As many know, UO is still going on official and private servers. The game has low graphics but is still fun. With Unreal Engine MO2 could constantly upgrade the games graphics for maybe 20+ years and it would still be enjoyable.
The problem with UO is it added a safe instance of the game called Trammel which ruined the 'danger' aspect of it that we all love in MO1 and MO2. Further more they changed old school UO(more enjoyable) into Diablo II because of Diablo's popularity at the time. Weapons began having attributes and stat enhancements to them AND they made the items insurable so you wouldn't loose them in PVP on the free for all PVP in Fellucia (the dangerous instance of the game that UO used to be exclusively). This made the game cater to cowards that play too much not risking anything because they'd get their stuff back after death. The game started to really decline on the official servers because of this and then old school free servers started popping up around that time.
I think MO2 is great, however I believe there is more to be desired. A crouch/prone/stealth that doesn't require any skill tree(except for maybe pick pocketing) that is based on armor color and type of armor would be nice. The game already has heavier metal armor that makes more noise than leather armor, they could just enhance that effect. ESO has crouch ability on every class. A natural backstab or hidden player landing and arrow, giving a bonus of10%+/- damage could appeal to people who like stealth games. The terrain in this game is perfect for this kind of stealth. This would be nice to see here.
Adding aesthetics like RP emotes- drinking ale, tables, benches, etc. to sit on would add a lot of aesthetics. Crossbows would be appealing to some new customers. If you made some of the empty buildings rentable and added AI to the NPCs to have texts above their heads in town saying things to you as you pass by makes the game more immersive. These NPCs could even talk back to you, give information etc. Open source AI could be added I think. It doesn't have to be the best AI but would be nice to have. Ganking is a set back for some but not for others, but being able to hire NPCs if they're going out solo into the world to fight with you like UO had would fix that some of that.
I would say a bigger team at Star Vault and more marketing could bring in a lot more people. Re-investments into YouTube adds could really bump the player base up especially if they're always making the game more dynamic as long as they don't do what UO did which I don't think they would.
Constantly making empty buildings in town(over time) useful places to rent(like mentioned) or even adding more services in these buildings(again over time) makes the game more immersive. NPC AI could start wars between towns like ancient Greece was like and a town crier in the town square could announce and recruit for these temporary battles that even has AI do it if no one player joins the battle. It keeps the game fresh and immersive. Over the head text is nice too for players, not just bandits. Caravans with NPC guards traveling from town to town like charter busses that are still killable(but tough) would give some players relative safety to bring goods from one town to another if they so chose to ride/run with them.
Full loot of, lets say risars, like all their armor(low level stuff) and weapons for noobs that cant make things on their own yet seems realistic and more fun.
To recap on the Unreal Engine; UO is still fun to play but you cant upgrade those graphics and game mechanics very well. Unreal Engine can change that.
These ideas are nice in my opinion, but they're just insight and suggestions for Star Vault to bring this game to its maximum potential. What do you guys think?
The problem with UO is it added a safe instance of the game called Trammel which ruined the 'danger' aspect of it that we all love in MO1 and MO2. Further more they changed old school UO(more enjoyable) into Diablo II because of Diablo's popularity at the time. Weapons began having attributes and stat enhancements to them AND they made the items insurable so you wouldn't loose them in PVP on the free for all PVP in Fellucia (the dangerous instance of the game that UO used to be exclusively). This made the game cater to cowards that play too much not risking anything because they'd get their stuff back after death. The game started to really decline on the official servers because of this and then old school free servers started popping up around that time.
I think MO2 is great, however I believe there is more to be desired. A crouch/prone/stealth that doesn't require any skill tree(except for maybe pick pocketing) that is based on armor color and type of armor would be nice. The game already has heavier metal armor that makes more noise than leather armor, they could just enhance that effect. ESO has crouch ability on every class. A natural backstab or hidden player landing and arrow, giving a bonus of10%+/- damage could appeal to people who like stealth games. The terrain in this game is perfect for this kind of stealth. This would be nice to see here.
Adding aesthetics like RP emotes- drinking ale, tables, benches, etc. to sit on would add a lot of aesthetics. Crossbows would be appealing to some new customers. If you made some of the empty buildings rentable and added AI to the NPCs to have texts above their heads in town saying things to you as you pass by makes the game more immersive. These NPCs could even talk back to you, give information etc. Open source AI could be added I think. It doesn't have to be the best AI but would be nice to have. Ganking is a set back for some but not for others, but being able to hire NPCs if they're going out solo into the world to fight with you like UO had would fix that some of that.
I would say a bigger team at Star Vault and more marketing could bring in a lot more people. Re-investments into YouTube adds could really bump the player base up especially if they're always making the game more dynamic as long as they don't do what UO did which I don't think they would.
Constantly making empty buildings in town(over time) useful places to rent(like mentioned) or even adding more services in these buildings(again over time) makes the game more immersive. NPC AI could start wars between towns like ancient Greece was like and a town crier in the town square could announce and recruit for these temporary battles that even has AI do it if no one player joins the battle. It keeps the game fresh and immersive. Over the head text is nice too for players, not just bandits. Caravans with NPC guards traveling from town to town like charter busses that are still killable(but tough) would give some players relative safety to bring goods from one town to another if they so chose to ride/run with them.
Full loot of, lets say risars, like all their armor(low level stuff) and weapons for noobs that cant make things on their own yet seems realistic and more fun.
To recap on the Unreal Engine; UO is still fun to play but you cant upgrade those graphics and game mechanics very well. Unreal Engine can change that.
These ideas are nice in my opinion, but they're just insight and suggestions for Star Vault to bring this game to its maximum potential. What do you guys think?