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    Combat is off to a great start - Here are some suggestions to improve parry gridlock in a 1v1.

    I really appreciate this post. You put it together beautifully - you are articulate, well meaning, provide a clear perspective (it is easy to see where you are coming from and why), you formatted it nicely, and your suggestions are meaningful while not being aggressive (they make sense - even if...
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    NPC Bidding Auctions to Counter Inevitable Gold Inflation

    I can't say I am totally on board with the OP idea, but more gold sinks = a BIG yes. I am a really big fan of dynamic pricing, but only if it isn't too short term. If a player rolls into town (assuming a clean economic state) and sells a stack of an item, it shouldnt make a huge difference. It...
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    Mortal Online 2 - Trailer

    Sorry it got cut off - you have a promising project there. There are a few spots where critique may foster some improvement, but it's marginal. Thanks for posting :)
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    A Suggestion if 10 Minute Cooldowns are Really Intentional

    Yeah point made there. I think more deeply, some of these actives should be converted into passives. Such as the Thursar lifesteal, for example. Make sure the value is tweaked, and make it passive. Or the Oghmir active that raises defense when standing still... just tweak the value, and make...
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    Random feedback

    Don't give it life - people like Kebek either lack the capacity to speak in any constructive manner, or actively choose not to. Replying like you are here just enables the situation and gives them more to reply to.
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    A Suggestion if 10 Minute Cooldowns are Really Intentional

    I can't disagree across the board because I don't know the limits and capabilities of each Clades actives, however I feel like the 10 minute timer is indeed intended to be impactful. I hear your suggestion to try and keep it impactful by requiring a disengage, however 30 seconds seems far too...
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    Lightbeam to search our body / loot after death

    I agree that lootbags need some love. In some areas of the map, those more dense with grass, even in daylight it can be a struggle to find a loot bag. Even if you watch the Bandit youre killing die. A bright light into the sky may be a bit much. But a localized dim light that goes up maybe 3...
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    A Definition of Guild Types via Tags

    It isn't out of laziness. It is for some guideance. Acknowledging that the majority of people will not read into a guild deeply before trying to join it is what I am trying to do. Using these tags we can help direct the masses to a guild that intrigues them more easily. I also, have explained...
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    A Definition of Guild Types via Tags

    I notice the two of you took the time to reply again, but not to my constructive and polite counterpoints and reasoning. You latched on the others who disagreed - instead of taking the time and willpower to actually consider my words and reply coherently. Noted. Okay - here is a blanket...
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    A Definition of Guild Types via Tags

    I wasn't thinking of this as being an official thing, more an adopted thing that goes into text guild recruitment posts. Thanks for the support though! Also yes, in either capacity I think more than one PvP tags could happen. One just may be more suited.
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    Random feedback

    Thanks for posting! I agree that: Heavy Armor needs to be more impactful. More speed loss for the high damage reduction, makes it a choice if you want to be fast and reactive, or slower and more durable. Dexterity should have more capacity and influence our characters in ways other than...
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    A Definition of Guild Types via Tags

    Thank you for the reply! I both agree and disagree with you. You're right that the majority of guilds stray from what they claim, ultimately doing what benefits them the most. However, there are some who make a considerable effort to maintain a solid layer of integrity. At the very least -...
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    A Definition of Guild Types via Tags

    Updated with some more info and different formatting :)
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    A Definition of Guild Types via Tags

    That sounds like a PK guild to me - a group who chooses to kill players for a predetermined reason! Like having rules or a territory. :)
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    A Definition of Guild Types via Tags

    You would need to define what that actually means, in a literal way. I feel like the tags/types I put above are more guidelines than anything else. An Empire Building Guild may be RPK or ANTI-PK, for example, if my understanding is correct. So as an Empire Guild you would simple say you are an...
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    A Definition of Guild Types via Tags

    Hello all! Here is a rough take on a simple guild tag system. It is what I interpret to be close to what we already loosely use - just with some more info and guidelines added in. These tags are meant to be used mostly in Recruitment Posts, in order to help players understand the general...
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    Battle of the Woods - Temporary Content Drought Solution

    I will quote myself from some unrelated conversations I have had lately. The game state right now is the primary concern for lack of players, for sure, said well Pat. However there are deeper issues revolving around how guilds act in general. Below are two quotes on the topic of player and...
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    Weapon Skills - All in one?

    WHy not split it into 3? Pole Weapons, Blades and Blunt. Assuming this idea were to move forward, you would have spears + poleaxe/sword under poles, swords + daggers under blade, and brawling + clubs would be under blunt. Axes would be a child of blade+blunt. I dont know. I feel like yes...
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    The Levian Holy Inquisitors perform an exorcism of Fabernum.

    I am ignorant of all these politics, but the short story here is nicely written and I enjoyed it.
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    Gank Builds?

    Don't take my word for it, as I don't condone this - If you truly want an "assassin" build, you want both melee and magic. Throw on a Fulmination, then take out a hard hitting weapon and go to town. Watch them get erased if they don't react in time. Other than that, a fat mage could combo a...