Dargelar's latest activity

  • Dargelar
    Dargelar replied to the thread Economy / Task System.
    Well, I liked the idea with quests, so personally I'm in favor of developing them further — and it wouldn't require much effort. The...
  • Dargelar
    Explain what goals your proposals are aiming to achieve? And what problem do they solve, exactly? The mastery tree is a late stage of...
  • Dargelar
    “Then eventually buff all the weak weapon heads, masteries, clade gifts, spells, etc. — just regular balance, man.” Yes, all the extra...
  • Dargelar
    I can’t speak for Arma 3, but in Foxhole there’s no instant respawn. The mechanics work exactly the same as in MO2. After you die, you...
  • Dargelar
    Dargelar replied to the thread Mortal needs real escape skills.
    Regarding complaints about Alvarins — “water wears away the stone.” As for bows and daggers, I’d add spears to this list. I think the...
  • Dargelar
    In my opinion, one of the best games in terms of large‑scale group content is Foxhole. Right now, the game is going through a very rough...
  • Dargelar
    As an old player, I’ve noticed that the general trend in game requirements has changed. If earlier a guild of 100–200 people was the...
  • Dargelar
    My experience with Mortal Online 2 in the beta version started with playing in a large clan of 40+ people — maybe that left its mark and...
  • Dargelar
    Dargelar replied to the thread Mortal needs real escape skills.
    I think you dont know the current ones either man. They wary from 1-4 adren cost. Just look at mortal online news ptr maybe idk. Yeah...
  • Dargelar
    Dargelar replied to the thread Mortal needs real escape skills.
    Can you describe or provide a link to the original versions of the Adrenaline weapon abilities? Or outline how they’ve evolved over...
  • Dargelar
    Dargelar replied to the thread Mortal needs real escape skills.
    There’s a lot that could be done; the only problem is the developers’ lack of skills and understanding of why any of this is needed...
  • Dargelar
    Dargelar replied to the thread Bridge to Sarducca..
    Dude, I'm just saying that despite the lack of classes, the game should support different gameplay modes, creating their own niche for...
  • Dargelar
    Dargelar replied to the thread Bridge to Sarducca..
    I also noticed a lack of reduction to the speed penalty from mounted armor in the "Mounted Combat Skill," which would increase mobility...
  • Dargelar
    On topic – let's start with a global cry from the heart: it's time to expand the mechanics of the near. Let's be honest, the adrenaline...
  • Dargelar
    I disagree with the author's first and second suggestions, and here's why. First, I consider the bonus received for PVE points, which...