Recent content by Dargelar

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    Mortal needs real escape skills

    There’s a lot that could be done; the only problem is the developers’ lack of skills and understanding of why any of this is needed. You’re suggesting “running away” as a way to protect the player? I don’t know if that would help — probably the opposite. The game needs quality‑of‑life...
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    Bridge to Sarducca.

    Dude, I'm just saying that despite the lack of classes, the game should support different gameplay modes, creating their own niche for them, not just a fun build that no one needs. Historical references are nothing more than convenience for players, making the task easier to understand. So, for...
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    Bridge to Sarducca.

    I also noticed a lack of reduction to the speed penalty from mounted armor in the "Mounted Combat Skill," which would increase mobility to the level of the next armor class. Logically, heavy mounted armor is primarily geared toward melee combat, as they should benefit from it, not mages and...
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    Fixed In 5 Steps Or Less: Skills

    On topic – let's start with a global cry from the heart: it's time to expand the mechanics of the near. Let's be honest, the adrenaline skills haven't lived up to their promise. There are a couple of useful skills, but overall, they're garbage. The adrenaline bow tree is several times better...
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    Fixed In 5 Steps Or Less: Skills

    I disagree with the author's first and second suggestions, and here's why. First, I consider the bonus received for PVE points, which simplifies specialized PVE work like hunting, to be legitimate, just like the advantage any PVE master gets against a non-master. This bonus is insignificant...
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    Bridge to Sarducca.

    The imbalance of some builds is due to the lack of gameplay mechanics within the frameworks within which they are played. Mounted Archer In PVE – the game lacks a system for restricting monster hunts by repeatedly circling them. Mount loyalty doesn't work here. Add in the varying levels of Maut...
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    Fixed In 5 Steps Or Less: Reputation & Murder

    "B – There's a serious risk of abuse depending on how it's done; I've no doubt the girl with red hair would almost certainly always be right, but I'm not so sure about the others." Is this some kind of reference to SAO? Even if they won't be able to abuse it any more than they already are. I...
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    Fixed In 5 Steps Or Less: Crafting

    I understand, but I have to work from the simple to the complex. I wanted to flesh out a small, compact test with a clear idea. But you can see for yourself what this is turning into. Diversifying and changing resources will eliminate a ton of problems (and possibly create new ones), but until...
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    Fixed In 5 Steps Or Less: Crafting

    Weapon-based example Basic stats: Balance, durability, striking potential Primary stats: Damage rating Secondary stats: Weight, Strength requirements T1 – readily available resources Standard version of a T1 weapon – acceptable weight/durability, but primary stats are inferior to T2 (<85% of...
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    Fixed In 5 Steps Or Less: Crafting

    (This post has been translated by a translator, so there may be errors in words or details) A system that looked promising during beta testing turned out to be an ugly stub with poorly thought-out mechanics for the economy and gameplay. I support the developers' desire to make their game stand...
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    Pop Dropping

    I returned to the game with the launch of Sarduka, and here's what I want to say about the topic and reasons for the decline in online play. The first reason is, as Ivan Vanko said, "Your soft is shit." The network code and servers can't support the minimum number of players needed for a server...
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    Fixed In 5 Steps Or Less: Clade & Mastery

    "What I suggested is something very simple for masteries" - It only seems that way at first glance; in reality, different stats are important to different classes. Your example, with an expanded health pool of +10/20 health for an Ogmir or Tursar, is a nice mini-buff, but for an Alvarin or...
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    Fixed In 5 Steps Or Less: Clade & Mastery

    No, I don't use chat gpt to compose messages; long messages are a professional deformation after compiling millions of reports and documentation. I don't rule out that some of the meaning is lost due to mistranslation. If you don't like the way I write, you can just ignore my messages. "7.a For...
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    Alvarin nerf suggestion list - in case you didn't nerf them for the patch day and everyone spams you

    Could you show the entire phrase? I didn't find the "ig" combination in my post. Regarding Thursar, only Styganthrope constantly restores Thursar's health; passive regeneration restores it once per minute, and you still have to survive that minute. Vampirism isn't so simple either; it only...
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    Fixed In 5 Steps Or Less: Clade & Mastery

    I agree, Mastery skills are difficult to call balanced across the different branches. The point values are completely different, and most importantly, the ultimate goal of developing these branches is unclear. The rule of discarding useful and necessary things is not followed. The Active and...