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  1. cwall

    Capturing and caging players

    Agreed. I would even add stat loss while offline so that people are encouraged to stay logged in during their imprisonment.
  2. cwall

    Viable Foot Archer Build for Alvarins

    Age 31 gives 2 more constitution than age 30, with no downside
  3. cwall

    Razorbacks and wolves.

    Hunter Lizards are scarier than both wolves and razorbacks for the same buggy reasons.
  4. cwall

    Nights have become ridiculous

    I also like it. Super dark nights are immersive as fuck. Better have nightvision or a torch, although a torch is risky. Traveling at night can be high risk, high reward.
  5. cwall

    Meduli - Redesign

    Have you ever played a game that used that "generic Desert Town" asset pack? I'm guessing not. If not, then why would it matter if you've never played a game with it before?
  6. cwall

    Mechanic to prevent Dupes.

    speculating about the game's data model and trying to offer advice about an assumption is a worthless endeavor it just comes off as condescending
  7. cwall

    Want to donate towards MO2 with the $149 package, but need to know if there will be NA servers

    Yeah, I don't know if there has ever been a technical explanation of their implementation.
  8. cwall

    Want to donate towards MO2 with the $149 package, but need to know if there will be NA servers

    This is purely speculative, but my guess is that they pick a specific latency threshold (say, 300ms) and delay all actions performed by a player by an amount of time equal to the difference between the threshold (300ms) and the player's latency. For example: I have 125ms latency, therefore all...
  9. cwall

    Want to donate towards MO2 with the $149 package, but need to know if there will be NA servers

    it doesn't actually work for worldwide pings currently; videos taken from low ping perspectives (players from EU) are noticeably smoother than my experience with ~120ms (central US), and I have heard that the game is unplayable for Oceanic players Star Vault insists that server optimizations...
  10. cwall

    Polesword & Poleaxe Animations Thread [Poll]

    I often see complaints about spear animations being too similar (thrust and right swing). it's probably worth adjusting to differentiate them a bit more.
  11. cwall

    AMA Response, please abandon 1 world commitment in favor of a better gameplay experience POLL

    Sure, those things are all true. I just don't think any archetypes should be designed in a way to compensate for latency. Eliminating latency issues and then designing should be feasible. I don't see why melee combat needs to be balanced/designed around reflexes.
  12. cwall

    If You Do Two Servers, Here's How to Make the Final Decision

    Decisions should absolutely be supported by data, but I anticipate engagement in this type of event would be a low percentage compared to launch day numbers, so it may be hard to tell. An alternative would be to merge servers after the first few days of launch if the numbers on both servers...
  13. cwall

    AMA Response, please abandon 1 world commitment in favor of a better gameplay experience POLL

    I don't think latency compensation should be a factor in design, in general. I don't really care how fast/twitchy combat is in general - I care about it feeling intuitive to play.
  14. cwall

    AMA Response, please abandon 1 world commitment in favor of a better gameplay experience POLL

    I would rather not see roles balanced around its degree of dependency on low latency. Surely balance can be achieved between every role, archetype, and playstyle in a low latency environment.
  15. cwall

    Combat is boring round 2.

    I would like to see chip damage more represented based on weight and/or blunt damage of the weapon used versus the blocker's weapon size/weight, with some sort of bonus chip damage mitigation for shields.
  16. cwall

    AMA Response, please abandon 1 world commitment in favor of a better gameplay experience POLL

    As an North American player, I agree with having separate servers for different regions. This was the primary reason that I quit playing MO1 shortly after its release back in 2010, and I knew many other players who felt the same way. I've invited many friends to play MO2 with me, and almost...