Beta Patch Notes 0.1.0.4

Herius

Administrator
May 28, 2020
26
47
13
Added:

  • Added standings system.
  • Added cooking and alchemy.
  • Added tooltip support for consumable stats.
  • Added support for pickable objects.
  • Added custom animations for most crafting actions.
  • Added more use tooltips to all items.
  • Added eating and drinking.
  • Added so crafted items now changes the material of what you are crafting based on materials used.
  • Added visible armor resource materials. (Metal, Wool, Fur, Scales, Leather)
  • Added visible weapon resource materials. (Metal, Wood)
  • Added quiver with up to 10 visible arrows when equipping a bow.
  • Added new emotes. (use /emote in local chat)
  • Added support for aiming with the tip of the arrow. Use chat command /togglebowaimstyle to enable it.
    (we are working on a new settings backend, it will be added there later)
  • Added updated weather system, it now supports different variations of rain,snow and lightning strikes.
  • Added so you can now lose hunger and gain thirst.
  • Added pickable and gatherable resources to the world. (More to come)




Changes:

  • Refining now calculates time better.
  • You can no longer use skills in mercy mode.
  • Clade gift shields now change their look depending on your clade.
  • You now get a murder count when murdering someone and you will lose standing with the nation your victim resurrects at.
  • Buff and debuff icons are now larger.
  • Polished most UI interaction to have right clicking on items override the first slot when all slots are full.
  • Stars now rotates.
  • New player movement backend added for both optimization and better control during development.
    (mostly the same as before, except a few details listed under Known Issues)
  • More character optimizations. (CPU cost reduced)
  • Springboks has received some visual polish.
  • Dead players no longer exist in the game world for living players.
  • Paperdoll now shows resource materials.
  • Paperdoll now shows the same effects as on the player. (blood, transitions, etc)
  • Adjusted bow animations in first person.
  • Optimized server code for sending rare animations.
  • Made several minor optimizations on the server code.
  • Archery cross-hair are now more accurate.
  • Bows now shows a visible arrow for other players if they have arrows equipped.
  • Reduced attack release timings.




Fixes:

  • Fixed some issues with spawners on the server.
  • Weather now affect clouds again.
  • Fixed issue with refining not updating the hold to use button correctly.
  • Fixed crash with voice chat.
  • FOV no longer gets messed up if multiple sequences are triggered at the same time. (resurrect, teleport, etc)
  • Random startup and shutdown crashes reduced.
  • Other players no longer vibrates when looking sideways while standing still.
  • Other players no longer gets stuck in slow motion running when walking.
  • Torch embers are no longer active after un-equipping a torch.
  • Torch lights and particles no longer stays in the world when player disconnects.
  • Character in login screen now updates to reflect nudity setting after being changed by the user in the main menu.
  • Player no longer launches like a rocket on spawn if they try to jump multiple times during the loading screen.
  • Blainn fur no longer detaches randomly when dying or resurrecting.
  • Updated LODs on bows because they broke the string.
  • Fixed an issue where equip hits would slowdown the recovery of a swing.
  • Fixed an issue where switching from bow to unarmed would increase the stamina drain for unarmed.
  • Fixed an issue where arrows did not make an impact sound for other players.




Known Issues:

  • Initial crash on first login still present.
  • Character movement might hitch when jumping and landing.
  • There's a slight hitch when a character initially rotates. (visible on NPCs)
  • The game can still get stuck as a process when shutting down. Close it in the task manager if it does.
  • Texture issues when using DirectX 11.
  • Some disconnected foliage in certain areas of the map.