https://mortalonline2.com/forums/threads/question-attack-directions-and-damage-types.2288/#post-27862 what the dammages types are ?
Translates the pages respond to you :
https://conceptgamedesign.wordpress.com/2025/06/22/mo2-coups-de-poing-sans-arme-ou-mma/
The idea is that a punch emits an impact wave, which the skin absorbs in part with the fachias and muscles.
The question of feeling pain is complex, and in short, the game is a directional melee, not a Sifu-style game or a 2D combat game with 2 people fighting left and right (I can't remember the exact words).
But what I mean to say is that, as it stands, there are 3 types of damage (or more with the reckoning update)
- Percing attack from below, (right-hand variant for the Spear)
- Slashing left/right attack
- Blunt attack from above, which is the most powerful on Club-type weapons.
In short, the idea of this fight with points is that your arm and forearm can bend, your grip has a bit of an angle of rotation, and your hand will be closed most of the time in boxing or MMA, and you will make an impact with your fists, by the tips of where your finger appendages appear, the root connection if you prefer.
In short, in general when you hit the ribs, you bend your arm more or less to hit it, what I mean is that if you want a fight that really looks like MMA fighting so without additional weapons than a glove that has nothing special, (bike glove without tricks.)
It's not considered a weapon in itself, but a general protection against weather interference.
So the idea of a weapon to place on the fists to do KungFu as in the steoreotypes of monks is biased by nature by the popular vision/geek that you have in video games / movies.
Reality is more down-to-earth, and the real question is how realistic fighting in the ring or in the street is going to look, so it's special positions, extra joints, so animations that are ever closer to the real thing, and if you think about it in an MMO where there's just 20 of you getting in each other's faces, it's always more complex.
In short, you're nowhere near seeing your Kharazam from Heroes Of the Storm, ready to fight, but from here you can play the dagger, which is the closest you'll get.