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Mortal Online 2

Patch Notes – 2.0.6.39

August 14, 2024

What's New?

Clade Gifts

  • Thursar clade gift ‘Lifesteal’ no longer works on NPCs that can not die (vendors, priests, training dummies etc)
  • Human clade gift ‘Tactician’ now reduces damage dealt to allies by 25%, instead of 50%.
  • Reduced Thursar “Adrenaline” base cooldown from 600 to 360 seconds.

Mastery Gifts

  • Fixed bug where damage against AI & damage taken from AI masteries did not always work as intended.

Mounts and Pets

  • Gaurs and Razorbacks can now be ridden.
  • Added craftable bags for Gaurs and Razorbacks.
  • Pets that were untamed will now die after a certain time, if too far away from their spawner or if they are in a house.
  • Pets will no longer eat food they dislike.
  • Fixed Lykiator Beast Master ability “Tenacious Resolve” regenerating stamina for 4 times longer than intended. It now regenerates 100 stamina per second for 1.5 seconds.
  • Fixed a bug where you could feed a pet multiple times, causing the food to be lost
  • Fixed bug where akh bonded pets on defensive mode would target themselves if their owner took damage.

Magic

  • Ahk bond damage reduction now scales based on intelligence, from 10% effectiveness at 10 int up to 100% at 100 int.
  • Fixed spellbook UI not updating when it was open while allocating masteries.
  • Fixed bug where spellbook UI was not able to update if you had locked a spell.

Trinkets

  • Pickable items (items which disappear from the ground when picked up, such as sea dew..) are now affected by the trinket effects “loot amount” and “loot luck”.

Tasks

  • Players no longer gain task progress for the last hit of AI. Instead a minimum of 25% of the glory is required to gain progress (5% for bosses, this remains unchanged). This change in practice allows groups of up to 3 players to gain progress consistently from one AI.
  • Fixed being able to accept tasks when dead.

Territory Control

  • Increased max guild size by 100.
  • Fixed an issue where Siege Tents would be repaired slower than intended when built to completion once.
  • Structures now only receive a repair effectiveness reduction when fully constructed once and under active siege.
  • Player houses and Strongholds which have more than one floor now break apart differently when losing health. The additional floors are now never removed when health is lost, so accessing chests on higher floors is always possible after a house has been destroyed.
  • Guilded buildings can no longer be transferred/traded.

AI, Creatures and NPCs

  • All AI will now leash more consistently if they can not reach their target.
  • Ultumeki no longer takes damage from elementalism.
  • Decreased spawn timers on a lot of Jungle spawners to be more in line with other spawners in the world.
  • Added chat lines to Sidoian enemies.
  • Added AI spawners to all previously empty POIs.
  • Fixed Orbs from Sator dungeon giving glory.
  • Fixed Tupilak from Necromancy dungeon giving glory.
  • Moved several Tagmatons’ patrol paths so they would not trigger the issue where they would become bugged/invincible.
  • Fixed a safe spot related to the Haven Rat Boss.
  • Decreased Bandit and Veteran Bandit spawn timers in all bandit camps.

UI and Interactions

  • When using /r to reply to a gm whisper you no longer need to remove the [GM] part.
  • When you have whispered someone the name will now auto fill in when you open the chat again, like if you wrote /r.
  • Changed the delete character warning message.
  • Fix Shinarian labyrinth not showing on the map after getting the journal entry.
  • Steam/Epic leaderboards can now be seen in-game via the escape menu.
  • Steam/Epic leaderboards can now be seen in-game via the escape menu.
  • Fanfares (upon gaining titles, mastery levels, etc.) triggered at the same time now correctly play in sequence.

Localization

  • Overhauled localization for the following languages: Arabic, Chinese (Simplified and Traditional), Czech, Dutch, French, German, Greek, Italian, Japanese, Korean, Polish, Portuguese (Portugal and Brazil), Russian, Spanish, Swedish, Turkish
  • Hindi localization has been added.

Lighting, Weather and Environment

  • Added Lore notes for Shinarian Dungeon.
  • Added 6 new interest points outside the Jungle.
  • Added 2 new bandit camps to the Jungle.
  • Added 5 new interest points to the Jungle.
  • Fixed several floating trees.
  • Fixed a whole lot of stuck positions.
  • Fixed AI issues in Bull Head tunnel.
  • Updated a container which was not receiving loot at a small bandit camp.
  • Fixed a location that would not let you log out when you should be able to.
  • Fixed a couple of holes in the terrain.
  • Spider Cave in Haven had some environment updates.
  • Fixed a lot of stuck positions in haven.
  • Fixed an issue on Haven that got bandits stuck.
  • Added some missing no building zones.
  • Fixed a safe spot in the Sanctum Dungeon.
  • Black screen above the Undercroft dungeon is now fixed.
  • Added collision that was missing on wood logs.
  • Removed a safe place in water where players could not drown.
  • Fixed a gap on top of big walls Fabernum.
  • Fix to prevent players to get inside a wall in Melisar Dungeon.
  • Fixed a elevator glitch on a wood structure in Melisar Dungeon.
  • Fixed a big hole in the Sator dungeon.
  • Fixed exploit in necromancy dungeon.

Art

  • Added 100+ environmental fixes with a focus on deathtraps, holes and elevators.
  • Fixed an issue with the new twitch cape looking odd on fatter characters.
  • Fixed issue where one of the Shinarian Labyrinth entrance doors would not allow exit via the escape route / drop down due to its placement.

Optimizations

  • Server and client optimizations have been done to all major dungeons.
  • Applied fix to the Unreal Engine source code to stop Etherworld crashing. Niagara was attempting to access nullptr LOD data.

Bugs

  • Fixed an issue with transferring buildings.
  • Fixed issue where you could not change the password of the house you are the owner of if you weren’t in the same guild as the house, for example by leaving the guild.
  • You can no longer send stolen items in mail or sell stolen items on the broker.
  • You can no longer use stolen items to fill a buy order.
  • Fixed a bug where falling out of the world, while in dungeons, would rewind the player up onto the surface instead of into the dungeon if the dungeon level was unloaded while falling.
  • Fixed a bug where you could hit TC buildings such as the “chancery” when criminal actions were disabled and you would still turn criminal.
  • Fixed an issue where you were able to fish through the ground.
  • Fixed a bug in the mail system.
  • Fixed an issue requiring multiple bag crafting skills to allow the use of certain bag skills.
  • Fixed the dexterity speed curve not allowing for the new highest dexterity achievable with mastery gifts to still affect move speed.

Known Issues

  • After login the character rendered in the character window is sometimes completely black. We are working on a fix for this.
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