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  1. Tuhtram

    Visualizing the Admixture of Bloodlines in Mortal Online

    I always feel pretty limited by using the forums in terms of formatting, so I've made a Google Site to show off the concept. I understand this set of ideas isn't as urgent as solving the issues that have been plaguing the game since launch, but figured I'd put it out there. Google Site Link...
  2. Tuhtram

    Housing Suggestion: Increased Upkeep Costs & "Settlement" Regions

    The "Overcrowding" Issue Housing will, in the short future, be a very useful system where players can essentially set up a base away from town. With plans like crafting tables, a variety of furniture, trophies, hirable NPCs, farms, stables, and so-on—it's easy to see why it appeals to many...
  3. Tuhtram

    A *Very* Close, Over-the-Shoulder Camera Option (without ability to corner peek)

    I know this idea will inherently be unpopular. That's fine, I just wanted to get it out there to have it out there (especially after I put so much work into thinking through it). I want to make it clear that I'm very well aware that this won't happen, but it's something I'd genuinely like to...
  4. Tuhtram

    Utility Spiritism Spell Idea: Spirit Lantern

    Currently we lack a light spell, and it looks like the only schools that have one will at least be two magic schools away (since Necromancy will be next). When thinking of ideas for Spiritism, I thought that a 'Spirit Lantern'-type of spell could do the trick. It fits in with Spiritism's...
  5. Tuhtram

    Utility spell to solve the 'third-person' problem: Arcane Eye

    There's been a lot of feedback around not being able to see yourself in-world. Peoples' suggestions have ranged from third-person in taverns to being able to place down a mirror. I decided to try to tackle that while prioritizing immersion, since that's high on SV's priority list. When...
  6. Tuhtram

    Feedback/Suggestions for the Morin Khur Region

    Normally I'd draw art for this sort of a thing, but since the MK rework is only about a month and a half away, I figure I should just throw it out there as fast as possible, so I've just grabbed pics from around the internet. General Design/Convenience in Morin Khur Part of Tindrem's...
  7. Tuhtram

    Weight Gain/Loss rework idea

    My goal is to think up a more intuitive weight gain/loss system that's less aggravating, without removing the role of cooking. If there are any glaring issues I hadn't considered, we can discuss it and I'll be happy to change this original post if we can talk it out and think up solutions...
  8. Tuhtram

    Yet another request for a lore section on the forums | Request Granted

    Mats himself has said that he plans to post lore on the forums—like language information for the different cultures. Right now there isn’t any place that could work. Beyond that it’s a good place to compile information and help keep things easily discovered by curious people who may not know...
  9. Tuhtram

    Theoretical Most Common Human Bloodline Mixes || MO2

    This is highly OOC content, but we still don't have a lore section, for some reason. If we get one, it should be moved there. As this is potentially decent info for roleplayers, however, I think it's the best place to chuck it. In MO1 I made a thread called 'Theoretical Most Common Human...
  10. Tuhtram

    We need the naming conventions of the different races ASAP

    Considering that Name Reservations are now out there, this is more important than any other piece of lore at the moment. Anyone looking to pick a lore-accurate name currently cannot know if they're making an even remotely correct choice for many cultures, which may mean that their reservation...
  11. Tuhtram

    Tutorial Feedback: Impossible to use bow in new combat tutorial on a low STR character

    So I want to remind everyone that the tutorial is not for experienced players who know exactly how many attribute points they have to put into XYZ who're following specific charts and drafts and builds. Even some people who do follow charts/drafts/builds are going to have this issue, though, if...
  12. Tuhtram

    Some ideas/suggestions via fan concept art

    Mortal Online has captured my creative interest for probably a decade now. I wouldn't be who I am as an artist or a writer without it, so I think it's only natural I vent creative ideas as I get back into it. I figure I'll just continue my track record of throwing this kind of stuff out there...
  13. Tuhtram

    A proposal to overhaul how stats work for different clades/races.

    Imagine a new player who knows nothing of MO2 or its systems yet. Why do they pick the race they do? Usually it's things like appearance, or lore snippets, or what they're used to picking in other games, or whichever one sounds the coolest in the moment. What they normally aren't thinking is...
  14. Tuhtram

    New players are getting confused about how to leave Haven.

    I'm not really sure what the solution is here exactly, but every other new person posting in Help chat is asking 'How do I leave Haven?'. I figure if we follow something similar to the 1% rule, that'd mean that a huge majority of people are just not saying anything and leaving without asking...