Greetings Mortals,
The Sprint 3 PTR will be going live shortly today, and will be up for a few days.
How to access the PTR
- Open your Steam client and right click Mortal Online 2 in your games library.
- Click ‘Properties’
- Click ‘Betas’ on the left
- Using the ‘Beta Participation’ dropdown menu, click on the ‘Mortal Online Public Test Realm’.
- Your Steam client will then patch your game over to the test branch, and if the servers are up already you will be free to log in as normal.
What's New?
Our latest update is going live shortly on the PTR server for early testing!
This patch has a huge focus on updating the new player experience, updating and improving many areas of the early game.
In this patch we also see the introduction of two new task types, Fishing and Foraging, along with the addition of build presets to character creation, the Guild Finder, and a huge list of changes to skills.
The new mount coming with this patch, the Lykiator, will not be available on this PTR.
Haven
Haven has seen a substantial rework of the starting experience and tutorial steps, with the addition of a taming tutorial for obtaining your first horse, followed by integrating the task systems where new players will complete their first tasks.
The Rat Cave on Haven has also received a decorative touch up, and now also includes a boss to fight at the end.
Guild Finder
We have added a brand new way for players to connect to a new guild and for guilds to find new players: the Guild Finder.
Once you have left Haven you can open the guild finder by pressing G, the guild finder can also be found among the micro tabs in the lower middle of the screen.
Using this tool you can set up search criterias and search for guilds that could suit your style.
Guild Members at rank 8 or above can use the guild finder to setup their Guild Profile, once the profile is filled in other people using the guild finder can find and contact or directly join your guild if allowed.
New Tasks
- Fishing tasks have been added to all cities.
- Gathering tasks have been added to all cities.
New Dungeon
- The Rat Cave on Haven has received a visual makeover, and now contains a boss at the end for new players to fight.
Mounts and Pets
Slightly decreased Black Bear unmounted chase speed.
Slightly decreased Brown Bear unmounted chase speed.
Slightly decreased White Bear unmounted chase speed.
Slightly decreased Taur Dog unmounted chase speed.
Slightly decreased Wolf unmounted chase speed.
Slightly decreased Belbus chase speed.
Lowered chance to get knocked down by low riding skill and increased skill gain when knocked down.
Balance Changes
Removed the random element when healing using bandages. You will now always heal between 10-40 health based on your Anatomy skill level. Previously you would get healed in the range of 28-53 when at 100 anatomy skill.
Pets now always get healed 30 health (+ 0-10% of it’s max health based on your veterinary skill).- Note – that taking 10+ damage during the bandage effect still significantly reduces the amount healed by bandages.
Tasks
- Renown capped at 300 on Haven
- Changed the text shown when you get a new task to be more descriptive.
Skills & Clade Gifts
- Capped the maximum Clade Level you can reach on Haven to 8.
- Fixed an issue where ‘time left’ for books didn’t take the human clade gift for reading into account.
- Removed chance to not get anything when you are mining or woodcutting
- Removed all secondary parents from the skill system.
Action Skill Changes
Removed ‘Unarmed Technique’ from ‘Combat Techniques’ parent. ‘Unarmed Technique’ is now only a child of ‘Brawling’.
Removed ‘Armor Training’ from ‘Sprinting’ parent. ‘Armor Training’ is now only a child of ‘Combat Manouvering’.
Removed ‘Resistance Swimming’ from ‘Endurance’ parent. It is now only a child of ‘Swimming’.
Removed ‘Mounted Archery’ from ‘Archery’ parent. ‘Mounted Archery’ is now only a child of ‘Controlled Riding’.
Removed ‘Mounted Combat’ from ‘Melee Combat’ parent. ‘Mounted Combat’ is now only a child of ‘Controlled Riding’.
Removed ‘Poleaxes’ from ‘Spears’ & ‘Axes’ parents. ‘Poleaxes’ is now a child of ‘Melee Combat’ like the other weapon groups.
Changed ‘Poleaxes’ to now be a Primary skill.
Removed ‘Poleswords’ from ‘Spears’ & ‘Swords’ parents. ‘Poleswords’ is now a child of ‘Melee Combat’ like the other weapon groups.
Changed ‘Poleswords’ to now be a Primary skill.
Removed ‘Active Regeneration’ from ‘Resting’ parent. ‘Active Regeneration’ is now only a child of ‘Endurance’.
Removed ‘Meditation’ from ‘Resting’ parent. ‘Meditation’ is now only a child of ‘Vitalism’.
Removed ‘Resting’ skill and made the effective 100 default behavior. All new characters will now rest with full effectiveness.
Removed ‘Unarmed Blocking’ skill.
Removed ‘Blocking Endurance’ skill and made level 100 the default behavior.
