Fix Earthquake Already

MortalEnjoyer42069

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May 4, 2024
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This skill needs to check against Knockdown Resistance. Zero KD resist equals 25 damage to dismount; like everything else in the game. 100 KD resist equals 50 damage to dismount. Make it happen SV. Mounted is completely unplayable in the games current state due to everyone running EQ.

This is does not take any utility away from mages. Mages will still dismount with EQ. What it will prevent is zero damage EQs and low intelligence players from dismounting people that have invested 100 points into balance.
 

Gremrod

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Feb 1, 2022
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I was just going to post "what is EQs counter?" and found your post. I agree 100%, it does feel like KD resist is not helping currently.
 

MortalEnjoyer42069

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May 4, 2024
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I was just going to post "what is EQs counter?" and found your post. I agree 100%, it does feel like KD resist is not helping currently.
Knockdown resistance only aids in limiting physical dismounts. EQ is not effected by KD resist at all. Even with 100 KD resist, the player will still be dismounted from blunt or lance damage that exceeds 50 points of damage.
 

Tifached

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Oct 8, 2021
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I agree. I think every one of my dismounts in the last 2 months have been from thursars. It makes no sense that this has been an issue for so long.
 

Update Journal

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Oct 8, 2021
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EQ is a necessary evil for a bad mounted system.
it is absolutely necessary it remains as is. It is currently the most balanced spell in the game. Without it pure mounted builds only exist in their own little world playing with eachother
 

Tifached

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Oct 8, 2021
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I sense sarcasm, but I'm gonna respond anyway.

You just stated how it SHOULD be if everything was balanced. Mounted builds SHOULD be the only ones going at eachother-that is their domain. If im a mounted build with armor, why on earth would a few guys on naked horses try and approach me? Do I take my wheelchair into dungeons, or even areas that are tight that could result in me getting dismounted? The current meta is to run no armor, bum rush a guy and then EQ him off the horse. If the mounted system was BALANCED, then the only reason to run a naked horse would be to outrun a mounted build (AVOIDING MOUNTED COMBAT SINCE THAT IS NOT YOUR BUILD).

Starvault is trying to appeal to a specific group it seems, while almost completely ruining another groups experience.
 

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without EQ you would never die. God forbid foot builds have a way to interact with pure mounted.
If its such a massive issue try rerolling an oghmir. You have a clade specifically for this and you're tanky enough to remount in most cases if you do fall off

edit: I do wish however that there was an effect that showed you if someone has an ecu spell loaded
 

Tifached

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Oct 8, 2021
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No, i could get EQ'd from a mounted mage, I could have my mount shot out from a mounted archer/lancer, or if i get baited into a tight area I could be dismounted by a ground EQ or melee attack. Why is it necessary to you that a foot fighter have the ability to approach and attack a mounted build? If you arent a mounted build, when you leave the city for the open world, you should avoid open areas and stick to places that are harder to easily traverse for a mounted archer. Whats so hard about that? Do you think I cruise through the jungle looking for fights all the time? Or close to houses/strongholds? No, because i could get hit with earthquake from the ground. Someone with no mounted abilities should see an armored horse and turn the other way because the assumption would be that he is a mounted combatant (and with a naked horse, YOU COULD OUTRUN THE ARMORED MOUNTED COMBATANT). Currently, most mounts and mount armor is completely irrelevant, because the goal is just to kamikaze on a naked horse and dismount. It clearly needs balanced. With your logic, why do we have skill points at all? With meta builds, you have to sacrifice one area of play to become the "meta" in another. I don't go into Fab and think I can duel people effectively, because I'm not built for it. The same should go for mounted abilities.
 

