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  1. Grasthard

    Some Granum Rock Textures Look Too Similar To Calx Textures

    true you can distinguish them. though i think the main issue is granum has a gradient going from black to light gray, and the light gray ones could be confused for calx. I'd rather have a single color (or tight color range) for each rock to make it more understandable. another issue is that...
  2. Grasthard

    Resource Regeneration Needs Improvement

    someone vote B please, and the poll results will look like a penis :D
  3. Grasthard

    FYI: Persistent Release (Early Access) Delayed Until March 2021

    SV shares kinda tripled over the last year.
  4. Grasthard

    Archery

    this.
  5. Grasthard

    Clade Gifts

    some very good points here. and me too I was one that enjoyed multiple accounts; as a (mostly) solo player I pretty much had all characters i needed to be self-reliable, which was invaluable in days of low population. one character only is good, but can eb a bit of a gamble imo. one possible...
  6. Grasthard

    [1440p] [Mortal Online 2] Theatre of war I Open Strees Test

    beautiful! though SV needs to tone down the bloom during the day.... or make an option in the graphics settings
  7. Grasthard

    How Should Mounted Combat Look in MO2?

    I hope we will get zebra-colored horses to breed again :D
  8. Grasthard

    Anotomy and badages

    I, for one, would remove the skill completely, or make it secondary. It's one of those skills like combat manouvering that you MUST have in pvp, but are so shallow and take away points from more complicated builds
  9. Grasthard

    Race/Clade Naming Conventions

    here is a list of officially SV endorsed Human Tindremene names: Sausagius Longus Masus Turbatus Glaucus Glandis Bigus Dickus Massacrum Vulvorum Pilum Carnis Inhabilis Dominus LXIX
  10. Grasthard

    Testing kiting and group fighting (2 vs x)

    nice video! though when the pantless guy made you a pefect parry from exactly behind was unwatchable. fix the damn parry arcs SV they are more viable in a group fight scenario though i think. at least they have some extra use compared to MO1
  11. Grasthard

    Combat is boring, a note to Henrik.

    i made similar suggestions in another thread as well *shameless plug* I think some of these changes would help crafting variety as well https://mortalonline2.com/forums/threads/a-quick-fix-to-both-combat-and-weaponcrafting.860/#post-10275
  12. Grasthard

    The Game isn't Ready [Poll]

    and in 1 hour as well :D this!
  13. Grasthard

    a quick fix to both combat and weaponcrafting

    ye I agree, and I think it would fit more a slower combat without being stale (ie perma parry)
  14. Grasthard

    Crushing

    one issue though could be that the timing of mining(woodcutting at the moment might be faster than release. so maybe in the future this wouldn't work. also, now each character can have one extraction at the time (as it was in MO1), so feeding multiple miners into a single slag-hauler will...
  15. Grasthard

    a quick fix to both combat and weaponcrafting

    in other threads, I mentioned I wouldn't comment much on combat system, being a noob and playing with very high ping (>250ms). However, by testing more the combat, there are some issues which I feel are quite relevant, if even a noob like me can pick those up. the 2 main issues I have with the...
  16. Grasthard

    Crushing

    if you process 5k stacks, you have around enough time to mine a new 5k stack (if rocks are nearby) when the first stack has finished extracting.
  17. Grasthard

    The Game isn't Ready [Poll]

    hopefuly a bit faster though :D is that game still existing?
  18. Grasthard

    The Game isn't Ready [Poll]

    well not excatly. as someone else said, releasing non-tested content straight into the live game is extremely dangerous fot the playerbase: bugs, dupes, exploits, balance issues. all while players are paying to pay the game. I do agree though about secrets and exploration etc amd the fact that...
  19. Grasthard

    The Game isn't Ready [Poll]

    I don't think that you will need to pay sub for the "persistent" release. would be a kick in the nether regions to the players, especially if there is gonna be a wipe in Jan, as postulated. my understanding was that the "persistent release" is a fancy world for a semi-open beta, which would...