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  1. Nefnate

    Excerpts from Nef's Journal - a prolonged thread.

    Hello all, I am going to use this thread to collect all of the excerpts shared from my journal. This first post will serve as a pathway to each entry through the thread. I plan to update this regularly until my adventures in Nave come to an end. Cheers to anyone who finds the time in their day...
  2. Nefnate

    Morgrance Conduct

    Hello all, Morgrance is my guild (click me). At the time of posting this, it is small and tight-knit, but recruitment is opening up. As recruitment goes on and numbers expand, as other leaders know, it becomes harder to keep track of activity and conduct. I am posting this to be clear about...
  3. Nefnate

    A Wet-Eared Bandit gets Existential

    Hello all, I made a short video from an encounter I had. It is going to be part of a series of gameplay footage lightly edited for RP. There is PvP in this video but it is not a PvP montage (yes, I know, I am far from graceful). Without further ado, enjoy this excerpt from my journal. Watch...
  4. Nefnate

    Morgrance: a Bastion amid the Chaos.

    /\ ||*|| |||*||| |||*||| |||*||| ||| * ||| _________________________________________ //__________________________________________\\ ||===||===||===|| ||===||===||===|| WHO ARE WE? We are a collective of individuals seeking something stronger & secure. We hold honor & integrity above all else -...
  5. Nefnate

    Stamina Regeneration Suggestion

    There was a lot of discourse when Stamina Penalty for Armour Weight came about. I was of the mind that it was fine, but I also don't PvP a lot. I logged in tonight for a lazy PvE run of the Tindrem Sewers, and got served with some PvP. First, I was jumped, and it felt like I had no hope to...
  6. Nefnate

    Ancient Footage of a Secluded Sentient Species: Bufonids

    My curiosity was peaked when I heard mention of Bufonids, and had a brief exchange with @Najwalaylah and @Valoran about their existence. I decided to reinstall the old game, Mortal Online 1, and go take a look for myself. I was encouraged to document. Lo and Behold, I found a camp, and...
  7. Nefnate

    Combat Feedback: Animal AI

    Hello all, I have some general feedback on Animal AI, based on my own experience, and reading feedback of other users. IF animals are going to be Parry-able, AND, are intended to be something a strong fighter can deal with on foot: (Option A) Attack Direction from the AI needs to be easier...
  8. Nefnate

    Spiritism Feedback - My (painful) Experience

    Hello all, Most who have tried the current iteration of Spiritism agree it is lacking. Now that I have tried it on two characters in two locations, I'd like to chime in with hopes that it may be addressed before launch and new players discover it how it is. EDIT: I do want to acknowledge that...
  9. Nefnate

    Reworking Survival: Creating a Gameplay Loop

    Preface Reworking Survival Currently, it's 100 points of investment so you can swim well. I suggest we add a bench-less, basic crafting system, to Survival, as well as relocate some already existing skills there too, for balance. Swimming itself should be moved to Athletics, but make it a...
  10. Nefnate

    Lore Question: Reincarnation / Manifestation

    Hello. I understand well that we do not have all the lore and answers we would like. This post is me posing a question to those well versed in the existing lore, and who are experienced in educated guessing / speculation in the realm of MO - particularly I have @Tuhtram and @Najwalaylah in mind...
  11. Nefnate

    Title Suggestion Thread

    I really appreciate the variety of titles added this patch. However, a lot of them make no sense to me. Have 'Expert Hunter' for 100 Wolves, and a "Master Hunter' for 200 Bears..? Where is the continuity? The animal titles are not the only ones. I feel like with the sheer variety of fauna we...
  12. Nefnate

    Game Mechanic: Mobility in Jumping

    EDIT: This is not me trying to balance the Alvarin race in PvP, or anything of the like. This is me trying to say that I think the jump height in combat mode for 3 of the 4 races feels gross and clunky. I dont want to nerf Alvarin, or really comment on balance in that sense. I just feel I should...
  13. Nefnate

    Pet AI - Simple Additions for Immersion

    Can we please get more options for Pet AI? I know the system is a WiP, and I have also made robust posts in the past, but I would like to make a simple post to bring the concept up again. This is not meant to be a comprehensive list of additions to pet behavior. Stuff like: Setting a pet to...
  14. Nefnate

    Archery: STR vs DEX - A Mechanical Balance Suggestion

    Hello all, I cannot pretend I play a lot. I do not have a ton of context. However from my time playing, and from watching the masses give their own feedback, I think it is safe to say that in general people agree that bows are overkill at the moment. I have seen lots of threads about...
  15. Nefnate

    Make it so you need Lore to see Resource Name

    Hello all, I don't think it makes any sense that any old warrior with no training in loresknows exactly what rock or tree they are looking at. The same goes for wild plants. I suggest that such things only show up as "Gather Rock/Wood/Plant" unless you already have the lore, so that at the...
  16. Nefnate

    Mind Blast in PvE

    I feel like Mind Blast should be able to do damage to animals and Humanoids. From my basic testing, it does little to no damage to any NPC. Can we get some stats added to the AI of the NPC so that the spell can work, or, can you add a flat damage value to Mindblast for when it is used against...
  17. Nefnate

    Patch Notes 0.1.3.9 Discussion

    Added: Added tattoos to character creation. Added a tax when creating a listing on the broker. Added new debuff Burning. Added new debuff Bleeding. Added new debuff Poision. Added new debuff Open Wound. Added the Grave Keeper. Added the Troll. Added the Alchemist Bowman. Added White Bear...
  18. Nefnate

    Leashing Abuse Solutions

    Hello all! Something I have noticed, and am partially guilty of using, are the leashes on NPC like bandits. If you bite off more than you can chew, you can kite away and eventually they just run back to their primary location. While this is happening, they ignore any attacks you use (while...