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No, i could get EQ'd from a mounted mage, I could have my mount shot out from a mounted archer/lancer, or if i get baited into a tight area I could be dismounted by a ground EQ or melee attack. Why is it necessary to you that a foot fighter have the ability to approach and attack a mounted build? If you arent a mounted build, when you leave the city for the open world, you should avoid open areas and stick to places that are harder to easily traverse for a mounted archer. Whats so hard about that? Do you think I cruise through the jungle looking for fights all the time? Or close to houses/strongholds? No, because i could get hit with earthquake from the ground. Someone with no mounted abilities should see an armored horse and turn the other way because the assumption would be that he is a mounted combatant (and with a naked horse, YOU COULD OUTRUN THE ARMORED MOUNTED COMBATANT). Currently, most mounts and mount armor is completely irrelevant, because the goal is just to kamikaze on a naked horse and dismount. It clearly needs balanced. With your logic, why do we have skill points at all? With meta builds, you have to sacrifice one area of play to become the "meta" in another. I don't go into Fab and think I can duel people effectively, because I'm not built for it. The same should go for mounted abilities.
absolutely a skill issue, or awareness problem. You really should not be having this much trouble. Are you wearing good armor and ripping a potion as you remount? or are you getting EQ'd and dying in 1 or 2 hits
if you remount once more often than not you have won. Either by disengaging via BM or if you're a mounted archer every horse should be 1-2 shots on the chase due to the head facing you
You already have plenty of options to play around it around but you're kvetching about a ~150-200 point investment at 1 maybe 2 attempts to get you on foot.
EQ is the most balanced spell in the game right now as all it does is generate 1 maaaybe 2 chances at actually fighting you.
If you can remount you probably win

Having builds that can't interact with eachother properly is like saying mages shouldn't be able to fight footies. It's crazy and EQ right now is the only option for foot builds to interact properly with mount builds
Stop skimping on the build and get good armor and potions
 

Tifached

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Oct 8, 2021
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You're completely evading the "domain" portion of each build. A FOOT mage should have options to take on a FOOT melee, and vice versa for mounted. Foot players own dungeons, mounted players own the open world-whats so wrong about that? Like I stated, why does a FOOT FIGHTER have to have the option to take a mounted down in his domain? The foot fighter should AVOID the mounted combatants domain, just like a wheelchair build will never be caught in a dungeon. Currently, you have people with no mounted skills rushing toward mounted players. Would a wheelchair build rush into a melee fight on foot? You're acting like each play style should have the option to play wherever they want. In a game like this, that's not balance.
 

Rahz

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Jul 19, 2022
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In General, EQ is THE dismount spell. Nothing wrong with that. What is wrong however is that you can get dismounted by getting hit for 1dmg. Footfighters, especially Thursars don't need much of Mounted Combat to effectively dismount people.
The other thing is, I just don't agree with the "domain" part. Building up your character takes a lot of time and in the end you can only play half the game with your character. It's not a good look for a game if you need to spend 600+ hours just to play the full game. Also footbuilds cannot avoid the Open-world, since it is where the dungeons are located. (except for the sewers which are made for BEGINNERS, not for 6-man groups in steel. Fighting Noobs and Scoundrels with a steel-weapon is bottom-feeder behaviour )
If you're a footbuild riding out into the open your survival isn't as dependant on skill as it is dependant on luck. Same goes for Mounted Builds and going into a dungeon. This dynamic leads to players just camping almost every part of the game with the most effective builds to do so. Mounted builds roam around narrow parts of the map near towns to gank people while footbuilds are camping the dungeons. Both while holding hands with 2-4 buddies 90% of the time. That's not good gameplay. No footbuild will escape 2-3 mounted builds and no Mounted build will fight off /escape 2-3 footbuilds. But I guess most people are only willing to play if they have a massive advantage.
Same goes for zergs. 2 zergs just ride by each other because both sides are scared to attack, but Lord behold a Solo player rides along. Both zergs will immediately gang up to fight a soloplayer 40v1.
TLDR: I really don't like the whole Mounted vs Foot dynamic because it leads to most encounters being extremely unfair matchups.
 

Tifached

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Oct 8, 2021
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I play solo, and before this low damage EQ madness i was in several fights 1vX and survived a few of them. I didn't kill the attackers, but was able to take all their mounts out and continue on about my business. Mounted builds can easily be handled if they are staying in tight places, especially if people fight together. I remember sometime last year I believe, these two guys, Mustard and Ketchup, were wreaking havoc on people outside of tindrem on their mounts. One had steel armor on his horse and was hard to fight by yourself. What happened? Several of us in town joined forces and went out with longbows and took them down.

I'm not saying I want to be invincible. I'm saying i want balance and naturally, players who build their character to be proficient in ONE area should be.
 

Rahz

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Jul 19, 2022
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I play solo, and before this low damage EQ madness i was in several fights 1vX and survived a few of them. I didn't kill the attackers, but was able to take all their mounts out and continue on about my business. Mounted builds can easily be handled if they are staying in tight places, especially if people fight together. I remember sometime last year I believe, these two guys, Mustard and Ketchup, were wreaking havoc on people outside of tindrem on their mounts. One had steel armor on his horse and was hard to fight by yourself. What happened? Several of us in town joined forces and went out with longbows and took them down.

