Territory Guild Defence Update
This hotfix comes with a rework to the Territory Control “Guild Defence” mechanics.
These changes are a significant step toward refining the sieging experience to where we want it to be, however there are more to come in the future.
- Guild Defence bonuses are now tracked on individual Territory structures and player houses, instead of being global.
- Inspecting a structure will now show its current defence in the UI.
- Supply Lines now only provide guild defence to their connected keep and its walls.
- Each structure or player house within range of a Supply Storehouse will now tick its individual defence bonus up over time, until reaching the maximum amount of defence applied from the Supply Storehouse.
- When a Supply Line or Supply Storehouse is destroyed, the structures it was affecting will slowly tick their defence bonus down over time.
Buildables, Houses and Territory Control
- NPCs in player built structures should now face the correct way.
Known Issues
- Some parts of the landscape might turn invisible, but they’re still there. We’re waiting on Unreal Engine 5.4 to fix this.