FIX THE FUCKING LOG IN.. half the time trying to log in u cant bc its bugged
make outlaws/outcasts spawn differently.. having outlaws constantly spawning on your position is just a garbage game mechanic and very tiresome having to deal with them everyday just trying to go places or explore. they should have their own routes they take walking along roads that u can see far enough away so you can choose to engage or not.. having them spawn out of thin air crawling out of the ground is the dumbest and cringest shit ive ever seen, anyone who enjoys them needs to be psychologically evaluated bc no one should be that braindead in thinking its a good mechanic.
I think the amount of allies a guild can have needs to be reduced as a lot of the big zerg guilds just crutch on a bunch of their allies who are also zergs which then forms mega zergs and these mega zergs just fight each other and can wipe out lesser guilds easily. not to mention everytime ive seen one of these "big fights" the game runs like absolute dogshit 20-30 fps and some of these guys claim to have super good computers etc.. unless you enjoy 20-30 fps gameplay the big zerg fights make no sense as the game/server can barely run that shit. I think depending on how many players you have in your guild it should dictate how many alliances you can have. and if you try to ally with another huge zerg guild its should also effect it for both guilds too.. and so smaller guilds could potentially have more alliances with other smaller sized guilds
imo ghosting around in the game is abused by the overall majority instead of actually having to venture out in the world by foot or horse a lot of ppl just suicide and either home priest or ghost to where they want to go on the map.. which I think takes away from player interactions out in the open world. theres too many different priests in the world which causes this.. I think they should remove being able to ghost run and have it to where you can either choose your home priest and maybe the two closest towns that you died near to stop players from avoiding travelling the open world. if it creates more interactions its good for the game overall bc the map is huge and everyone knows theres barely any natural random encounters u have with other players..
all mage mats shouldn't be so easily bought from town vendors for so cheap.. if players actually had to go out and find or make those easy to get mats it would make mages have to actually do something to get geared up and would add another avenue for ppl to farm and sell said items..
this also goes for dile etc being sold at vendors too.. ppl should have to go and farm everything which then add to the overall economy or at least make the ones being sold at vendors to not be so cheap
remove veela sight its too OP and players can just sit and camp with veela sight. this game would be better for solos and smaller groups. eg: when trying to do a dungeon runs you could actively hide from groups or zergs and if successful in avoiding players they could continue running the dungeon or extract with some loot
there needs to also be some random AI events out in the world to make it feel alive like scoundrels robbing another civ npc more secret hidden POIs etc or just some better POIs in general than the same bandit camp u see everywhere// those old mine shaft POIs should have double mining yield for a lot for different materials like jadeite, maalite, granum etc to make ppl want to actually go there and farm
The human AI imo need an update. the AI vendors in towns just lack immersion bc they just stand there all day in same spot and say the same few voice lines all the time.. it would be great if they were on a time cycle where they worked during the daytime and slept at night and would have small routes walking around town just like how the guards do.. and also for the AI out in the world like bandits/outlaws etc it would add to realness to the game if they actually said stuff rather than just scream aarrrrrrrrghhhhh all the time.
I also think alot of the books from most towns (except for big towns like tindrem and mk) could be removed and have them be drops out in the world, mostly at all the different POI's small and big, in shallow graves and those little house shacks, old ruins etc but also have a small chance to drop on AI too
certain towns need their vendors reworked. like fab and tindrem.. a lot of unused buildings add to the dead feeling of the game.. and adding different shops that u go to instead of a lil stall in a huge town just adds immersion to the game which its highly lacking..
also certain towns like tindrem and mk need to be reworked where half the town could be a red side slum area where players can get away with doing criminal actions or even have blackmarket sellers in these areas to make ppl want to go there in the first place.
give players a broker guild building they can build and place in their territory that acts just like the broker in towns so players/guilds can sell their wares that they have or farm to others that want to buy.
a lot of the open world is just vast emptiness with not really a lot going on in certain areas while other places feel or look way more lively.. there just needs to be more things to find in these places to make ppl want to explore etc
fix the placement of decorations inside houses so we can actually place half the shit down
Some other things that I think would help the game overall that would bring in and keep the playerbase;
- IMO they should make trinkets drop on death and also the damage % and damage reduction % on rings and amulets need nerfed as its very OP especially for Vet players and new players haven't really got a chance when someone got OP trinkets, high level mastery, or just skill in general.. and yh maybe they'd still get beat most of the time but it would make it a lil more viable and balanced for everyone if these were nerfed.. also to add to this they should add a jewelry crafting as a profession where players can craft trinkets which would open up more of the economy as a whole..
