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  1. Weis

    Notes on the New Player Experience

    Yeah the idea that books with long timers save you time is quite rough considering your build would have to have high intelligence for the book to be a short read. My beef with the leveling speed is that if you were a new player, didnt know anything about the game, somehow found the motivation...
  2. Weis

    Notes on the New Player Experience

    wait you mean to tell me the map is an endless wasteland where tons of guilds are all farming the same three POIs? No way lol... And you can totally build anywhere in the map! its a sandbox with unlimited space for tens of thousands of players!
  3. Weis

    #makeTCMatter

    Yeah I hadnt even thought about the claim area overlap. Youd think this would be a mechanic to convince guilds to actually fight over territory. What gets me the most right now is this stupid 48 hour loot timer. Makes it not worth it to spend resources when people get two days to move their...
  4. Weis

    Notes on the New Player Experience

    yeah between my three characters I have around 4k hours. Its definitely not a casual game but somethings got to give if we want the population to actually grow.
  5. Weis

    Notes on the New Player Experience

    Lol facts, I have guildies with jobs and families that cant dedicate more than 3 hours a day. Even that is quite a lot in the grand scheme of life. Especially if a lot of that time is spent dealing with travel.
  6. Weis

    Notes on the New Player Experience

    I prefer click and drag, havent played new world myself but I can see a benefit to having a separate tutorial system before throwing people into Haven. I like that leveling is slow as well, although the book reading times are quite a turn off for the new players. Seeing right off the bat that...
  7. Weis

    Pets are ruining small scale PVP

    Yeah it would be nice if we had four hotkey options to activate decent well thought out pets skills without needing focus. It would also be nice if we didnt have to LOOK at the target to activate the skills. Auto attacks are fine. If the skills adheared to my statement, we beastmasters would all...
  8. Weis

    Notes on the New Player Experience

    Other note: Flex spent the days prior looking up useful guides and information about mortal online 2 and was perplexed by the lack of basic information about the game. his impression about mortal online 2 was that it was a "meme game"..
  9. Weis

    Notes on the New Player Experience

    I recently convinced my lifetime best friend and Twitch streamer, FlexChapman to dive into his first session of Mortal Online 2. For this session we both created Oghmir footies and ran through Haven together. Here is a list of my key takeways as a player with 4k Hours starting off with a day 1...
  10. Weis

    TC is here but where are the players?

    Why isnt this here yet honestly. Respect our players playtime for the love of god starvault
  11. Weis

    TC is here but where are the players?

    Realistically, The New player Experience is definitely the main setback here. The Haven tutorial island is such a poorly designed experience for players. Most quit in haven because 100% of the tutorial is just walking endlessly and reading long winded text boxes to learn basic mechanics in the...
  12. Weis

    Elementalism Polarization question

    Defending a structure in FOG is much easier. Also, some elementalism spells require different weather as a prerequisite to cast. At least thats what I heard. Im not an elementalist. I know in the Jungle we were using Elementalism to remove FOG that another Elementalist was trying to create so...
  13. Weis

    House Equerries

    Concur 100%. Non tamers have no limit to the number of "combat ready respawns" so long as they can get weapons and armor. Tamers would be quite limited if equerries were removed. For me personally, I would lose access to around 60 125 level combat pets in various locations that are needed to...
  14. Weis

    Way to make junk trinkets still have some value.

    You know what would also clean up the broker of Junk Trinkets? Being able to actually filter by amulet/ring and stats lol
  15. Weis

    The Return Of Red Names Confirmed

    Honestly cant wait, at least having the people with detested status having red names would be nice. Just to identify immediately if someone is a terry or not.
  16. Weis

    Can anyone Confirm if Player built Stables have Pet brokers?

    If they do have brokers, does anyone know what tier it becomes available and if guards are in the building?
  17. Weis

    Will Mortal Online 2 Survive The Next 2 Years

    TBH im paying the extra subs at the end of the day so I can multi client. A lot of us lose capability to both level pets, mine and simultaniously play the game if the accounts had multiple characters. At the same time it would be nice to stack up different fighting styles and builds WITHOUT the...
  18. Weis

    Patch Notes 1.0.17.59 Discussion

    Some more notes on the batch ive noticed: Legacy placement areas when activated as a guild asset allow you to build TC buildings where you normally cannot. This is pretty nice as we have been able to get a red Priest added to Jungle Camp and hopefuly some additional buildings. 10/10 patch...
  19. Weis

    Add a NPC that has basic information about TC next to the building vendors

    MO2 is a game that prides itself on being a community oriented game. Want to learn the ins and outs? Join a guild and meet some veteran players. However, for new players looking to start a guild, theres no resources on how TC works in depth. Should probably have an information NPC that explains...
  20. Weis

    Whiss/Skkyner, planning to return to Mortal Online 2

    Whats up man, Ill have to break this into a few categories since there are so many different playstyles. Dungeon Fighters: - Veela Dagger user - heavy Armor Oghmir - Ritualist footie with Risen pets (disgustingly OP) Mounted builds: - Ritualist Mounted Archane Alvarin (Horse is basically...