Search results

  1. MolagAmur

    Use the Mastery System to Phase Out Trinkets:

    Yep, the real endgame should be guilds fighting each other with purpose instead of just for "fun". Zerg guilds just team up and end up getting bored because there is nobody to fight...and players feel they have to join the zergs to play the game because its such a zerg-friendly game. Its a lose...
  2. MolagAmur

    Pets Have Ruined the Game Completely

    I dont think really strong pets should exist regardless of how many points you invest, gold you spend, or time you invest. Combat pets have always been bad for the game. Nobody has EVER been in a fight against a pet, and thought afterwards "damn that was good fight" or "that was fun".
  3. MolagAmur

    Mage Mechanics are Fundamentally Bad

    "ping normalization" is the biggest meme and excuse for this game having some stupid shit
  4. MolagAmur

    Pets Have Ruined the Game Completely

    You have quite a few people who say MO2 combat is the most skillful combat of any game. I think its a dumpstefire and is a big reason I quit. Its worse than MO1. Its just plain bad. Cranking the DPI to spin to hide your swings, stretching your rez to gain an advantage, 360 degree blocking (yes...
  5. MolagAmur

    How much int needed to do decent heals?

    Yeah sounds like you're just basing it off the way it feels. Shorter characters are going to feel much faster.
  6. MolagAmur

    How much int needed to do decent heals?

    Yeah they kinda fucked hybrids with the changes to the INT curve. Like El Perro said, I'm sure you can make them viable again with proper trinkets and gear...but as far as just making the "old hybrid" builds with 50 INT and being good to go are gone. Its annoying because in MO1 people who were...
  7. MolagAmur

    Pets Have Ruined the Game Completely

    Lmao yeah I forgot about the bats. Those things were fucking busted. And yeah we all used pets to farm bosses. Idk how it is in MO2 right now with pets and bosses...but I remember in MO1 if there was ever a hard mob or boss you had to kill...you had two options which was use pets or use a MA.
  8. MolagAmur

    Pets Have Ruined the Game Completely

    Yeah, pets should have stayed as non-combat pets. Remember in MO1 when 1000HP molvas would chase you down hitting you for 30-40s and just murder you and there was NOTHING you could do about it? They finally nerfed it...then created a new problem with necro pets. DK's weakspotting players or...
  9. MolagAmur

    Pets Have Ruined the Game Completely

    Thats just kinda how it goes though. People who make Youtube videos about a build tend to get their names to become popular. You had people running around with "Arcane and Dark Archers" or whatever about 8 years ago though...just didn't have the trinkets back then and making build videos wasn't...
  10. MolagAmur

    The alavarins being able to run and heal so easily needs to be balanced better

    Speed is king in almost every game. Speed is only king though if a player can utilize it well. Usually those players are quite a bit above average and can handle the disadvantages that come with those classes. In the case of MO, Veela has many disadvantages in order to gain their speed. Its also...
  11. MolagAmur

    The alavarins being able to run and heal so easily needs to be balanced better

    I dont think you realize how massive 30% faster charge speed would be. I also dont see how that would help you catch Alavarins, which is what your initial complaint was about. You already have more health, do more damage, have more stamina, can use heavier weapons, better bows, have lifesteal...
  12. MolagAmur

    The alavarins being able to run and heal so easily needs to be balanced better

    These forums really need a dislike button...
  13. MolagAmur

    Answer the question; What is the number 1. reason the Mortal population is declining? A homework assignment for all Mortal enjoyers.

    We had that in MO1 of course. People loved the idea of free placement houses, because on paper in sounds like a really good idea. But as we all know, it just led to exploits and a junky ass looking map. Looking back, I much preferred static house placement. Having said that, they needed more...
  14. MolagAmur

    Answer the question; What is the number 1. reason the Mortal population is declining? A homework assignment for all Mortal enjoyers.

    Its not because the melee combat sucks. Its not because we need more features such as new magic, weapons, weapon abilities, etc. Its because it takes so damn long to do anything in the game. It's just simply not fun after awhile. When I get home from work, the last thing I want to do is log into...
  15. MolagAmur

    Just a Idea:) Like it?

    I actually didn't mind the one we had in MO1. I think what made it a little annoying after a while was how subtle it was. I don't hate the idea of losing some FOV when wearing plate helmets, but I'm not sure that by itself would be good for the game. It would be a start to making other helmets...
  16. MolagAmur

    The Case for a General Chat

    Mortal Online 2 in a nutshell.
  17. MolagAmur

    Pets Are Too Strong.

    Holy fuckin biased. Tamer main confirmed.
  18. MolagAmur

    Pets Are Too Strong.

    Most people will agree with you. But Henrik loves his tamers...and iirc was a tamer himself in UO. Pets became broken back in MO1 with the necromancy patch, and its been that way ever since. We've had tons of threads like these, but its falling on deaf ears my friend. At least they aren't as...
  19. MolagAmur

    Just resubbed and already regretting it...

    what a stupid fucking game lmao. Remember early MO1 when we could double-tap to break the pathing of pets and you never had to worry about this. Oh and it was usually just a single brownbear that a mage tamed. Combat was so enjoyable then. There are people who defend this though. I...
  20. MolagAmur

    Tactician Removal

    Lol you're right. I fixed it.