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  1. Fargus

    Playble Ratmen race

    Ill be honest the pipe dream of having playable monster races have got me more hyped that anything on the road map so far except maybe fighting a massive dragon boss.
  2. Fargus

    Playble Ratmen race

    I will continue to hope for my Rp dreams of the Sator shaman hermit, Itzcoatl, in the misty depths of the jungle with no one to keep him company except his snapping turtle mount, Ayotli, to become a reality.
  3. Fargus

    Playble Ratmen race

    I am all for more playable races, it just adds more rp elements and more crunch to the game its a win for people of every interest.
  4. Fargus

    Gunpowder in MO2

    I have just recently discovered that nitre is a term used in the UK for saltpeter otherwise known as potassium nitrate. With nitre and sulfur being so ubiquitous in the world of nave for its use in some of the most common spells as well as alchemist being an important part of the world I am very...
  5. Fargus

    Spiritism Feedback - My (painful) Experience

    Better being sent to the end of the world than a spiritist and a footie catching you in an endless deathloop for however long they feel like doing it.
  6. Fargus

    The Archetype balance

    SV really just needs to revamp the whole skill system, it's what makes Mortal online unique as an mmo and really should be focus on as such a define feature. I also don't understand whys skills like reading, foot speed, jumping, are into the game other than just to be pointlessly anti QoL.
  7. Fargus

    Spiritism Feedback - My (painful) Experience

    In another thread they were talking about how traveling in ghost mode is a point that QoL could improve I honestly thinking adding the ability to banish or teleport ghost to specific towns would give spiritualist a great utility and way to make money that would be very unique.
  8. Fargus

    What does Hardcore mean?

    Sadly the criteria makes it seems like you could be explaining a random minecraft server just as easily as this convoluted game that we all seem to enjoy spending our time money and sanity on.
  9. Fargus

    What does Hardcore mean?

    Just as the title suggests, I just wanted to kind of see what people wanted out of this game marketed as a Hardcore Full loot Pvp game and really what the idea of hardcore even means to those who play. I was reading a thread about new task and a suggestion was made about putting in secret npcs...
  10. Fargus

    Spellcasting at Night.

    So in my our personal experience casting spells at night made it very difficult if not impossible to see anything passed the lighting effects. Can anyone tell me if this is working as intended and your not really suppose to see targets at night while charging spells or is this an unintended...
  11. Fargus

    The Mana while resting nerf was too extreme.

    I think you're confused friend same as piet. The topic was and is mana regeneration while resting and how heavy the armor you wear shouldn't affect that with regards to having meditation. Which it really shouldn't, if you are letting pure mages let alone fat mages in heavy armor (14kg+) sit down...
  12. Fargus

    Henrik, please hire someone else to work on magic schools

    So I get the frustration of janky play loop but if you are using just fulms to kill anything other than risers (which in of itself is an awful experience im perma negative rep because I refuse to farm rep because of how awful it feels on mage) you are very much doing it wrong on my dex mage I...
  13. Fargus

    Mage Mana Problems

    Oh I understand how the game works, I just am not happy with it. Every change that has been put in has brought us closer and closer to mounted online 2 all the changes have disincentivize foot builds and just encouraged mounted 0lay consistently. Stam regeneration problems well not for mounted...
  14. Fargus

    Mage Mana Problems

    Forgive me I don't remember the exact number but rough estimates but...On my fully kitted out bulging sheevra FM I have about 191 mana and Fulm/mental projectile use 30 mana per cast with a return of 80-105ish damage. Right now full rotation i can blast out 6 spells before needing to sit down...
  15. Fargus

    Stamina Regen in Combat Mode needs to be buffed

    This comment is insane to me, I feel bad about playing so you should feel bad too? But as to the changes to stamina regeneration for mages as it stands right now you can't wear any armor at all as a foot/dex mage because if you do relying on your faster speed and stamina regeneration gets you...
  16. Fargus

    Another Stress Test before release is needed

    A sentiment that I complete agree with this is no where near ready for a release. I am of the opinion at the very least you should have all of the aspects of MO1 you plan to keep implemented before you release a sequel.
  17. Fargus

    How to fix the zerg problem in the game. (Make game less zerg friendly and more skillbased)

    So I think one of the best and easiest ways to fight zerg mechanics is take away the criminal action toggle. Its crazy to me seeing arrows fly through blues and hit greys behind them. Not to mention it would make it so all these people who swing wildly will actually start hitting their allies...
  18. Fargus

    The Archetype balance

    I'm sure you have a build that works just fine for you without endurance but my point still stands about build tax since you took aggressive, defensive, anatomy, combat maneuvering, and sprinting in your versatile build. Because a vast majority of players have to take those skills, so they...
  19. Fargus

    I just tired of all the tedious time wasting in this game.

    This game needs years more development time not months, and the "in mo1 things were much worse", "its just a beta get over yourself," and "things will get better with more population," people need to wake up and learn what nuance is. Mo1 is a dead game so being better than a dead game is...
  20. Fargus

    The Archetype balance

    The point I'm trying to make is each character will take dozens if not hundreds of hours to fully flesh out let alone get to a baseline effectiveness, and there are a limited amount of points to spend to realize your build. I just don't see the point of making players waste points on primary...