This isn't a COMPLETE solution to the state of the game, but it's a step in the right direction....
First, as a solo mounted player, one thing I have found to be very aggravating is when I'm approached by a group of players, who obviously intend to kill me, I have to be the one to go criminal because I have to kill their mount before they get within earthquake range.
-SOLUTION: turning on your illegal actions toggle automatically turns you criminal, with a 10-15 second timer before you can inflict damage (so you can't flip it on at the last second when approaching someone).
--THIS IS NOT A PVP TOGGLE-- This simply gives the "prey" of the game a small leg up to know:
1. The players approaching FOR SURE want to kill you. AND
2. Allows you to stay innocent when opening fire.
Second, why can red players enter NPC towns? To promote the justice system, there has to be incentive to NOT go red. I thought that was the whole point of the city of Kranesh?
Third, earthquake dismount has to get balanced. If im a full out wheelchair build with max balance, then the open world is my domain. I should only be able to be dismounted by a mounted mage or mounted combatant or a mage/melee on foot who hits me hard enough to do so. I can't take my wheelchair into a dungeon and contend with a meta melee build, why are they allowed to enter my domain and completely dismantle me?
Fourth, add multiple exits/entrances to the gate kept dungeons. You guys have created beautiful dungeons that are only appreciated by a select few because certain guilds basically own certain dungeons.
Fifth, this one may catch me some heat but hear me out....what if there were specific areas to build homes? Currently people can completely take over certain spawns and POI's with houses. What if you could only build in a certain area that the owner of the region owns? This would also give player ran towns more of a "town" feel and not a cluster of random buildings. It would give players more of a reason to look into the different guilds values and playstyles to determine which region to build in. It would also give the random non-guilded players in a region incentive to fight in battles because they wouldn't want a worse guild to become the owner of their region.
First, as a solo mounted player, one thing I have found to be very aggravating is when I'm approached by a group of players, who obviously intend to kill me, I have to be the one to go criminal because I have to kill their mount before they get within earthquake range.
-SOLUTION: turning on your illegal actions toggle automatically turns you criminal, with a 10-15 second timer before you can inflict damage (so you can't flip it on at the last second when approaching someone).
--THIS IS NOT A PVP TOGGLE-- This simply gives the "prey" of the game a small leg up to know:
1. The players approaching FOR SURE want to kill you. AND
2. Allows you to stay innocent when opening fire.
Second, why can red players enter NPC towns? To promote the justice system, there has to be incentive to NOT go red. I thought that was the whole point of the city of Kranesh?
Third, earthquake dismount has to get balanced. If im a full out wheelchair build with max balance, then the open world is my domain. I should only be able to be dismounted by a mounted mage or mounted combatant or a mage/melee on foot who hits me hard enough to do so. I can't take my wheelchair into a dungeon and contend with a meta melee build, why are they allowed to enter my domain and completely dismantle me?
Fourth, add multiple exits/entrances to the gate kept dungeons. You guys have created beautiful dungeons that are only appreciated by a select few because certain guilds basically own certain dungeons.
Fifth, this one may catch me some heat but hear me out....what if there were specific areas to build homes? Currently people can completely take over certain spawns and POI's with houses. What if you could only build in a certain area that the owner of the region owns? This would also give player ran towns more of a "town" feel and not a cluster of random buildings. It would give players more of a reason to look into the different guilds values and playstyles to determine which region to build in. It would also give the random non-guilded players in a region incentive to fight in battles because they wouldn't want a worse guild to become the owner of their region.