Putting What's Wrong with the Melee Combat In Simple Terms for Henrik

Backpackface

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Jul 18, 2021
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I played a game called Gloria Victis for many years. This game had indicators to show what direction an attack is coming from, proper servers so most people could get under 50 ping, and only 3 directions to worry about for blocking. They also had no block delay and you could also keybind your attacks and blocks to any button.

Either way, only like 2 people in the entire game would have these endless duels that people are worried about from the proposal to remove the games block delay. Also it was kinda epic. They had a duel arena which would be a 5 minute fight that you could que for anywhere on the map. Barely nobody would be able to make it 5 minutes without being timed out. Literally under 5 people out of thousands who played the game on the North American server and even still rarely would it happen.

Either way. This game did not have the problem people fear. This game felt responsive and the melee combat was 10x better than this game as a result. It's not even close.

So my advice. Get rid of the block delay. You have kids spinning, no indicators, and poor ping. It's already aids enough. In fact it's not even aids. It's fucking broken. Attacks are literally unblockable with the current block delay. And it's not even attacks. It's like every fucking attack of a kid spamming. I only have about 90 ping with exit lag. For other people I imagine it's even worse. It's literally so ridiculous.

Complete garbage as is. Really bad. Need to wake up a bit and make sure the game is at least functional. Really kind of embarrassing when you think about it.
 
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Gnidex

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Feb 2, 2022
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Lmao, embarrassment is the modus operandi at SV. Goes to show what happens when the devs don't play their game.
 

ElPerro

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Jun 9, 2020
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Well Gloria Victis combat sucked tbh. Why do you need indicators, are you playing guitar hero? That would defeat the purpose of hiding animations.

Not to mention GV had a super gay stun kick, its so much fun getting stunned in a skill based game.

And what block delay? There is none, MO1 had a block delay which they removed in this game.

I agree with the ping, this games combat would be 100x better if they dropped all the ping normalization clunk and went with regional servers.
 
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Backpackface

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Jul 18, 2021
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Well Gloria Victis combat sucked tbh. Why do you need indicators, are you playing guitar hero? That would defeat the purpose of hiding animations.

Not to mention GV had a super gay stun kick, its so much fun getting stunned in a skill based game.

And what block delay? There is none, MO1 had a block delay which they removed in this game.

I agree with the ping, this games combat would be 100x better if they dropped all the ping normalization clunk and went with regional servers.
The thread is about block delay not asking for indicators. When you block there is a delay before the block state is active. This creates literal unblockable attacks. This is obviously unacceptable and the only clear solution to this I can think of is to get rid of that delay so the game is at least functional.
 

Teknique

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Jun 15, 2020
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The thread is about block delay not asking for indicators. When you block there is a delay before the block state is active. This creates literal unblockable attacks. This is obviously unacceptable and the only clear solution to this I can think of is to get rid of that delay so the game is at least functional.
Can you show exactly what you mean by block delay, I think we all just interpret that as NA ping. Also I don't know why but in alpha I had good ping, on live I get frequent spikes of 2k ping making the game unplayable more or less.
 
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Backpackface

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Can you show exactly what you mean by block delay, I think we all just interpret that as NA ping. Also I don't know why but in alpha I had good ping, on live I get frequent spikes of 2k ping making the game unplayable more or less.
Wnen you block it shows an animation of which side your blocking. The blocking/parrying does not come into effect until after that animation is done. They need to just remove that and make it instant so people of varying pings can block attacks that currently are literally impossible to block. Maybe can make the animation a little quicker to make things feel more natural too.

Does that make sense?
 

ElPerro

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Jun 9, 2020
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Wnen you block it shows an animation of which side your blocking. The blocking/parrying does not come into effect until after that animation is done. They need to just remove that and make it instant so people of varying pings can block attacks that currently are literally impossible to block. Maybe can make the animation a little quicker to make things feel more natural too.

Does that make sense?
Yeah Im pretty sure thats just your ping being shit. On your screen you have your parry up but that info hasnt reached the server yet, so you take a hit.

For reference, this is me parrying with 170-180 ping. The first 2 hits go right thru even tho I had my parry up but the last one is parried normally


Also I don't know why but in alpha I had good ping, on live I get frequent spikes of 2k ping making the game unplayable more or less.
Thats funny, I had the opposite experience. My lag was so bad in alpha people thought I was lag switching, maybe you remember Gannicus from alpha. Well that was me lol
 
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Backpackface

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Jul 18, 2021
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There is a delay too. Ping just makes things literally unblockable because the animations don't sync in a reasonable way which would make it possible to block. If this game had close to 0 latency it would probably be okay but as is the game is just essentially broken for most people. It's not fun having idiots cheese ping all day long and then tell you how they are 'good' at a game for exploiting it's frankly terrible design.

This is what AI says.

Yes, there is a block delay in Mortal Online 2. This means there's a slight time delay between pressing the block button and your character actually raising their shield or blocking with a weapon. This delay is influenced by factors like weapon weight and the current position of your weapon, as well as potential lag from network issues or input devices.

Here's a more detailed breakdown:
  • Block Delay:
    It takes a brief moment for your character to prepare to block after you initiate the action.

  • Influence of Factors:
    The delay can be affected by the weight of your weapon, the position of your weapon, and the way you're attacking (e.g., if you're already in a swing animation).

  • Network and Input:
    Lag from your internet connection or the input device you're using (keyboard, mouse, controller) can also add to the perceived delay.

  • Timing is Key:
    Due to this delay, you need to time your blocks carefully, especially when reacting to attacks from other players.

  • "Parry" Window:
    During the first two seconds of raising your block, it's considered a parry, which can be used to deflect attacks and potentially counter-attack.
 

Teknique

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Jun 15, 2020
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Thats funny, I had the opposite experience. My lag was so bad in alpha people thought I was lag switching, maybe you remember Gannicus from alpha. Well that was me lol
Lmaoooo I remember that, thats so funny I never would have guessed, but its also so obvious.

I just watched a duel of us in early early alpha and with how slow the attack charges were back then both of us look like we have brain dmg.

I guess if i'm being real it was pretty bad but I still prefer the copy paste mo1 combat from back then.
 

ElPerro

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Jun 9, 2020
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Lmaoooo I remember that, thats so funny I never would have guessed, but its also so obvious.

I just watched a duel of us in early early alpha and with how slow the attack charges were back then both of us look like we have brain dmg.

I guess if i'm being real it was pretty bad but I still prefer the copy paste mo1 combat from back then.
the good ol days before ping normalization

it was shit ngl but it was fun asf sometimes, just mo1 clone
 

manure

Active member
May 7, 2022
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Stop talking about combat all the time.
This game needs THIEVING, Boats and poisoning.

Every god damn patch is all about combat combat combat combat combat.

GIVE US THIEVING damnit
 
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Teknique

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Jun 15, 2020
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Stop talking about combat all the time.
This game needs THIEVING, Boats and poisoning.

Every god damn patch is all about combat combat combat combat combat.

GIVE US THIEVING damnit
There are just so many core mechanics that are missing.

Like actual sieging, being able to move your mouse, not having permanently broken legs on your chars, being able to block without 9000 ping. It’s hard to care about thievery.
 

manure

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May 7, 2022
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There are just so many core mechanics that are missing.

Like actual sieging, being able to move your mouse, not having permanently broken legs on your chars, being able to block without 9000 ping. It’s hard to care about thievery.
Maybe... but they re always trying to fix combat stuff... there will always be problems to be solved related to combat.

Other contents also need love !

And thieving belongs to the core!!
It needs to be addressed.