Search results

  1. ElPerro

    Henrik is bringing back turncaps

    In his latest stream, Henrik confirmed they will be bringing back turncaps for melee combat to prevent spinning when their special abilities patch drops. I guess their logic is with unblockable special attacks you wont need to spin anymore. They tried this already in alpha and it made combat...
  2. ElPerro

    Space Thursars

  3. ElPerro

    Poleaxe and Polesword should cost 100 points

    Whats so special about poleaxes and poleswords that they require 100 more points than any other weapon? Polesword is useless and poleaxe only good for griefing with low tier mats like flake. And now they even buff swords last patch... Is Henrik still traumatized by MO1 poleswords? Either buff...
  4. ElPerro

    The only way to fix the servers

    By now its pretty obvious that its imposible for Starvault to actually fix their servers. And thats ok, companies with much better devs/servers like NW couldnt either. They didnt have a CEO obsessed with a one server world tho. So the only solution to this problem is for 98k players to quit the...
  5. ElPerro

    Most common negative review is about no regional servers

    Just gonna leave this here. Its about time Henrik steps out of the EU fanboy echo chamber into the real world. https://steamcommunity.com/app/1170950/negativereviews/?browsefilter=toprated&snr=1_5_100010_&filterLanguage=english
  6. ElPerro

    Remove lictors from graveyards

    Why the hell is safezone farming a thing now? We never had this security in MO1 and lictors were only placed at capital cities. Now every graveyard has a lictor inside that ignores mobs so you can farm in complete safety? Are we adding a pvp toggle next?
  7. ElPerro

    Let us cancel our attacks again without having to hold the mouse button.

    Since last patch you can't cancel your swing aka feint unless your holding your left mouse button. This makes it feel very clunky and not fluid like before. We need more aggresive options not less. Please put it back how it was, thanks
  8. ElPerro

    Kite Sprinting

    They should add this back. For anyone that didnt play MO1, kite sprinting means that you use less stam while sprinting out of combat mode. It helped alot for kiting vs bigger groups and really makes no sense to run slower and use the same stam.
  9. ElPerro

    Add recovery time for missed parrys

    Just like for missing swings, players should be punished for misparrying. Now Im not saying make the game into Mordhau, the recovery time should be short, maybe not even a full second but only a few ms. It would be enough so that you cant instantly correct the parry direction, which makes...
  10. ElPerro

    Buff Feinting

    We all know the game desperately needs a counter to parry whoring, especially now the game is getting slower. It seems Henrik and SV are banking on some special unblockable moves that may or may not involve a stun, but IMO we shouldnt sacrifice the directional base combat we all love from MO1...
  11. ElPerro

    Blocking after swinging should follow the same logic as attacking

    From last patch notes: The player is now allowed to attack again directly after a successful hit, without waiting for the whole animation to finish. Attacks now have four stages instead of three. Previously [charge, hold, release]. Now [charge, hold, release, recovery]. What wasnt in the patch...
  12. ElPerro

    Let us combo our swings

    Just like with parrying, you can now speed up your next swing animation by holding the LMB right after swinging. This has made flurrys more viable, which was needed due to the parry statue meta we have today, but it feels a bit too easy. Back in MO1 we also had this, but you had to time it right...
  13. ElPerro

    Make blocking after swinging your weapon skill based again

    After the last patch you can hold the RMB right after you swing and you will parry immediately after the animation is over. Before and in MO1 you needed to time it perfectly right after the swing is done or you wouldnt parry. Now Im not sure if its a bug or intentional to "smooth" out the...
  14. ElPerro

    Reduce swing delay

    The current swing delay makes the game unplayable for anyone over 150+ ping. Thats a huge chunk of the gaming market, considering the game will only have 1 server this is a really bad decision. Now I get the idea is to prevent the dreaded insta swings from high ping players in MO1, and it has...