Recent content by LivingshadeNL

  1. LivingshadeNL

    Pets

    I personally think pets are even more bad than they where in mo1 , because everyone has bows and they do insane damage, ofcourse i wouldnt mind if they made it more than just press 1 button and nothing else.
  2. LivingshadeNL

    Pets

    Lol with current bow mechanics no pet other than a death knight is gonna be op, unless u talking 1v1 , but who balances a game around 1v1..
  3. LivingshadeNL

    Pets

    Yes pressing 1 button has never been skillfull, but did u play mo1 as a dominator before? Like have u ever had to wear keeled scale armor because of lack of points , or had to remove endurance to take minos? I bet u made 0 dominators or 0 tamers. And theres even more hardships like being a red...
  4. LivingshadeNL

    Multy clients

    I think the main reason for 1 char is reputation. They should just make 4 slots and all the chars have the same name and rep.
  5. LivingshadeNL

    Multy clients

    They need to do something about 1 char per account , because it will be who has the best p.c and can run the most account wil become the richest.. also theres so many builds in this game , being stuck to (maximum 3 builds) because of your race is kinda weird. So many classes to play, but your...
  6. LivingshadeNL

    Extraction Timers

    I dont know man, extracting will become a 0 risk action if it only requires a few seconds a stack.. we ganked kranesh a lot of times just because extracting took so long , if its done within 5 minutes its to safe imho.. so they should add minigames
  7. LivingshadeNL

    Introduce cast speed for mages + allow casting while moving

    Id rather have them add double tap again, and change the dex curve so a veela can break a sticky.
  8. LivingshadeNL

    Mount Armor and Heavy Mounts Should be In Next Patch

    Slightly more tanky would be ok max 50-75 hp added, or else ground will never have a chance. But i stay to my opinion: no increase in hp until they properly add mounted mechanics and it also feels like a horse..
  9. LivingshadeNL

    Mount Armor and Heavy Mounts Should be In Next Patch

    Lol Horse mechanics arent even properly added in.. they can run up straight hills without slowing down that much, fields with many stones make foot fighters get stuck and mounteds don't , also horses ride like go carts again and dont feel like a horse. They need to change those things before...
  10. LivingshadeNL

    Dexterity.

    I agree dex curve needs some work, (examples : huergars stickying veelas etc) but there is definetly more build diversity now so completely reverting wouldnt be the best thing, i think some tuning would be needed.
  11. LivingshadeNL

    Tamed bears are a predecessor of Death Knights

    Lol calling pets op when everyone has a bow is just funny, in mO1 almost every single pet has shit pierce resist, and i suspect mo2 to. Use that info how you like :)
  12. LivingshadeNL

    The needful things - for beastmasters/tamers being viable

    In mo1 every creature had its own resists, dont worry im sure this game has it to :)
  13. LivingshadeNL

    The needful things - for beastmasters/tamers being viable

    Lol pets have natural armor, lets fix a.i first and then talk about balance. Last thing i want is pets to be OP and they will get nerved into oblivion and will not be usefull ever again.
  14. LivingshadeNL

    The needful things - for beastmasters/tamers being viable

    Guy is right though , most of the pets are useless, and with current bow mechanics i imagine even the 1k hp pets will die like they are nothing
  15. LivingshadeNL

    Beta Patch Notes 0.1.0.93 Discussion

    Its no problem if you dont agree with my statement, it was more a blank statement about many subjects here on the forums, not this one in particular, some things people ask lately is just comical , and would be never asked if you knew the old game.