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  1. lord_yoshi

    Human Warcry and Tactician Clades Are Completely Imbalanced, Removes Team Fight Skill Floor

    Human Warcry gives all allies in range a magic resist buff that grants 15% increased magic resistance and GUARANTEES spell resists. That last part is what makes this clade so overpowered, both of these effects combine to provide around 60-70% magic resistance to EVERYONE in your group with a...
  2. lord_yoshi

    Guano Model Scale Needs To Be Larger, Provide More Per Gather

    You're going to tell me a giant Terror Bird only craps out .01 to .03 kg of Guano? It should be at least ten times that. The guano model is almost impossible to see among the tall grass and green-colored rocks, so the model scale needs to be much larger, around three to four times the size.
  3. lord_yoshi

    Fish Change Made Silk Ray Almost Impossible To Reel In

    From the most recent patch 1.0.0.9: -Increased some fishes strength This change resulted in Silk Ray snapping many lines and bending the rod in a comically extreme way. The only time I caught them was if they were very small or if I got lucky where before I reeled any fish in without issue...
  4. lord_yoshi

    Profession Primaries Flowchart

    I made a little while ago as an alternative way to view professions, pick material lores and figure out what you want to do with them.
  5. lord_yoshi

    Quality of Life Suggestion Mega Thread

    Happy new year! According to the road map, all of January is dedicated to "Polish" so why not make a quality of life compilation? Try to suggest easy to implement suggestions rather than large system changes to increase the chances it gets implemented. Gathering When targeting a resource node...
  6. lord_yoshi

    Improve Wardec System by Making Attackers Criminal but Prevent Rep/Murder Counts

    Let's face it, most people want PvP but also want town safety. The biggest reason no guild accepts war decs is because one guild can grief the crap out of the other anywhere with no repercussions. So why not add another type of war dec, or change the current war dec to where you can still go...
  7. lord_yoshi

    Replace Random Weakspots With Fixed Armor Penetration Value

    Right now weakspots are heavily dependent on RNG to activate. RNG has no place in a "skill-based" game, so I would like to see the hidden weakspot values replaced with a fixed armor penetration percentage. This armor penetration value would simply be the percentage of damage that ignores...
  8. lord_yoshi

    Indicate If A Spell Would Have Hit But Was Out Of Range

    Right now, if you cast a spell that does not hit anything, you get a general message stating "Spell missed or was out of range." I suggest that when you cast a spell, a second ray trace with a significantly longer range is used to determine if you would have hit a target. This way, you can...
  9. lord_yoshi

    Nourishment/Cooking System Flaws and Improvement Suggestions

    This thread is to talk about the nourishment and cooking system shortcomings and how those issues should be addressed. Player Hunger Value Is Not Intuitive Player hunger is a number that normally reads from 0 to 1800, but each .01 kg unit of food eaten reduces hunger by 5. I would suggest that...
  10. lord_yoshi

    NPC Bidding Auctions to Counter Inevitable Gold Inflation

    A huge MO1 problem was the lack of real gold sinks, AKA ways to remove gold coins from the world economy. Trading gold between players just shuffles the coins around while more coins continue to collect. One potential solution is to have the server generate Auction House item listings for...
  11. lord_yoshi

    Selective Buyer NPCs Should Indicate What They Buy

    A selective buyer NPC is a vendor that buys specific items instead of gold/silver/cuprum coins, such as some of the armor book vendors. If the vendor does not indicate what they are buying, the only other way to find out how to purchase from them is to waste tons of time trying to sell them...
  12. lord_yoshi

    What Kind of Walls For Non-Keep Guilds?

    Earlier in the Discord Q&A, Henrik mentioned looking into what kind of defensive structures non-keep guilds should have access to. While almost everyone can agree that every house being walled off was not good for MO1, there is less of a consensus for how to limit house defenses. I personally...
  13. lord_yoshi

    Adjust Alchemy/Cooking Ingredient Values to Make Value Changes More Noticeable

    Currently, values are shown to the nearest hundredth. This works for Direct Healing, Healing Length, Direct Poison, and Poison Length. The problem is with Healing Over Time, Alcohol, and Poison Over Time values which are mostly under 0.02 units or are otherwise very small. I propose multiplying...
  14. lord_yoshi

    All Single Equipped Weapons Should Use Two-Handed Stamina Drain Values

    One-handed weapons currently drain way too much stamina to be useful. Weapons considered two-handed drain around two-thirds of the stamina that one-handed weapons do for the same values. Shields are pretty much required to be used with one-handed weapons, otherwise it is far more practical to...
  15. lord_yoshi

    Some Granum Rock Textures Look Too Similar To Calx Textures

    Some Granum rocks look whiter than Calx. Resources in general should have unique appearances to differentiate between them at a distance. I recommend using specific color palettes and textures to accomplish this, like dark grey for granum, light grey/white for calx, etc.