Greetings Mortals,
On Thursday, July 7th at 19:00 UTC Henrik hosted his regular weekly stream over on Twitch.
The stream has been archived on our YouTube channel, with some handy chapters and timestamps in the description!
Here are some key points Henrik touched on throughout the stream:
Necromancy Patch
We have been taking our time on the patch in hopes to deliver a polished experience, so this patch includes some fixes and additions along with the main roadmap items. Though our primary focus was to finish the road map, we were also able to tackle some important bug extermination.
Some of these fixes include:
- Reintroduced clade experience sharing for healers
- Player houses rendering at different heights from player to player
- Removal of the dungeon priests to prevent abuse
- Trinkets are now placeable in bags
- Improved and adjusted horse avoidance system (for riding)
- Some of the offensive and defensive trinket buffs not working as intended
- DLSS upgraded to 2.3.5
- Some major jungle crashes
- Pet and alliance flagging issues
- Players will no longer be able to see through walls or objects when emoting
- Trinket Vendors in Haven
- House password fields not clearing upon reuse when interacting with a new window
- Added pet equipment tab to the Broker
- Upgraded bug reporting system
- much more
With the Necromancy Patch, you will be getting access to a new school, Necromancy Spells. The Necromantic Rituals skill grants the ability to craft and raise your undead pets, and the Walker Knowledge skill helps improve the efficiency of your walker summon spells.
This patch also introduces the legendary armor to use and craft, which will not only improve the durability of your crafted armor but also help you look more distinguished in the world. This will work the same way it currently does as legendary weapons.
The patch will also include a new dungeon for you to explore that is tied to the Necromancy school and lore.
The last feature is an additional massive boss for you to conquer with your allies and friends, which will bring new challenges for you to solve.
We know that everyone has been waiting eagerly, and we are very close to release. You will not have to wait much longer, as we plan to release the patch this month in July!
Marketing
We continue to receive understandable questions regarding the player counts, and we want to reassure everyone that we are not worried. Mortal Online 2 is being built for the long term, and we aren’t going anywhere. Many people are currently taking a break from the game for completely understandable reasons, and because we are well aware of the things that we need to fix that are annoying players. We are quite confident that we will see a return and a healthy growth once we achieve those goals.
With a much higher than anticipated interest in our game at launch, we had severe server issues which caused us to change our planned content focus to a focus on server optimization. In this time we may have burned bridges for many players with these failures, and we understand that players may have left to try other games which we hope they are enjoying.
With our new focus on Project: Polish following the next patch, we will be working on solidifying the foundation of our game to build content on top of for the years to come.
We have turned the faucet off on all marketing since launch week, and we will be turning it back on closer to our Epic Games Store release. We have also been in contact with many influencers from Tarkov, Valheim, Rust and many more who have been showing a lot of interest in Mortal Online 2.
We definitely don’t want to make the same mistake twice, and we simply want to make sure the foundation and servers are ready to accommodate the growth of the game. What is also very important is how these polish and bug fix updates will affect the players currently playing.
We hope to share our future roadmap soon after Necromancy releases.
Changes to Help Chat
We know that help chat is not being used in the way we intended, and so we will be making some changes on how it works and who has access to it. We do not have a specific announcement of what these changes will be yet, however they should be part of our polish push.
We recommend all players to review our in game communication policy here.
Help chat is to be used for helping other players only.
It is not to be used as a global general chat, and especially not to berate other guilds or players. Our GMs will be moderating this channel which could result in your account either being muted from help chat temporarily if misused, or even permanently. These mutes can lead to complete in game communication bans if severe enough.
Territory Control Will Come in Two Waves
We understand the anticipation for this core feature, and we wanted to give out a small update on how it will be rolled out. Territory Control is planned to roll out in two major waves, which will be the foundational pieces of this important feature going forward.
We plan to add additional supplementary features and mechanics in the future past these initial waves. As with many things in Mortal Online 2, Territory Control will always be a slowly expanding feature set.
We Will Never Wipe the Server
The plan since the inception of Mortal Online has always been to create a persistent world, and that is what our game will always be.
We have no plans to ever wipe the progress of the game server, however we will and frequently do wipe players and the items of players who abuse our systems such as exploiting or duping, to remove their impact on the game and its economy. This is the line we draw.
Players will never have to worry about a server wipe or losing their hard earned progress.
Whether you’re a longtime fan of Mortal Online 2 or a newcomer in the world of Nave, dive into the vault with Henrik on Thursdays at 19:00 UTC to get your questions answered by the CEO and game designer.
See you in Nave,
The Star Vault Team