Search results

  1. S

    The REAL issue with this game...

    They should just align the veteran system with the clade system. So, you're leveling veterans AND clade at the same time. This not only makes progression feel more rewarding, but it evens the playing field as people approach endgame. Then the only significant gap that exists is trinkets. I...
  2. S

    A System for Players Protecting Beginners: Guard Duty

    So I've briefly mentioned this before in other posts, but one of the biggest problems with the game, in my opinion, is that there is no player incentive to protect beginner players. Instead, the developers tend to opt into adding more guards or guard towers. This is a mistake and you're missing...
  3. S

    Identifying the Core Issues Harming MO2:

    A) Territory Control is poorly designed The core problem with territory control is that it feels futile for big guilds to attack eachother. They have no way to truly defeat their opponent, and so, they don't even try anymore. This causes them to feel like they have nothing to do. There is no...
  4. S

    The Devs did it again ! Instead of Thieving, they gave us more GUARDS

    So emotional... You must've really loved that horse. Cringe is when emotional weirdos like you try to change games that were not made for you because you can't look outside of your own selfish lens of the world. There is literally no depth to your thinking. Your horse probably died in town...
  5. S

    The Devs did it again ! Instead of Thieving, they gave us more GUARDS

    Shhhhhhh, it is okay... You can always buy a new horse. But yes, to address your argument: I'm actually wearing armor that I made, using bows that I made. So i'm not naked, although it is quite cheap for me to do what I do. It is also very difficult to get the resources to the location where I...
  6. S

    The Devs did it again ! Instead of Thieving, they gave us more GUARDS

    Allow me to tell you the full story of why I suspect those guards were placed: Some of you may already recognize my name, but essentially, I was in the Meduli docks firing arrows into Meduli, killing people and their pets in town; people were not pleased with this, but that is kind of the...
  7. S

    Why the Nave World Chat is Genius

    Be realistic, how likely is that to happen? You're going to get a complete stranger to come and help you.. If it were so easy to influence people, we'd all be millionaires.
  8. S

    Why the Nave World Chat is Genius

    The mistake you're making, in my opinion, is that it isn't strictly competitive as a main focus; it is actually aiming to be immersive. This isn't a sport. This is an attempt at an immersive world with a focus on player generated content. This is why the game is locked to first person. Why...
  9. S

    Nero - zombies

    I 100% agree something needs to be done with zombies, and i would say the one fix they should implement is increasing the range of "command undead" significantly. I like that the setup isn't quick. Quick setup zombies would be too strong in PVP; it would spoil the game. They should be something...
  10. S

    Why the Nave World Chat is Genius

    A) People already alerted everyone who is most likely to help them in the world: their guild. So world chat PVP callouts have always been a thing. B) You pointed out people talk in the chat because they're bored. Your alternative being that they remain bored. Again, how is that a good thing...
  11. S

    Why the Nave World Chat is Genius

    Guild chat is global chat, as in, it ignore all distance. If immersion were truly what you care about, then world chat already existed for guilds.
  12. S

    Why the Nave World Chat is Genius

    Global chat already existed.. Guilds literally had global chat.. I'm not sure what you mean? Is it so bad that solos have it now too? You're complaining about something that always existed for the most advantaged players on the game anyway.
  13. S

    Why the Nave World Chat is Genius

    This change will undoubtedly get SOME backlash from a vocal minority of the community; but these people are shortsighted and wrong. I'm going to explain why this addition is actually genius. This game works on player interaction primarily. You've cleverly designed the game to allow player...
  14. S

    Why Blues Keep Crying and Whining Like Big Fat Babies

    You may have noticed a lot of blue players keep whining and crying about red players not being punished enough. I am here to tell you, as a red player, they have a point in ONE specific area. However, they seem to have a complete lack of nuance when criticizing this area because they've only...
  15. S

    Fixing Mortal Online 2’s Biggest Flaw: Players Can Still Leave

    So you're being passive-aggressive towards people who enjoy a game that isn't made for PVE crybabies. If you want a game where you can feel safe, you have every other game imaginable. Why come to this game and try to change it to what already exists in abundance? You clearly have an issue with...
  16. S

    From Killers to Kittens: The Henrik Nystrom Saga

    See, although i want more reasons for people to fight criminals, i disagree with punishing them more than they already are via the actual systems in the game. The game needs red players, as this is a player event driven game; the PVE is just a way to make those events occur between players...
  17. S

    1 alliance for 1 guild - it will ruin peaceful gameplay

    Guilds teaming up is a massive problem in the game; and i can tell you're speaking from a position of someone who has spent most of their time in a guild. What happens when you make it easier and more beneficial for guilds to not fight eachother? A guild on the same level as another guild...
  18. S

    How to attract solo players

    To attract solo players, you need ways for solos to deal with a group. When i say "deal with", i don't mean fight off the zerg. What is the most logical way to deal with a group of people? In real life.. If you knew you could not outrun a huge group of people, and you were going somewhere...
  19. S

    From Killers to Kittens: The Henrik Nystrom Saga

    The solution to the "griefer" problem is obvious. Instead of having PVE stop the "griefing", give a real incentive for players to deal with criminal behavior. The main issue with "ganking" in this game, is that there is no reason for another player to really go out and stop criminals OUTSIDE...
  20. S

    The Mage Problem : We Need a New Stat

    Mobility IS being a tank. If someone has mobility, it equates to healing. Their tankiness is just dependent on their positioning and speed in relation to their opponent. Similar to how the tower shield dictates tankiness based on the degree of your rotation in relation to your opponent's...