So I'm doing that shit again where I talk about combat.
I want everyone to imagine combat frame by frame, imagine you are a role player if you want... just think about this scenario. Think about the complexity of MO combat.
Two people go at each other, one person decides the first thing they wanna do is draw a swing, and that's a powerful thing to do. It's not gonna get you anywhere by itself, but the other person basically loses their ability to do anything. They COULD, if they had some confidence, draw a swing back and try to do some fighting until they ended up in the position you are in, but since they drew late, you will have the advantage to start because you can always swipe them and move back.
If you add JUST THAT to MO mechanics, you got this 3d world where you can clip each other with the craziest swings, and you can block. That's even taking directional blocking out of it. Now, imagine it again with blocks and the arcs of each swing, the area you can cover with a swing, the time it takes to charge a swing, etc. That's even more complexity. HOWEVER! Right now swing charge seems LONG, swing speed seems SLOW, and parry window is NUTSO.
Maybe we could start tuning it toward offense 10% at a time?
I heard that fast swing speed favors good ping players, and while that's true, it also makes it hard to parry whore haha. So, as a whole, it is still a good change. I mean my doods, I got flaked during the speed increase. It was crazy, but it didn't feel unfair. It just seemed so fast, initially cuz MO is so slow!
I want everyone to imagine combat frame by frame, imagine you are a role player if you want... just think about this scenario. Think about the complexity of MO combat.
Two people go at each other, one person decides the first thing they wanna do is draw a swing, and that's a powerful thing to do. It's not gonna get you anywhere by itself, but the other person basically loses their ability to do anything. They COULD, if they had some confidence, draw a swing back and try to do some fighting until they ended up in the position you are in, but since they drew late, you will have the advantage to start because you can always swipe them and move back.
If you add JUST THAT to MO mechanics, you got this 3d world where you can clip each other with the craziest swings, and you can block. That's even taking directional blocking out of it. Now, imagine it again with blocks and the arcs of each swing, the area you can cover with a swing, the time it takes to charge a swing, etc. That's even more complexity. HOWEVER! Right now swing charge seems LONG, swing speed seems SLOW, and parry window is NUTSO.
Maybe we could start tuning it toward offense 10% at a time?
I heard that fast swing speed favors good ping players, and while that's true, it also makes it hard to parry whore haha. So, as a whole, it is still a good change. I mean my doods, I got flaked during the speed increase. It was crazy, but it didn't feel unfair. It just seemed so fast, initially cuz MO is so slow!