Recent content by Agog Vilechopper

  1. Agog Vilechopper

    Stamina is now absolute trash with new patch

    Totally agree, stamina drain when you get hit is a way to much.... 1vX become harder and zerg have a big advantage ! And plz do something about stamina drain when you jump, for me its migth be more interesting to link it to dexterity. Its seem normal for an high dext char to be able to jump...
  2. Agog Vilechopper

    Seriously why no NA server?? Big mistake..

    Im From EU and i play with a poor internet connection, i clearly have that sort of problem each time i play. I mean you see in which side you need to parry but is already to late..... For me its look like you have a shitty connection like me :P
  3. Agog Vilechopper

    Feedback housing system.

    Yeah its true live in middle of nowhere should be harder. But im disagree with you about to wait until the TC patch. For now, its useless to have a stonghold or house except for testing the game. We clearly need a permission system friend/clan to open/close door and use the unique chest ^^ Im...
  4. Agog Vilechopper

    Movement speed and casting spell

    -You disagree to be able to walk/run when you cast ? Most MMo i played or other video game have this "features" , sometime like WOW its for some spell and other game like DFO is for all the spell. Only MO have this way of playing magic. In melee, when you swing you can walk, its the same for...
  5. Agog Vilechopper

    Movement speed and casting spell

    woah okay nice to know, thank :)
  6. Agog Vilechopper

    Movement speed and casting spell

    Dev plz you really need to do somethin to simplify the key system to cast/launch spell !! For now its horrible.... It will be better with one unique key to cast/launch, may be mouse key or an editable key in setting AND the delay when you launch the spell is a way to long thank
  7. Agog Vilechopper

    Movement speed and casting spell

    Hey everyone, One suggest here -> For me its seem really weird to not be able to walk or move when i cast a spell. For now, magic work like this : 1-select your spell 2-cast the spell without moving 3-your spell is ready to use 4-you launch your spell My suggestion : -You can walk/run when...
  8. Agog Vilechopper

    Magic Animation

    Hello everyone, I m a bit astonish to not see any animation when a spell is flying to the target. is it just the first stage of magic implementation ? So will get some animation in the future ? The biggest problem if we dont have animation its we cant know in which direction the spell came...
  9. Agog Vilechopper

    problem in game since last update

    Really strange i got exactly the same issue. Did you delete the file "MO_Keybinds-SaveGame.sav " before you launch the game ? You need to do that each time you launch the game and re biend all your key. If its doesnt work may be you have a device like a controller pluged ?
  10. Agog Vilechopper

    problem in game since last update

    Hey dude, i got a the same problem and someone give me this and its work fin. But you will need to delete this file each time before you launch the game. And you will need to bind again all your key. "What we have to do is go to the following file location...
  11. Agog Vilechopper

    Remove starter kits

    Weapons and armor from the starter kits are shit, weapons dont do lot of damage and armor ar useless. For the moment, it will be hard to do without them because the only wait to avoid a bindcamp is to create a new charactere with a starter kit.
  12. Agog Vilechopper

    Fast parry

    Hello folks, At the moment in the combat mecanic there are a trick, just after you hit the ground or someone we may instantly parry. Its seem more a "bug" than a real mecanic implemented for the figth system. This trick will be corrected in the next patch ? In MO1 there was the same kind of...
  13. Agog Vilechopper

    View bug !

    Its work fine, thank again dude.
  14. Agog Vilechopper

    PVE Content - Caves, lost places and their rumors

    I hope they will add more mobs spot, its seem in MO1 there wasnt lot of mobs except in Dungeon.
  15. Agog Vilechopper

    View bug !

    Oh i didnt thinking about my controller plugged i will try :) Edit : Good idea but its change nothing for me !