2026
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