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Dargelar's latest activity
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Dargelar
replied to the thread
EoR and the Population Problem: A Proposal for F2P and Non-PvP Content
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1. Free‑to‑play Haven and main game Free race — Humans :) — and one character; all other races/characters are paid. 2. Monetization...
Oct 22, 2026
Dargelar
replied to the thread
All this "patch work" instead of just nerfing the ONE racial problem...HILARIOUS.
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Probably the only reason anyone talks about MO2 at all—despite how completely unhinged it’s been since its very inception—is the total...
Oct 22, 2026
Dargelar
reacted to
Iloros's post
in the thread
All this "patch work" instead of just nerfing the ONE racial problem...HILARIOUS.
with
Like
.
I will say though that weakspot should def scale based on how bad your armor is so you weakspot mages a ton and if someone is in oghmium...
Oct 20, 2026
Dargelar
replied to the thread
All this "patch work" instead of just nerfing the ONE racial problem...HILARIOUS.
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The problem is this: the Alvarin’s high mobility is universal and fits any role or class, and their physical weakness is easily...
Oct 20, 2026
Dargelar
replied to the thread
All this "patch work" instead of just nerfing the ONE racial problem...HILARIOUS.
.
I’m sorry—some of the meaning might have gotten lost in the English translation, but the point of “But these tiny point bonuses against...
Oct 20, 2026
Dargelar
reacted to
Morwen's post
in the thread
All this "patch work" instead of just nerfing the ONE racial problem...HILARIOUS.
with
Like
.
I guess it doesnt matter at which year I check the forums. Alvarin is always OP. Dont worry guys, UE6 and a new continent will fix the...
Oct 19, 2026
Dargelar
replied to the thread
All this "patch work" instead of just nerfing the ONE racial problem...HILARIOUS.
.
“Picking a Human means choosing the ‘jack‑of‑all‑trades’ race that excels at flexibility, hybrid builds, and group utility rather than...
Oct 19, 2026
Dargelar
replied to the thread
All this "patch work" instead of just nerfing the ONE racial problem...HILARIOUS.
.
Personally, I actually relax by spending time in this kind of meditative “theorycrafting.” “Humans: mounted. A lot of people are as...
Oct 19, 2026
Dargelar
replied to the thread
All this "patch work" instead of just nerfing the ONE racial problem...HILARIOUS.
.
My proposed changes for testing an optimal gameplay balance. Alvarin - The Alvarin should give up two amplification bonuses and keep...
Oct 19, 2026
Dargelar
replied to the thread
All this "patch work" instead of just nerfing the ONE racial problem...HILARIOUS.
.
Since you’re such an experienced player, tell me—what, in your opinion, does racial balancing actually mean? Where exactly are humans a...
Oct 19, 2026
Dargelar
replied to the thread
All this "patch work" instead of just nerfing the ONE racial problem...HILARIOUS.
.
Well, we can see the new patch, and it’s obvious that not much thought went into it. 1. Pets The pet system is still overly complicated...
Oct 16, 2026
Dargelar
replied to the thread
Another magic + archery nerf combo alongside a buff to non Alvarin footfighters mostly. They will make magic do 5 damage per hit before nerf Alvarins.
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"A top-tier player who can genuinely parry 99% of incoming melee damage is simply impossible to balance. A standard overhead strike...
Oct 16, 2026
Dargelar
replied to the thread
Reaction to 10/14 PTR Patch (Last Post for Awhile AIYE)
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I looked at the proposal, and honestly, I’m not thrilled. It’s not very clear what they’re trying to achieve or what they want to fix...
Oct 15, 2026
Dargelar
replied to the thread
Economy / Task System
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Well, I liked the idea with quests, so personally I'm in favor of developing them further — and it wouldn't require much effort. The...
Sep 4, 2026
Dargelar
replied to the thread
MO2 P2W (Final 100k Suggestion!)
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Explain what goals your proposals are aiming to achieve? And what problem do they solve, exactly? The mastery tree is a late stage of...
Sep 4, 2026
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