Search results

  1. ElPerro

    Reduce swing delay

    The current swing delay makes the game unplayable for anyone over 150+ ping. Thats a huge chunk of the gaming market, considering the game will only have 1 server this is a really bad decision. Now I get the idea is to prevent the dreaded insta swings from high ping players in MO1, and it has...
  2. ElPerro

    Patch 0.0.0.23 - Community Testing Feedback & Suggestions

    Nice suggestions, agreed on most of them. For number 2 Im not sure if the change was intended or its a bug, but something similar was in MO1, only not as op. They should rework this into a better feature IMO, right now it feels broken. Maybe have a small window at the end of the animation...
  3. ElPerro

    Off-hand torches

    Im pretty sure that never changed lol It was requested for years tho.
  4. ElPerro

    Off-hand torches

    I dont remember it being changed in MO1? It was always dual wield
  5. ElPerro

    Haven in MO2

    Yeah they should really limit the materials to the very basic. Maybe remove granum altogether and leave saburra only. Also why are there horned scales, molarium, ironbone, silk, etc.? Leave noobs with emalj, leather or keelled scales. No need for mid tier mats in Haven.
  6. ElPerro

    Off-hand torches

    I think I saw Henrik or Seb arguing in discord that it was intended to have a designated torch carrier
  7. ElPerro

    Haven in MO2

    there wont be any gold farmers in haven if each transport to tindrem costs 65 bucks man (cost of game plus 1 month sub)
  8. ElPerro

    Haven in MO2

    as long as they can only spawn in Haven once per account and cant go back, this really wont affect the economy much. The problem would be if you could keep rerolling characters and filling bank after bank of stuff then transporting it to myrland, THAT would be a disaster.
  9. ElPerro

    Haven in MO2

    Give them a reroll after leaving, ez. There really is no point in going back after being done with the tutorial, and we avoid vets exploiting and griefing in there.
  10. ElPerro

    Suggestion - Change blocking damage to stamina damage

    Yeah but stam damage in a duel is negligible, it will be pretty much like 360 blocking, but worse since you can just hold blocks for 0 damage too.
  11. ElPerro

    Haven in MO2

    If they can delete the character and spawn again in Haven, they probably will. If they have to make a new acc then I doubt it as the losses will outweigh the benefits. Why would a new player need to spawn multiple times in Haven tho?
  12. ElPerro

    Suggestion - Change blocking damage to stamina damage

    This just sounds like the return of 360 blocking to me, and a bigger advantage for low pingers
  13. ElPerro

    Haven in MO2

    Id say reduce that to one time. Then you need to buy another acc. You can transfer the blood ore and then process it on Myrland...?‍♂️
  14. ElPerro

    Suggestion - Change blocking damage to stamina damage

    Gotta disagree on this one. Going around blocks is one of the only way for high ping players to beat low pingers atm, like it was in MO1. Taking this away will just add to the parry whore meta. Not to mention, it will be really annoying in 1vX or group fights where you may not always get the...
  15. ElPerro

    Improving Magery for MO2

    Yeah its fine if they actually take some effort and redesign ecumenical to fit with hitscan only spells. Which they wont do lol. For new players Id suggested before, make a few more basic spells that use very cheap reagents (like spurt uses water) and make some mobs weak to those type of...
  16. ElPerro

    Concerning resource availability and productivity of Tindrem

    This is what Haven is for, not Tindrem. What you propose is just gonna end up with vets abusing those easy in town resources and probably grief any new player that tries to get them.
  17. ElPerro

    Dynamic mining node maximums

    I would prefer a dynamic spawn system like rust, with higher quality nodes spawning inside specific areas. Woud really encourage exploring around instead of camping the same spots. Nodes near npc towns should be low quality
  18. ElPerro

    Concerning resource availability and productivity of Tindrem

    So much this. Anything close and inside towns should be low quality like in beta. Dunno why they changed it. BTW OP there IS calx in tindrem, near the bandit spots.
  19. ElPerro

    Bring back longer extraction timers

    I hate to say it, but some sort of timer is needed or the economy will be flooded with metals. The best scenario would be something like Rust, you leave your stuff extracting and anyone can come take it. I honestly wouldnt like minigames for extracting, they sound way more tedious than afking...
  20. ElPerro

    Normalize reaction time

    They already added a delay and its server side. We are just discussing how to tweak that delay to normalize ping advantage, at least for swing speed and blocking.