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  1. Tashka

    Aku and Rolufes document of griefing, law system and faction pvp.

    I hope none of this passes SV's sanity chek. We need forced wardecs, and we need more lawless camps - one for each area. Or this.
  2. Tashka

    No rain clouds? How about some lag mist instead

    I wish they just added a slider for rain dencity. Adding some postprocessing effects and maybe clouds durin the rain would go a long way too. Maybe even droplets hitting the camera like in movies as an optional effect.
  3. Tashka

    Can we buff fit/lean/skinny etc?

    Come on, who ever rolls anything less than stout these days? I mean, i have a lean veela but i simply like meme builds and it gives me a speed advantage over other veelas, but again, it only makes at least some sense on a veela and none at all on any other clade. Being lean vs stout you loose...
  4. Tashka

    Mounted Maneuverability - Dexterity Bonus Beta Feedback Concern

    I may be wrong but don't lances have rather high str req which makes it tough for the alvarin?
  5. Tashka

    Mounted Maneuverability - Dexterity Bonus Beta Feedback Concern

    Well MC only works on a favorable ground and it's easy to avoid - much easier than say a good hammer that can hit hard af too. I don't see how MC can be a thing if it doesn't deal BIG DAMAGE, like highest damage in game.
  6. Tashka

    Mounted Maneuverability - Dexterity Bonus Beta Feedback Concern

    It's no the issue with alvarins having lots of maneurability, but rather that MC is so weak. I wouldn't mind if lancers could nearly one-shot people at full speed, this way we could all just say that "alvarin MA counters lancers" and be done with it.
  7. Tashka

    Why many people complain

    Dunno. It's ok when you get used to it. Needs fixing though of course, it scares a lot of new players.
  8. Tashka

    Seriously why no NA server?? Big mistake..

    Lets just move the server to east Siberia and be done with it. Closer to NA, closer to Australia, closer to me, freezing temperatures most of the year so SV can save some on cooling.
  9. Tashka

    Some "new player experience" suggestions

    Would actually be nice if you could select the starting town on a map of myrland, like it's done in UO. It's more intuitive and introduces the player to the big world ahead.
  10. Tashka

    Rep still doesn't go far enough.

    It depends on population density really. Beta was perfectly soloable, and i think it can still be with x5 players. Solo doesn't necessarily mean "can't talk to people ingame and make friends here". But as much as i agree with you that there should be a place for solo players, MO2 doesn't have...
  11. Tashka

    Rep still doesn't go far enough.

    That's one step to complete opt-out. And i don't trust SV enough to think they'll never take the last step if the population drops and people begin demanding opt-out system on forums. And i believe rules should be the same for everyone (a bit different for criminals but it's consequence for...
  12. Tashka

    Final thoughts on Mage before the Testing phase is over and it all counts

    A hybrid actually needs more skillpoints, no? You need both mellee and magery skills after all. A minimum of dagger and agressive stance are required. Full mages don't need those, so can pick a second school and something else. I'm more concerned about the time and resources needed to train...
  13. Tashka

    Rep still doesn't go far enough.

    I get what you're trying to say but it's not real life and it never worked so well in MMORPGs. People will just KOS everyone they see, naked or not, because they no longer need to think about whether or not it's worth the rep loss. So we get a completely free safezones where you can't kill...
  14. Tashka

    Final thoughts on Mage before the Testing phase is over and it all counts

    The dude was amazing and most people can't do that. And anyway with a better sword he'd probably beat they guy without any points in swords, doesn't mean it's or armor training or whatever is not necessary. I rerolled into dagger mage recently and had more luxury points left than i had being a...
  15. Tashka

    Final thoughts on Mage before the Testing phase is over and it all counts

    What? mental focus secondary, mana regen secondary, concentration secondary, magic schools itself secondary. Basically you need mental training, mental offense, vitalism, and whatever magic schools you need. For a mellee to be competitive you need a mellee skill, armor training, heavy armor...
  16. Tashka

    Rep still doesn't go far enough.

    That's the only positive i see. But with forced wardecs, i won't be banned too. Of course i'll turn crim actions off. Fighting near guards isn't the brightest of ideas anyway. Yet it happens all the time in real towns. Happened even more often before cameras, face recognition, DNA analisys etc...
  17. Tashka

    Rep still doesn't go far enough.

    I very much prefer Ultima Online system where you can actually have friendly conversation with someone in the wild and it's not immediately fight or flight whenever you see another player. I'm planning to ignore the whole reputation BS on release and i would much prefer stat loss but with a way...
  18. Tashka

    Rep still doesn't go far enough.

    - everyone local grey with no consequences for murder means wilderness is a deathmatch, much like albion black zones - make one mistake and you're locked out of town for good - no forced wardecs, we get artificial FvF that has no place in sandbox games like this one. I never had problems with...
  19. Tashka

    Rep still doesn't go far enough.

    A fair compromise: put guards (notmal ones, not elite or lictors) into graveyards but let detested into certain parts of major towns I'm sorry but this is actually worse than the current system.
  20. Tashka

    Rep still doesn't go far enough.

    It happens to any MMO that doesn't have enough money to pour DLCs with tons of new stuff to explore every 6 months. PvP has nothing to do with it. Anyway, Morin Khur now has guards AAAAALLLL over the long way to the graveyard. SV should just remove Fabernum as a spawn location option from...