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Dargelar
replied to the thread
Economy / Task System
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Well, I liked the idea with quests, so personally I'm in favor of developing them further — and it wouldn't require much effort. The...
Sep 4, 2026
Dargelar
replied to the thread
MO2 P2W (Final 100k Suggestion!)
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Explain what goals your proposals are aiming to achieve? And what problem do they solve, exactly? The mastery tree is a late stage of...
Sep 4, 2026
Dargelar
replied to the thread
Sarducaa Assessment / Moving Forward:
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“Then eventually buff all the weak weapon heads, masteries, clade gifts, spells, etc. — just regular balance, man.” Yes, all the extra...
Sep 2, 2026
Dargelar
replied to the thread
Sarducaa Assessment / Moving Forward:
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I can’t speak for Arma 3, but in Foxhole there’s no instant respawn. The mechanics work exactly the same as in MO2. After you die, you...
Sep 2, 2026
Dargelar
replied to the thread
Mortal needs real escape skills
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Regarding complaints about Alvarins — “water wears away the stone.” As for bows and daggers, I’d add spears to this list. I think the...
Sep 1, 2026
Dargelar
replied to the thread
Sarducaa Assessment / Moving Forward:
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In my opinion, one of the best games in terms of large‑scale group content is Foxhole. Right now, the game is going through a very rough...
Sep 1, 2026
Dargelar
replied to the thread
Sarducaa Assessment / Moving Forward:
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As an old player, I’ve noticed that the general trend in game requirements has changed. If earlier a guild of 100–200 people was the...
Aug 31, 2026
Dargelar
replied to the thread
Sarducaa Assessment / Moving Forward:
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My experience with Mortal Online 2 in the beta version started with playing in a large clan of 40+ people — maybe that left its mark and...
Aug 28, 2026
Dargelar
replied to the thread
Mortal needs real escape skills
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I think you dont know the current ones either man. They wary from 1-4 adren cost. Just look at mortal online news ptr maybe idk. Yeah...
Aug 28, 2026
Dargelar
replied to the thread
Mortal needs real escape skills
.
Can you describe or provide a link to the original versions of the Adrenaline weapon abilities? Or outline how they’ve evolved over...
Aug 27, 2026
Dargelar
replied to the thread
Mortal needs real escape skills
.
There’s a lot that could be done; the only problem is the developers’ lack of skills and understanding of why any of this is needed...
Aug 26, 2026
Dargelar
replied to the thread
Bridge to Sarducca.
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Dude, I'm just saying that despite the lack of classes, the game should support different gameplay modes, creating their own niche for...
Aug 17, 2026
Dargelar
replied to the thread
Bridge to Sarducca.
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I also noticed a lack of reduction to the speed penalty from mounted armor in the "Mounted Combat Skill," which would increase mobility...
Aug 14, 2026
Dargelar
replied to the thread
Fixed In 5 Steps Or Less: Skills
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On topic – let's start with a global cry from the heart: it's time to expand the mechanics of the near. Let's be honest, the adrenaline...
Aug 12, 2026
Dargelar
replied to the thread
Fixed In 5 Steps Or Less: Skills
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I disagree with the author's first and second suggestions, and here's why. First, I consider the bonus received for PVE points, which...
Aug 12, 2026
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