Im not really sure if this will get to Henrik or anyone who has any say in the design of the game but theres a couple of things I really wanted to talk about. Mostly because I dont understand what they are going for with the regional sieges that were shown on stream. Maybe I just missed the information in the stream but I wanted to get a better understanding of what this new system is supposed to be. Is this fort system supposed to replace the current sieging system or add another layer to it? At what point can I siege an enemy house or castle with this new system? If I siege a region and take control of it, can I siege anyone in the region? Are we still calling this territory control? Do we get any sort of control over the territory? What does the owner of the region get from the region? taxes? Is there any way to prevent enemy guilds from building in your territory? I guess im just trying to understand the vision at this point. Where do war decs, regional sieges, castle sieges and all that fit into the vision?
Also Im pretty concerned with the affect ele mages have on every part of this game, as are most ppl who play the game. this is relevant because that fort, that was shown on stream, is a death trap. Ele mages are going to ruin every potential fight in these forts just like they ruin every potential fight at every siege and every dungeon fight. There is way to much dmg and aoe and utility packed into elementalism with no balance what so ever. Is there any plans for the future to balance elementalism like it was balanced in mo1, requiring the appropriate weather for all of the spells? If there isnt, that fort on stream, is going to need to have walls thicker than castle walls to avoid zergs just nuking everyone inside the fort with ele spam.
Idk, maybe one of the devs can shed some light on these questions.
Also Im pretty concerned with the affect ele mages have on every part of this game, as are most ppl who play the game. this is relevant because that fort, that was shown on stream, is a death trap. Ele mages are going to ruin every potential fight in these forts just like they ruin every potential fight at every siege and every dungeon fight. There is way to much dmg and aoe and utility packed into elementalism with no balance what so ever. Is there any plans for the future to balance elementalism like it was balanced in mo1, requiring the appropriate weather for all of the spells? If there isnt, that fort on stream, is going to need to have walls thicker than castle walls to avoid zergs just nuking everyone inside the fort with ele spam.
Idk, maybe one of the devs can shed some light on these questions.