Let territory owners choose if it should be a guarded or unguarded territory

Suggestion

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Dec 10, 2023
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You win a territory and you choose 3 things : 1. Guarded, yes or no 2. Guards attack murderers on sight, yes or no. 3. You can report for murder, yes or no.

In theory the whole map could have guarded roads and cities that attack murderers on sight but it could also be complete wilderness all across the map.

This is the ultimate sandbox solution that will create an endless conflict between reds and blues . It will create a lot of pvp, drama and movement across the map. Players will constantly move across the map to reach territories that fits their play style and this creates lots of ganking opportunities. It will also open up the map for newer or more casual players that wants to explore the whole map under the protection of guards. Lots of things could be done with guards for example they could be made weaker (difficulty = pack of outlaws) and be added as roaming units to put pressure on reds when they move around in guarded zones. The cities that are guarded today should remain so and there should of course not be guards inside or right outside of dungeons.


This post doesn't address all the issues a system like this could face but the point is that it will be the players that decide how safe or dangerous Nave should be. The new territorial system with outposts might need some tuning so territories can't switch status every couple hours.
 
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Teknique

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We had this feature in the prequel, unfortunately this may run the risk of upsetting someone and therefore will not be allowed.
 

Suggestion

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I didn't know that , never played mo1. So how did it play out ? Did the whole map turn into a lawless gank fest?
 

Teknique

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I didn't know that , never played mo1. So how did it play out ? Did the whole map turn into a lawless gank fest?
Normally guilds would opt to keep guards on, more often than not the guilds ownership of the town would be contested through war also causing guards to come back on. Most of the time the guards were on, and they weren't as oppressive as the guards in mo2, somehow. Where they were off the town became dead, think kranesh.
 

Suggestion

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Ok, yes I think most players appreciate guarded towns and the ones that are guarded today should still be so. The only thing that should change with the guards in town is if they attack murderers on sight or not. The important part is to be able to remove/add guards between towns and cities on major roads and strategic locations.

Did mo1 have guard towers along the roads?
 

Teknique

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Jun 15, 2020
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Ok, yes I think most players appreciate guarded towns and the ones that are guarded today should still be so. The only thing that should change with the guards in town is if they attack murderers on sight or not. The important part is to be able to remove/add guards between towns and cities on major roads and strategic locations.

Did mo1 have guard towers along the roads?
No guard towers on roads
 

Jackdstripper

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Jan 8, 2021
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Yea we had this in MO1. Guilds had to build tower chains from their keep to just outside of a town and they could control it as long as the chain of towers was intact.

Most guilds chose to keep the town blue, but would outlaw enemy guilds and individual greefers. The few guilds that experimented with turning guards off (Moh Ki and i think Vadda) only succeeded at making the town completely empty. Everyone not part of that guild just left the town. Turns out that people that live in a blue town do so for a reason. Red towns are dead towns.

Due to the fact that the towers were quite easy to destroy there was fighting over them almost constantly, and tower chains would be disrupted very often (returning town to their default setting). This was a ton of small scale pvp where people were taking enemy towers or protecting their own.

Frankly it was a much much funner system than this garbage TC we have now. There was an actual point to owning a keep and trying to gain control of a nearby town. People actually wanted to siege keep, especially those closest to towns, and take over territory.

As per usual leave it to SV to take something that works and change it to a shittier system that nobody likes.