I'm not saying I want to be invincible. I'm saying i want balance and naturally, players who build their character to be proficient in ONE area should be.
I play solo aswell. Fully agree with the EQ stuff, a mage should EQ you off your horse, a Footfighter shouldn't.
The problem with your assessment is that if you met the two condiments a little further out in the wilds you would have had a 0% chance of survival.
Naked horses can be dispatched even with only 60 in Mounted Archery without much trouble . The problem arises when it's something a little more sophisticated (or more than one player charging you with EQ).
You won't kill a tanky pet until you are in EQ range and footbuilds can't escape mounted builds because Mounted Builds will consume less stamina while riding full speed.
Mounted Archers alone aren't really a threat. They might take out your mount but after that you can just circle a tree/rock and wait for them to come closer or ride away. A Mounted Tribrid with a T-Dog on the other hand is just too oppressive. Missed all arrow shots? Charge up EQ and pull out a lance. If you somehow missed the lance-hit you can still just cast EQ on your opponent and have ample time to destroy their mount while they are laying on the ground. If your opponent isn't a pet-build this is exceptionally easy. After that just cast T-Lash until your opponent is dead. It's not like they can do much at this point.

If we would just scrap the distinction between mounted and footbuilds, we would have more balanced gameplay. Footbuilds would be able to fight in the Open and Mounted Builds could just go into dungeons. It's a dumb design to pigeonhole builds into only being proficient in one particular scenario. Both Open-World and Dungeons are essential parts of the game, so you should be able to get good and somewhat balanced PvP in both. Proficiency should come from player-skill not from having a specific build.
 

Tifached

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Oct 8, 2021
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I dont agree with your comment about mounted builds being able to catch mounted footfighters, especially if the mounted build is wearing heavy armor. If the footfighters now tunnung EQ have 100 points to spend in ecumenical for EQ, then they have 100 points to spend in controlled riding to get swift riding. I enjoy the build aspect of the game. It means you have to choose wisely where you want to spend your points. You can be mediocre at several things, or a savage at a few.
 
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Rahz

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Jul 19, 2022
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I dont agree with mounted builds being able to catch footfighters, especially if the mounted build is wearing heavy armor. If the footfighters now tunnung EQ have 100 points to spend in ecumenical for EQ, then they have 100 points to spend in controlled riding to get swift riding. I enjoy the build aspect of the game. It means you have to choose wisely where you want to spend your points. You can be mediocre at several things, or a savage at a few.
I think you should proofread your first sentence :)
Yes i also like the building aspect of the game but the game needs to still be playable. The problem is that there are no builds that are mediocre at multiple things, those builds just suck at everything.
If you're riding out on your footbuild you shouldn't just die whenever a mounted pass-ganker comes along and the same should be true for dungeon crawling. You would still have build differences in the sense of fatmages being slower, tankier and therefore better off mounted than skinny mages. Same goes for footies. A Oghmir fighter has a speed disadvantage on foot compared to a Veela but has an advantage when both are mounted since the Oghmir hits harder, can use stronger bows and is harder to kill.
 

Tifached

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Oct 8, 2021
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I see your point. I think there needs to be a more viable way for people to escape danger, especially solo people. What if there was a "flee" skill that increased mount/foot speed? There'd have to be several stipulations to make it not get abused though. Examples:

-can't be criminal
-can't engage in combat for X amount of time prior to or after using the skill.
-maybe have an inventory weight limit? I still think moving big loads of material needs to be a gamble.
-skill has a 10 minute cooldown after using
 

MortalEnjoyer42069

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May 4, 2024
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EQ needs to reach 25 damage to dismount and 50 damage to dismount with knockdown resistance. That's all I'm asking for. It's beyond bullshit that we are even entertaining that 0 damage Thursar EQs should be normal and expected gameplay given that this spell typically results in the mounted player dying. EQ from a FF completely negates a mounted players ability to even play against FFs.
 
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Emdash

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Sep 22, 2021
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Sometimes I put 'mortal online 2 pvp' into the youtube search bar.

I saw this dude who had a lance out. He EQ'd someone off their mount and then fought them on foot. It's like what happened to this game rofl.
 
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