Greetings Mortals,
The Sprint 8 PTR will be going live shortly today, and will be up for a few days for testing and gathering feedback.
This enormous patch introduces the Relic Wars feature, Guild Heraldry, the long awaited Broker Search overhaul, Group Tasks and much more!
Read the full patch notes below and happy testing!
How to access the PTR
- Open your Steam client and right click Mortal Online 2 in your games library.
- Click ‘Properties’
- Click ‘Betas’ on the left
- Using the ‘Beta Participation’ dropdown menu, click on the ‘Mortal Online Public Test Realm’.
- Your Steam client will then patch your game over to the test branch, and if the servers are up already you will be free to log in as normal.
What we encourage you to test!
Although this update is very large in scope and we appreciate testing in all areas of the game, there are a few things we would like to draw attention to!
Relic Wars
Please attempt to try everything you can to break the various systems involved here, whether it’s carrying a Relic into an unreachable location, attempting to log out with certain Relic items or somehow placing a Reliquary inside the walls of a keep.
Different kinds of Relics will be spawned manually during the PTR for testing, and their frequency and distribution is not representative of how they will be on live.
There are a lot of things that could potentially need attention here, so we appreciate all the reports you make about this brand new and complex feature.
Guild Heraldry
The Guild Heraldry feature has many moving parts, and although we would love to see any designs you make on the PTR, it is also important that we ensure it is functioning as expected. This means any attempts to break the system that you can think of are much appreciated!
Please try saving and sharing Heraldry designs also.
Broker Search Overhaul
The new changes to the Broker are quite extensive, and much of how it works behind the scenes has been redone.
Please place lots of items on the broker and try out the new filters to see if you are able to find not only what you need, but what you expect to see given the filters used.
Group Tasks
Testing this new feature should be as simple as taking one of the new tasks, which can be found on the taskmasters in town, and completing it. You will likely need a few friends to do this, as all of the new group oriented tasks require killing a boss.
In addition to making sure they work as expected, we also appreciate any feedback you may have about the various quantities and rewards involved. The best place to give this feedback will be in our feedback survey which we will hold towards the end of the PTR, however it helps to keep some notes while testing!
Essence Orbs
As many of you may have guessed, this is the secret feature which was displayed as a question mark on the Sprint 8 Roadmap.
Essence Orbs are a brand new type of item which has been added to the game, in many ways acting similarly to the existing trinkets, however with some key differences.
Essence Orbs are glass orbs containing a magical essence, which when broken and absorbed, impart various different interesting effects onto your character. Each Essence Orb has two primary effects and two secondary utility based effects. Some of these effects are quite unique, and can augment gameplay in interesting ways.
- Essence Orbs must be identified once found, and are equipped via the Mastery Tree UI into the new slots.
- Essence Orbs do not require charges like normal trinkets, and are not lost on death.
- To extract an “equipped” essence from yourself, you must purchase and use an Empty Essence Orb, which costs 200 gold from the Magic Vendor.
Many of the effects provided by Essence Orbs are intended not to affect PvP balance too drastically, with most of them only affecting your performance verses AI. However, there are a few effects in the pools which can be sensitive, and we appreciate all feedback about these. We will likely adjust several of the values seen on the PTR, so keep in mind that everything is subject to balance adjustments.
These Essence Orbs are closely tied to several of the Relic types, so engaging with them will be the best way to obtain new Essence Orbs.
How to Report Bugs or Leave Feedback
- When in the game world, press the ESC key to pull up the menu.
- Click on the Report Bug button in the menu.
- A black window to enter your comments will appear. There is a drop down called “Report:”.
- Click on the drop down and several options will appear.
- Select the option most relevant to your issue.
- Note: For general feedback and not a bug report, please select FeedbackandComplaints.
- Next, there is a drop down called “Tag:”. Select this drop down and select a category which closely matches your issue as close as you can.
- In the larger text box, describe your issue in as much detail as possible.
- Hit the Send button at the bottom of the window.
Please Note
The PTR has limited to no Game Master support during its public period of testing. If you require assistance, please ask for it in help chat and if Nebulous is around he will attempt to help you.