Removed ‘Momentum’ skill and made level 100 the default behavior.
Removed ‘Combat Movement’ skill and made level 100 the default behavior.
Removed ‘Feint’ skill and made level 100 the default behavior.
Removed ‘Damage Assessment’ skill.
Increased ‘Anatomy’ experience gained from using a bandage to 90.
Removed ‘Swimming’ from ‘Survival’ parent. ‘Swimming’ is now a child of ‘Athletics’
Changed ‘Swimming’ to now be a Primary skill.
Removed ‘Survival’ skill.
Moved ‘Combat Balance’ skill to now be a child of ‘Balance’
Moved ‘Balance’ skill to now be a child of ‘Athletics’
Removed ‘Footspeed’ skill and made level 100 the default behavior.
Removed ‘Breathing Technique’ skill and made level 100 the default behavior.
Profession Skill Changes
Removed ‘Alchemical Dissolvents’ from ‘Alchemy’ parent. ‘Alchemical Dissolvents’ is now only a child of ‘Petrology’.
Removed ‘Alchemy Contraptions’ from ‘Alchemy’ parent. ‘Alchemy Contraptions’ is now only a child of ‘Crafting Appliances’.
Removed ‘Cuprite Lore’ from ‘Alchemy’ parent. ‘Cuprite Lore’ is now only a child of ‘Alchemical Mineralogy’.
Removed ‘Arthropod Produce Lore’ from ‘Arthropoda’ parent. ‘Arthropod Produce Lore’ is now only a child of ‘Animal Materials’.
Removed ‘Honey Lore’ from ‘Arthropoda’ parent. ‘Honey Lore’ is now only a child of ‘Arthropod Produce Lore’.
Fixed duplicate of ‘Honey Lore’ under ‘Arthropod Produce Lore’.
Removed ‘Wool Lore’ from ‘Textile Lore’ parent. ‘Wool Lore’ is now only a child of ‘Fur Lore’.
Removed ‘Ironwool Lore’ from ‘Textile Lore’ parent. ‘Ironwool Lore’ is now only a child of ‘Fur Lore’.
Removed ‘Asymmetrical Bow Crafting’ from ‘Recurve Bow Mechanics’ parent. ‘Asymmetrical Bow Crafting’ is now only a child of ‘Long Bow Crafting’.
Removed ‘Axe Crafting’ from ‘Blunt Weapon Crafting’ parent. ‘Axe Crafting’ is now only a child of ‘Basic Blade Crafting’.
Removed ‘Silk Lore’ from ‘Textile Lore’ parent. ‘Silk Lore’ is now a child of ‘Arthropod Produce Lore’.
Removed ‘Ironsilk Lore’ from ‘Textile Lore’ parent. ‘Ironsilk Lore’ is now a child of ‘Arthropod Produce Lore’.
Removed ‘Bloodsilk Lore’ from ‘Textile Lore’ parent. ‘Bloodsilk Lore’ is now a child of ‘Arthropod Produce Lore’.
Changed ‘Arthropod Produce Lore’ to now be a Primary skill.
Removed ‘Cotton Lore’ from ‘Textile Lore’ parent. ‘Cotton Lore’ is now a child of ‘Botany’.
Removed ‘Textile Lore’ skill.
Removed ‘Recurve Bow Mechanics’ from ‘Composite Bow Composition’ parent. ‘Recurve Bow Mechanics’ is now a child of ‘Decurve Bow Mechanics’.
Removed ‘Composite Bow Composition’ from ‘Bowyery’ parent. ‘Composite Bow Composition’ is now a child of ‘Self Bow Composition’.
Removed ‘Alchemical Mineralogy’ from ‘Petrology’ parent. ‘Alchemical Mineralogy’ is now a child of ‘Mineralogy’.
Removed ‘Reading’ skill and made level 100 the default behavior. All new characters will now read with full effectiveness.
AI, Creatures and NPCs
Taur Dog animations have been adjusted to better sync with animation and damage.
Added better support for ambush spawners.
AI spawned using ambush spawners now also shows a compass marker when you have an active task to kill them.
Removed flee chance from Bandit Leaders.
Fixed the small leash radius of a certain Risar camp.
Improved group fleeing behavior to avoid AI “loop fleeing”
Improved fleeing AI that reaches their leash limit.
Equerry is now called Stable Master.
Taskmasters now sell more basic items for their task coins.
Reworked the ambush spawner code.
UI and Interactions
Added a new starting panel in character creation for selecting premade builds. Using the freeform character creator is still possible via the ‘custom build’ option.
Added a new UI, the Guild Finder.
Added a togglable state for weight that consists of ‘Locked’, ‘Decrease’ and ‘Increase’ states. Locked will cause you to never gain or lose weight (your max health reserve can not change), Decrease means weight can only decrease, and increase means weight can only increase.