- They need to wipe the game I think maybe on the new continent drop but only after they fix all the broken/unbalanced shit in the game first.. I think it would help the game as a whole as it would make the game feel fresh n new.. theres currently a very low playerbase still playing atm and when a new patch comes around players come back to check it then eventually leave again bc its just the same shit. a fresh wipe would bring all those players back and more.. and the only ones who dislike this are the ones scared to lose their pixel loot all while the playerbase dwindles and everyone claims the game is dead..
make outlaws/outcasts spawn differently.. having outlaws constantly spawning on your position is just a garbage game mechanic and very tiresome having to deal with them everyday just trying to go places or explore. they should have their own routes they take walking along roads that u can see far enough away so you can choose to engage or not.. having them spawn out of thin air crawling out of the ground is the dumbest and cringest shit ive ever seen, anyone who enjoys them needs to be psychologically evaluated bc no one should be that braindead in thinking its a good mechanic.
I think the amount of allies a guild can have needs to be reduced as a lot of the big zerg guilds just crutch on a bunch of their allies who are also zergs which then forms mega zergs and these mega zergs just fight each other and can wipe out lesser guilds easily. not to mention everytime ive seen one of these "big fights" the game runs like absolute dogshit 20-30 fps and some of these guys claim to have super good computers etc.. unless you enjoy 20-30 fps gameplay the big zerg fights make no sense as the game/server can barely run that shit. I think depending on how many players you have in your guild it should dictate how many alliances you can have. and if you try to ally with another huge zerg guild its should also effect it for both guilds too.. and so smaller guilds could potentially have more alliances with other smaller sized guilds
imo ghosting around in the game is abused by the overall majority instead of actually having to venture out in the world by foot or horse a lot of ppl just suicide and either home priest or ghost to where they want to go on the map.. which I think takes away from player interactions out in the open world. theres too many different priests in the world which causes this.. I think they should remove being able to ghost run and have it to where you can either choose your home priest and maybe the two closest towns that you died near to stop players from avoiding travelling the open world. if it creates more interactions its good for the game overall bc the map is huge and everyone knows theres barely any natural random encounters u have with other players..
all mage mats shouldn't be so easily bought from town vendors for so cheap.. if players actually had to go out and find or make those easy to get mats it would make mages have to actually do something to get geared up and would add another avenue for ppl to farm and sell said items..
this also goes for dile etc being sold at vendors too.. ppl should have to go and farm everything which then add to the overall economy or at least make the ones being sold at vendors to not be so cheap
remove veela sight its too OP and players can just sit and camp with veela sight. this game would be better for solos and smaller groups. eg: when trying to do a dungeon runs you could actively hide from groups or zergs and if successful in avoiding players they could continue running the dungeon or extract with some loot
there needs to also be some random AI events out in the world to make it feel alive like scoundrels robbing another civ npc more secret hidden POIs etc or just some better POIs in general than the same bandit camp u see everywhere// those old mine shaft POIs should have double mining yield for a lot for different materials like jadeite, maalite, granum etc to make ppl want to actually go there and farm
The human AI imo need an update. the AI vendors in towns just lack immersion bc they just stand there all day in same spot and say the same few voice lines all the time.. it would be great if they were on a time cycle where they worked during the daytime and slept at night and would have small routes walking around town just like how the guards do.. and also for the AI out in the world like bandits/outlaws etc it would add to realness to the game if they actually said stuff rather than just scream aarrrrrrrrghhhhh all the time.
I also think alot of the books from most towns (except for big towns like tindrem and mk) could be removed and have them be drops out in the world, mostly at all the different POI's small and big, in shallow graves and those little house shacks, old ruins etc but also have a small chance to drop on AI too
certain towns need their vendors reworked. like fab and tindrem.. a lot of unused buildings add to the dead feeling of the game.. and adding different shops that u go to instead of a lil stall in a huge town just adds immersion to the game which its highly lacking..
also certain towns like tindrem and mk need to be reworked where half the town could be a red side slum area where players can get away with doing criminal actions or even have blackmarket sellers in these areas to make ppl want to go there in the first place.
give players a broker guild building they can build and place in their territory that acts just like the broker in towns so players/guilds can sell their wares that they have or farm to others that want to buy.
a lot of the open world is just vast emptiness with not really a lot going on in certain areas while other places feel or look way more lively.. there just needs to be more things to find in these places to make ppl want to explore etc
fix the placement of decorations inside houses so we can actually place half the shit down
Some other things that I think would help the game overall that would bring in and keep the playerbase;
- IMO they should make trinkets drop on death and also the damage % and damage reduction % on rings and amulets need nerfed as its very OP especially for Vet players and new players haven't really got a chance when someone got OP trinkets, high level mastery, or just skill in general.. and yh maybe they'd still get beat most of the time but it would make it a lil more viable and balanced for everyone if these were nerfed.. also to add to this they should add a jewelry crafting as a profession where players can craft trinkets which would open up more of the economy as a whole..
- They need to wipe the game I think maybe on the new continent drop but only after they fix all the broken/unbalanced shit in the game first.. I think it would help the game as a whole as it would make the game feel fresh n new.. theres currently a very low playerbase still playing atm and when a new patch comes around players come back to check it then eventually leave again bc its just the same shit. a fresh wipe would bring all those players back and more.. and the only ones who dislike this are the ones scared to lose their pixel loot all while the playerbase dwindles and everyone claims the game is dead..
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