Read the Full Patch Notes Below
Relic Wars
- A rumble from the sky announces the arrival of a relic. Keep your eyes open for it streaking across the sky, landing somewhere on Myrland. Once on the ground it will need to cool down for 30 minutes, before cracking open and revealing the relic inside. There are several different types of relics:
- Reliquary Relics: Construct the new Reliquary structure and place the Reliquary Relic inside to gain a guild-wide buff. Purchase a Reliquary Siphon from the Quartermaster to deplete the shield containing someone else’s Relic and steal it for yourselves. The time required to remove a Reliquary shield has been shortened to 10 minutes for PTR testing.
- Equipment: These are powerful weapons and armor.
- Ore: Mineable meteorites that provide valuable resources.
- Wave: Several consecutive waves of enemies followed by a boss.
- Hoard: Loot spawns around this Relic frequently, with chances to find some rather valuable items.
Guild Heraldry
Showcase your guild’s identity with our new Heraldry system! Design unique tabards that represent your guild throughout the world of Nave. Create distinctive patterns, choose your colors, and display your guild’s prestige over your armor with this comprehensive customization tool.
- Heraldry is a guilds-only feature.
- Tabards are only available for players that are part of a guild.
- Tabard visibility can be toggled in the character window with no additional items required.
- Access the heraldry designer via the in-game menu – anyone can access the designer, but only guild members rank 8 or higher can apply designs.
- Base cost for applying heraldry is 2000 gold and 50000 Prominence. If you require gold or Prominence to test this please ask in Help chat and if Nebulous is present on the PTR he can add it to your guild for you.
- There is an additional cost of 100 gold and 5000 Prominence per Guild Tier level.
Group Tasks
- Added support for Group Tasks, these tasks are multi-step tasks that require you to finish more than one objective to complete the task. Currently all group tasks are for specific dungeons.
- Almost all boss tasks have been turned into group tasks.
Tasks
- All tasks now give progress if you earn at least 5% of the Glory from a kill, down from 25%.
- Adjusted the task generation logic to select tasks with increased randomness, ensuring a more varied selection of tasks.
- Fixed an issue where the daily task timer was not calculated correctly.
- Reduced spawn timers on many pickables to improve Foraging task quality of life.
- Adjusted the quantity required on several daily tasks to be lower, such as Veteran Outlaws.
Magic
- Fixed issue with Flamestrike blocking your vision with fire particles when someone cast it on you.
Gameplay
- Opening loot bags is now significantly faster.
- Items looted from someone you are at war with will now be stolen if the looted player was Neutral (blue) or a Fledgling (yellow).
- Criminal actions is now required to be toggled on in order to fight players and pets you are at war with, due to the possibility for repercussions when spotted by guards while fighting.
Essence Orbs
- Discover Essence Orbs, fragile containers of swirling, magical essence, each providing different types of augmentation and potent enchantments.
- Similar to trinkets, they grant unique effects and will need to be identified once acquired. Unlike trinkets they do not lose charges upon death, however in order to unequip them you will need an “Empty Essence Orb”, which is sold by the Magic Vendor.
Broker Update
- The Broker backend has been moved and rebuilt, it should now be faster and give back more results per search. This also gives us the option to in the future show Broker information on web pages etc.
- The Broker now by default shows the latest items sent up for sale/buy order when you have not chosen a category or filter. You can unselect a category to go back to this mode.
- Brokers now have a new tab called “Recent Trades” in this tab you can see what items you have sold and what buy orders have been filled the last 7 days.
- Updated the pagination of the Broker to use the same system the new matches and leaderboards use.
- Minor updates to the Mail UI.
- The Broker UI has been overhauled and is now much larger than before.
- The Broker sorting has been moved into one drop box instead of being two clicks.
- The Broker now handles escape better, closing the last opened window.
- Broker categories now are all open by default.
- The Broker now supports different “items per page” selections.
- Broker sold items with very long names no longer become tiny and unreadable, instead they are cut off with ellipses.
- The Pet Broker “My Market” no longer shows an always empty list for buy orders.
- Update a lot of tooltips in the Broker to make it less confusing.
- Days left on the Broker now shows the correct time left.
- The create buy order UI has changed and is now much bigger, it will also filter using the search in real time instead of you having to click a button.
- Added stamina drain and attack rate to tooltips. These may be adjusted or removed before the patch goes live.
- Added a new category for House Decorations.
- Added a new category for Structures.
- Added a new category for Structure Upgrades.
- Added a new category for Other Structures.
- Added a new category for Keys.