The loading screen tips have been updated with more useful tips.
Added many new entries to the Journal which were previously empty.
Updated Journal entries for every town to be more descriptive.
Added Journal to the micro tabs (default keybind J).
Added Guild Finder to the micro tabs (default keybind G).
Update the guild member statistics tooltip.
Fixed a description error in the reputation tab.
Adjustments to character positions in main menu
Updated the TC siege window UI art.
Added a different message when trying to ride when encumbered, based on armor or inventory weight encumbrance.
Fixed brief game freeze related to initialization of keybinds during game startup and when changing game options.
Fixed an issue with the Guild Window/Territory Window not displaying information.
Changed how markers on the compass look and act.
Fixed an issue where “Auto gathering” would start before fully finishing the interaction circle once.
Tutorials now highlight micro tabs.
Vendor items with long names now clip instead of scale.
Task/Tutorial tracker is now darker.
Opening most crafting UI’s now require you to hold R for 0.25s instead of 1.0s
Opening most NPC UI’s now require you to hold R for 0.25s instead of 1.0s
Minor tweaks to the look of the social window.
Added a large amount of pictures (thank you ATC Forgiven) to the journal.
You no longer have to be friends to whisper another player.
Added option to only show whispers from friends and guild members in the settings
Journal discoveries like dungeons now show up on the map once found. These will show information from the journal when hovered.
Updated the fanfare you get when you gain a clade level or add something to your journal etc.
Fanfare can now highlight the microtabs in the lower center of the screen to indicate that you for example have unspent clade levels.
Updated the map UI so that it no longer zooms by simply making the entire UI larger.
If you are close to a taskmaster it now always shows on the compass.
Keybinds
- Added keybind profiles. Existing keybinds will be reset to use the new profile system.
- You can add/change/rename profiles in the game options. Keybind profiles are saved in GameUserSettings.ini.
- You can associate a preferred profile with your Main and Second character. The game will auto-switch to the preferred profile when you login.
Sound and Audio
- Fixed vendor sounds not being affected by the volume slider.
Lighting, Weather and Environment
Fixed a bug where parts of dungeons would not be fully loaded when logging in causing players to fall through the world.
Fixed bug where some rooms in dungeons would randomly not appear to the player no matter how long they waited nearby.
Server and Networking
- Added localized server regions for dungeons to improve client and server performance. Players will no longer retrieve updates from the server for things like characters and loot from inside the dungeon when outside on the surface and vice-versa. This is only applied to the Tindrem Sewers for an initial run. It will be applied to the rest of the world in the next patch.
- Pets cannot be given commands across server regions. This means that a pet inside a dungeon can no longer receive commands by a player outside a dungeon. This change only applies for Tindrem Sewers in this patch and will apply to all dungeons in the next patch.
- Fixed issue with player movement updates that caused excessive rubberbanding during network lag. Players with bad network connections moved erratically and were hard to fight in battles.
- Fixed issue where secondary characters that claimed an account reward would have that reward removed after a certain time.
- Removed AFK kick timer.
- Fixed a couple of rare node crashes.
Art
- Add a cliff back that was removed by mistake in the northern parts of the world.
- Fixed beard being removed by the rustic garments hat.
- Various environmental fixes.
- Several collision Fixes on various objects and pillars.
Optimizations
- We have optimized multiple parts related to character animations and meshes to improve CPU performance when many characters are present.
- All character animations are now compressed using the engine ACL plugin. The previous update with ACL was only partially applied to the game.
- Applied the engine animation budget allocator to character meshes.
- Animation logic adjustments to reduce the need for animation sampling.
Engine
Updated AMD FSR plugin to version UE5.3 3.0.4.
Updated NVIDIA DLSS plugin to UE5.3 3.7.0b (DLSS DLL version 3.7.0.0).
DLSS preset changed from Preset C to Preset E.
Bugs
- Fixed being able to buy items & create buy orders on the broker using stolen gold.
Known Issues
- All videos for the new tutorial have not been added yet.
Reporting Bugs on the PTR
If you find a bug while playing on the PTR server, please use the in-game bug reporting tool to report it.
Reports made on the PTR are separated from the live server for us, and it’s the best way to ensure a reported bug correctly goes into our internal tracker.
Feedback Survey
As always, we will be hosting a feedback survey soon where you can let us know about your experiences on the PTR. There are a lot of rather sensitive changes in this update, and we would love to hear your thoughts about them.
Keep in mind you are free to delete your character on the PTR server to test the new Haven experience, and it will not affect your live character.
We greatly appreciate everyone who takes the time to fill these out, and it always helps us with finding anything that might need to be looked at.