Search results

  1. ElPerro

    Normalize reaction time

    The idea of the delay makes sense, it solves higher ping players insta hitting and swinging thru blocks, but they have gone too far with it. The goal IMO should be to put the high ping players swing speed on par with lower ping, not make them swing their weapons like mauls. If this is too fast...
  2. ElPerro

    Normalize reaction time

    That sounds good. And maybe reduce the delay a bit under 300 ping too, so at least aussies with stable ping can play. If they refuse to open regional servers then at least make the game playable with higher ping.
  3. ElPerro

    Normalize reaction time

    Only that you cant even play aggresive now, because you swing as slow as a maul. At least I do with 170-200 ping, which is not that high. They should honestly just remove this delay and start applying it to ppl with pings over 400+. Australians usually are in the 300s and we dont have many...
  4. ElPerro

    Crafting Suggestions

    Only if you can only sell 100 skilled lore items in the broker
  5. ElPerro

    Combat performance feedback, from the observer's perspective.

    Not for low ping vs low ping, this never happened in MO1. They must have screwed something up in MO2
  6. ElPerro

    Combat performance feedback, from the observer's perspective.

    Well of course wifi is gonna fuck with your connection, even if you live right on the server. Ive seen your video but I dont remember stuff like this happening in MO1, maybe they screwed up something when they messed with the prediction for MO2?
  7. ElPerro

    Combat performance feedback, from the observer's perspective.

    Idk I dont really remember euros complaining about other euros desync in MO1, maybe this is an issue solely from MO2?
  8. ElPerro

    Torches

    Yep and arrows as well. Also delete vendors for this stuff, since you could craft a low tier version pretty much from anywhere. The more we move towards a player run economy the better
  9. ElPerro

    Combat performance feedback, from the observer's perspective.

    Cmon dude, not related to latency? If that was true then EU players would have the same desync as AUS and Chinease players, etc. We would all be Dooferguys It might not be the same desync as a server side game, but saying latency has nothing to do is not true. They dont really have to rewrite...
  10. ElPerro

    Combat performance feedback, from the observer's perspective.

    They are making it way harder than it should be tho. In a low ping scenario MO combat can really be one of the best in any mmo and thats a huge feat coming from an indie studio, but they choose to go for a single server when unless they partner up with Elon and use Starlink, they will never get...
  11. ElPerro

    250 Hour Combat Feedback

    Yeah Im starting to think that as well. If Henrik really wanted his whole "one server" dream to work, he would put the server in a central location like the east coast, but he doesnt want to lose his competitive edge. Tbh the guy is already rich and this is just a hobby project for him, I doubt...
  12. ElPerro

    Combat performance feedback, from the observer's perspective.

    yeah but theres gonna be less players with those kind of ping differences if theres regional servers, thats the whole point. Of course if some random australian dude hops on an NA server hes still gonna desync, nobody is denying that.
  13. ElPerro

    Combat performance feedback, from the observer's perspective.

    They cant fix it in a single server game. Sadly the game is gonna get raped by reviews from salty NA kids getting hit from miles away, we will be back to MO1 numbers in no time. But at least the first few months should be fun
  14. ElPerro

    One character per account

    Well if they reworked ecumenical to have offensive spells that actually fit hitscan then that would be better. At the moment tho it seems like a bit generic school. Your example lightning would be fine as hitscan, probably something like flamestrike too. But any homing missile that is just an...
  15. ElPerro

    One character per account

    That is dissapointing, you guys are wasting a huge opportunity to improve magic gameplay with UE4, remember first impressions are everything and its probably gonna be years before you release another magic school that has modern gameplay sadly... Those games are also modern fpses, with bullets...
  16. ElPerro

    250 Hour Combat Feedback

    there was a small blocking delay in MO1 tho, I wouldnt be opposed to something like that, but fuck anything like mordhau. Still gotta wait till they remove 360 blocking and see how combat evolves
  17. ElPerro

    One character per account

    already gave suggestions to the devs directly, and all I got was excuses
  18. ElPerro

    One character per account

    Sadly it doesnt seem they want to implement any kind of projectile for ecumenical, they are already giving the excuse that "each magic school has different targetting" blah blah... sounds pretty lazy to me, they still gonna do a hitscan fireball that does a dumb animation like in WoW while...
  19. ElPerro

    One character per account

    Dunno if it should be an actual weapon since they are mages after all, but Im all for more of some kind of lower end spells that can use common cheap stuff as reagents, like spurt. But gotta be careful, you dont want to make naked mages more annoying than they were in MO1. Id say some mobs...
  20. ElPerro

    Melee Combat Guide(outdated)

    chambering is not in game lol, wtf u smoking xD