- Items added to the Broker while the person is in a guild will now be tagged with the guild name. This way you can filter equipment and sales from a specific guild in the Broker.
- A lot more items can now be ordered using buy orders.
- You can now see recent trades and “My Market” from other Brokers than the Broker you are currently interacting with.
- Recent Sales and My Market can now be sorted.
- Added a filter option when in the Broker, when you have selected a category you can now filter to find exactly what you are looking for.
- The following filters are supported:
- Durability
- Strength Requirement
- Weight
- Stamina Drain
- Blunt Defence
- Piercing Defence
- Slashing Defence
- Speed
- Stamina Drain
- Blunt Damage
- Piercing Damage
- Slashing Damage
- Bow Max Range
- Pet Level
- Pet Max Health
- Pet Current Loyalty
- Armor EquipSlot
- Weapon Equip Type for one handed or two handed
- Trinket Type
- Weapon Skill type (Swords, Axes, Clubs etc)
- Scroll magic school
- Scroll min and max level to scribe
- Trinket Gem Tier
- Trinket Base Tier
- Ring Attribute
- Quantity
- Pet Subtype
- Pet Equipment fit
- Pet Bag size
Please note
Old items will not be tagged using the new system; only items added after the patch will be included when you use the more advanced search options.
The time for items added to the Broker pre-patch will be wrong in the UI; it is however correct on the server so they will return to your mail when their time on the Broker is up.
Mounts
- Reduced all mount fall damage by 50%.
UI and Interactions
- Fixed an issue where the character sheet would appear blurry or distorted when viewed in fullscreen mode.
- Fixed a crash that could occur when accessing guild UI after returning from the main menu.
- You can now click the Profile tab in the Rankings menu to go back to your own profile.
- Fixed a bug with deleting characters and remaking them not adding a new duel profile.
- Fixed issue where profile sometimes showed the wrong player’s profile.
- Fixed Hyllspeia missing as an option when searching and creating your guild profile.
- Fixed Tindrem missing as an option when creating your guild profile.
Sound and Audio
- Lowered volume on several Biomes that had a bit too high ambient sounds, such as crickets, birds, wind etc.
Optimizations
- Extensive optimization work has been made to improve level streaming and reduce stuttering.
- Optimized level of detail on bows.
- Reduced loading hitches when generating creature fur.
- Client network optimizations.
Server
- Removed legacy package sending and bandwidth limits, this might solve client time-lag in larger battles.
Bugs
- Fixed issue where Risar Commanders and Risar Archers were not counting towards the Risar daily task.
- Fixed Veteran Outlaws not counting toward Outlaw tasks.
- Fixed Risar commanders in Risar Hideout dropping the wrong key.
- Fixed issue where you could send pets to attack illegal targets using Beast Mastery skills while criminal actions were turned off.
- Offering someone a ride on your mount said you offered yourself a ride, instead of the other player’s name.
World
- Fixed lots of world and landscape issues.
Fixes
- Fixed an invisible lootable corpse
- Fixed a chest that did not spawn any items.
- Fixed an issue in the Risar dungeon where Risars could get stuck under the floor.
- Fixed an issue where a misplaced Proxy Mesh spawned close to the Celaeno cave.
- Fixed missing Basileus pickables.
- Fixed an issue where a Wisent spawner could spawn wisent inside a keep wall.
- Removed the obsolete book Damage Assessment that some vendors still sold.
- Fixed flickering painting textures in Melisars Vault.
Known Issues
- Some new items have placeholder icons
- Relic beams only show when a relic is on the ground or inside a Reliquary. They do not show when a player is holding a Relic currently.
- Various aspects of the Relic systems are still a work in progress and may be adjusted, however please report everything you find!
- Relic equipment can currently be deleted from the inventory.
Feedback Survey
As always, we will be hosting a feedback survey soon where you can let us know about your experiences on the PTR.
We greatly appreciate everyone who takes the time to fill these out. A link to the feedback survey form will be posted closer to the end of the PTR.
PTR Battle Event Date
We will be hosting a gathering event on the PTR this Friday the 6th of December at 8:00 PM CET.
The event location will be announced in the coming days, and you will be able to request a teleport to the event once on the PTR.
This event is planned to be a battle utilizing and showcasing the new Heraldry feature. Everyone is welcome and encouraged to attend, and we can’t wait to see you there!