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  1. E

    Add Assassin/Ninja skills. Rogue elements will attract more players.

    Booby traps, or traps in general for NPC and Players will add a lot of diversity. Dead falls, explosives, bear like traps, etc. They all could be seen with the naked eye, however no more than in real life. Some would kill on contact while many would trap( traps only last maybe a little while for...
  2. E

    Am I the only one noticing terrible balance in the upcoming weapon abilities?

    Swords and Spears virtually have very little going on for them in the coming update. Everything else seems way over powered. The amount of stun time on those maces looks horrendously over powered. With 8 second stun the fight is virtually over at that point. Spears only inflicts limp on...
  3. E

    Any RP guilds recruiting?

    I'm new to MO2. Played MO1, but didn't get far until they released the second. I'm about to finish 2 characters in Haven and want to know what my options are. Even just a community of RPers that don't have a guild would be good enough. Thanks.
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    This Game could go on forever like UO. Some feedback and suggestions.

    As many know, UO is still going on official and private servers. The game has low graphics but is still fun. With Unreal Engine MO2 could constantly upgrade the games graphics for maybe 20+ years and it would still be enjoyable. The problem with UO is it added a safe instance of the game called...
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    Game is great... stealth/dye/emote suggestions...

    I've played since early MO1 on and off. I've always liked everything that the game includes. I do however find myself wanting things like UO had... Stealth: a crouched moving ability with a timer like sitting has. Maybe with a silent weapon draw/ spell casting and a stationary prone...