These are small things that, in my opinion, don't require new 3D models or extensive development time, and some of them could be introduced before Reckoning or ultimately before the new continent release.
Resting
- No Mana Regeneration penalty from wearing armor when Resting.
- Meditation and Active Regeneration should be secondary.
New Players
- Leveling some skills should be faster.
- Mastery opens at Clade 15.
- Create books that can level any skills to at least 90.
Mounts and pets
- More Horse (mount) spawns around Myrland.
- All non-attack rideable pets need Taming level 0 and require max 25 Pet Points when 125 with max lores.
- Ritual pets shouldn't make you a criminal.
- Make Taming Proffession skill under Zoology.
- Domination should allow you to dom mercied player-owned pets.
- Make Veterinary a secondary under Anatomy.
Items
- 1, 5, and 20 unit potion vials.
- Arrows should stack by 1000 units.
- Usable Ritual circle as a house decoration.
- Tower Shield STR requirement and Character SIZE (Height) requirement depending on shield size and type.
- Tower Shields should have a lower weight.
- Oghmir Pipes should have more than 1 use.
- Skadite and Gold Fluxes should be easier to obtain via Spiritism from higher tier Spirits.
- Silver and Gold Fluxes should drop more often.
- Allow trinkets to hold more than 3 charges.
Bounty Hunting
- Bounty Hunting rewards must be bigger (more gold, at least 10x more XP).
- Bounty Hunting targets require only 5 murders instead of 10.
- Bounty Hunting should give you a target that is within max 3000 meters range, is active for at least 30 minutes, and isn't in a player-built house.
- Bounty Hunting Crow should be a Soulbound item with unlimited uses.
- When the Bounty Hunted target is eliminated, the Bloodsoaked Contract shouldn't disappear on death.
Magic
- Earthquake should have a Balance skill check and damage to dismount threshold like Blunt damage.
- Blind needs a longer duration to be usable.
- Command Undead shouldn't require any reagents or make it use just Bone Tissue.
- Summons created by Raise Strong/Greater Walker should be already controlled by the caster.
- Control Undead should always steal the Walker.
Resting
- No Mana Regeneration penalty from wearing armor when Resting.
- Meditation and Active Regeneration should be secondary.
New Players
- Leveling some skills should be faster.
- Mastery opens at Clade 15.
- Create books that can level any skills to at least 90.
Mounts and pets
- More Horse (mount) spawns around Myrland.
- All non-attack rideable pets need Taming level 0 and require max 25 Pet Points when 125 with max lores.
- Ritual pets shouldn't make you a criminal.
- Make Taming Proffession skill under Zoology.
- Domination should allow you to dom mercied player-owned pets.
- Make Veterinary a secondary under Anatomy.
Items
- 1, 5, and 20 unit potion vials.
- Arrows should stack by 1000 units.
- Usable Ritual circle as a house decoration.
- Tower Shield STR requirement and Character SIZE (Height) requirement depending on shield size and type.
- Tower Shields should have a lower weight.
- Oghmir Pipes should have more than 1 use.
- Skadite and Gold Fluxes should be easier to obtain via Spiritism from higher tier Spirits.
- Silver and Gold Fluxes should drop more often.
- Allow trinkets to hold more than 3 charges.
Bounty Hunting
- Bounty Hunting rewards must be bigger (more gold, at least 10x more XP).
- Bounty Hunting targets require only 5 murders instead of 10.
- Bounty Hunting should give you a target that is within max 3000 meters range, is active for at least 30 minutes, and isn't in a player-built house.
- Bounty Hunting Crow should be a Soulbound item with unlimited uses.
- When the Bounty Hunted target is eliminated, the Bloodsoaked Contract shouldn't disappear on death.
Magic
- Earthquake should have a Balance skill check and damage to dismount threshold like Blunt damage.
- Blind needs a longer duration to be usable.
- Command Undead shouldn't require any reagents or make it use just Bone Tissue.
- Summons created by Raise Strong/Greater Walker should be already controlled by the caster.
- Control Undead should always steal the Walker.
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