Dargelar's latest activity

  • D
    My experience with Mortal Online 2 in the beta version started with playing in a large clan of 40+ people — maybe that left its mark and...
  • D
    Dargelar replied to the thread Mortal needs real escape skills.
    I think you dont know the current ones either man. They wary from 1-4 adren cost. Just look at mortal online news ptr maybe idk. Yeah...
  • D
    Dargelar replied to the thread Mortal needs real escape skills.
    Can you describe or provide a link to the original versions of the Adrenaline weapon abilities? Or outline how they’ve evolved over...
  • D
    Dargelar replied to the thread Mortal needs real escape skills.
    There’s a lot that could be done; the only problem is the developers’ lack of skills and understanding of why any of this is needed...
  • D
    Dargelar replied to the thread Bridge to Sarducca..
    Dude, I'm just saying that despite the lack of classes, the game should support different gameplay modes, creating their own niche for...
  • D
    Dargelar replied to the thread Bridge to Sarducca..
    I also noticed a lack of reduction to the speed penalty from mounted armor in the "Mounted Combat Skill," which would increase mobility...
  • D
    On topic – let's start with a global cry from the heart: it's time to expand the mechanics of the near. Let's be honest, the adrenaline...
  • D
    I disagree with the author's first and second suggestions, and here's why. First, I consider the bonus received for PVE points, which...
  • D
    Dargelar replied to the thread Bridge to Sarducca..
    The imbalance of some builds is due to the lack of gameplay mechanics within the frameworks within which they are played. Mounted...
  • D
    "B – There's a serious risk of abuse depending on how it's done; I've no doubt the girl with red hair would almost certainly always be...
    • 1786365112140.png
  • D
    I understand, but I have to work from the simple to the complex. I wanted to flesh out a small, compact test with a clear idea. But you...
  • D
    Weapon-based example Basic stats: Balance, durability, striking potential Primary stats: Damage rating Secondary stats: Weight, Strength...
  • D
    (This post has been translated by a translator, so there may be errors in words or details) A system that looked promising during beta...
  • D
    Dargelar replied to the thread Pop Dropping.
    I returned to the game with the launch of Sarduka, and here's what I want to say about the topic and reasons for the decline in online...
  • D
    "What I suggested is something very simple for masteries" - It only seems that way at first glance; in reality, different stats are...