Search results

  1. ThaBadMan

    My review of the combat / changes so far.

    Actually not, we want combat in a finished, smooth, polished, fun and balanced state that require skill and training. Combat to be done before persistent so SV can spend all their time finishing and creating content for the game for it to be successful. But we all know combat held MO alive...
  2. ThaBadMan

    My review of the combat / changes so far.

    Yet we are now out of combat alpha and playing alpha, with beta coming next patch I guess with planned persistent early new year unless they are wise enough to throw it back some months. We where closer to the perfect MO combat earlier in the combat alpha than now because of most of the changes...
  3. ThaBadMan

    [1440p] [Mortal Online 2] Fan art video

    Really nice work, keep it up!
  4. ThaBadMan

    Mouse not moving correctly.

    My thoughts aswell.
  5. ThaBadMan

    STAM

    This is so true, just blocking will drain your stamina insanely fast, especially if your outnumbered. Its always stam that kills you.
  6. ThaBadMan

    My review of the combat / changes so far.

    Yes that was and is shit, but thats why we got ping normalization. But that play there is the low ping advantage, they can parry anything a higher ping user throws at them no matter how fast. The lower charge speed is also a failed attempt at curbing the massive advantage of low ping but it...
  7. ThaBadMan

    Is anyone recruiting to their super elite guild

    Then it depends on the effect of said head hunting I guess. But I must say from experience collecting heads along with their then not needed belongings is a good way to build tax money free from actual taxes on collecting it. In ancient times many a crafter furthered their businesses through...
  8. ThaBadMan

    STAM

    Agreed, some improvements might also come after final optimization but I would rather get into a good feel in combat before persistent release. It will draw so many more if the combat is smooth, easy enough for new comers and hard enough so that competitive players stick around. Should always...
  9. ThaBadMan

    STAM

    A piece by piece increase in speed all around and a slight decrease in timers and arcs until it feels good is definately in order now after we got the ping normalization.
  10. ThaBadMan

    The two-handed sword became a one-handed animation bug

    Isnt that the bow animation ?
  11. ThaBadMan

    STAM

    Was weird first fight with starter armor having weight until I realized why.
  12. ThaBadMan

    Your Favorite Songs

  13. ThaBadMan

    The bug the character

    Imo its a new name for a old problem, for us players it serves the same function as a nodeline even though Henrik have stated stream levels wont feel anything near MO nodelines. I beg to differ, its the same long freeze that if your fighting someone thats 3 or so free hits where your unable to...
  14. ThaBadMan

    Fleeing creatures!

    2-3g a kill. Normally had the entire CC spawns at my disposal until TOP came around to farm, also had a free access to CC resources so long TOP members where not farming on a unknown toon until they learned who I was. At that time very few where farming wisents due to the poor output if more...
  15. ThaBadMan

    The bug the character

    True, since last patch Ive noticed players standing still having this "idle" stance. But seeing as the character in the video disappears, hes either logging off or crashing and this is a known long time bug to verify a crash. That and the fact that you cant push crashed players.
  16. ThaBadMan

    Bank slots

    Imo only good for furthering my above suggestion. Why not have a gold sink to increase further bank space but that is imo not how we should get my imo minimum in the above post.
  17. ThaBadMan

    Fleeing creatures!

    Dont get me wrong, I also want what I call dynamic PvE, where every mob/animal act like they would do. So simply put I want a realistic wildlife simulator in MO, but I dont want that if it comes in a poor state where its choppy and acts like its lost its brain. The way fleeing animals worked in...
  18. ThaBadMan

    The bug the character

    Either crashed or logged off. Heard there was a bug with logins like this so might also be on logoff.
  19. ThaBadMan

    Bank slots

    With the change from 4 to 1 character we should get an equal increase in bank space so imo atleast 200 slots and 400 space. Could keep the 50 with 4 or more tabs to not make the window larger, all added would be 4 or more tabs on the top. Bags are coming im sure sooner or later. My prefered...
  20. ThaBadMan

    My review of the combat / changes so far.

    Imo theres a few small things to change to boost combat immensely. Reduce block arcs so that you have to look at the incoming swing to parry, alittle to the side and around your back and its a blocked hit. Reduce parry time with 1s timer or else its a blocked hit. Equipment hits to reduce the...