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D
Dargelar
replied to the thread
Sarducaa Assessment / Moving Forward:
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My experience with Mortal Online 2 in the beta version started with playing in a large clan of 40+ people — maybe that left its mark and...
Yesterday at 12:02 PM
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Dargelar
replied to the thread
Mortal needs real escape skills
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I think you dont know the current ones either man. They wary from 1-4 adren cost. Just look at mortal online news ptr maybe idk. Yeah...
Yesterday at 9:37 AM
D
Dargelar
replied to the thread
Mortal needs real escape skills
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Can you describe or provide a link to the original versions of the Adrenaline weapon abilities? Or outline how they’ve evolved over...
Thursday at 10:00 AM
D
Dargelar
replied to the thread
Mortal needs real escape skills
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There’s a lot that could be done; the only problem is the developers’ lack of skills and understanding of why any of this is needed...
Wednesday at 10:10 AM
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Dargelar
replied to the thread
Bridge to Sarducca.
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Dude, I'm just saying that despite the lack of classes, the game should support different gameplay modes, creating their own niche for...
Aug 17, 2026
D
Dargelar
replied to the thread
Bridge to Sarducca.
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I also noticed a lack of reduction to the speed penalty from mounted armor in the "Mounted Combat Skill," which would increase mobility...
Aug 14, 2026
D
Dargelar
replied to the thread
Fixed In 5 Steps Or Less: Skills
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On topic – let's start with a global cry from the heart: it's time to expand the mechanics of the near. Let's be honest, the adrenaline...
Aug 12, 2026
D
Dargelar
replied to the thread
Fixed In 5 Steps Or Less: Skills
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I disagree with the author's first and second suggestions, and here's why. First, I consider the bonus received for PVE points, which...
Aug 12, 2026
D
Dargelar
replied to the thread
Bridge to Sarducca.
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The imbalance of some builds is due to the lack of gameplay mechanics within the frameworks within which they are played. Mounted...
Aug 11, 2026
D
Dargelar
replied to the thread
Fixed In 5 Steps Or Less: Reputation & Murder
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"B – There's a serious risk of abuse depending on how it's done; I've no doubt the girl with red hair would almost certainly always be...
Aug 10, 2026
D
Dargelar
replied to the thread
Fixed In 5 Steps Or Less: Crafting
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I understand, but I have to work from the simple to the complex. I wanted to flesh out a small, compact test with a clear idea. But you...
Aug 9, 2026
D
Dargelar
replied to the thread
Fixed In 5 Steps Or Less: Crafting
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Weapon-based example Basic stats: Balance, durability, striking potential Primary stats: Damage rating Secondary stats: Weight, Strength...
Aug 9, 2026
D
Dargelar
replied to the thread
Fixed In 5 Steps Or Less: Crafting
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(This post has been translated by a translator, so there may be errors in words or details) A system that looked promising during beta...
Aug 9, 2026
D
Dargelar
replied to the thread
Pop Dropping
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I returned to the game with the launch of Sarduka, and here's what I want to say about the topic and reasons for the decline in online...
Aug 7, 2026
D
Dargelar
replied to the thread
Fixed In 5 Steps Or Less: Clade & Mastery
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"What I suggested is something very simple for masteries" - It only seems that way at first glance; in reality, different stats are...
Aug 4, 2026
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