And now when the MC system is broken too, all you need to do is to stop PvPing. Easy, don't PvP in a PvP game and you won't get murdercounts. If you do, it's your fault that the infinitely broken system designed by GPT-3 punishes you for it.
There weren't many of them to begin with, especially those not made by an indie studio on extremely limited budget. They also gravitate towards "make your own fun" gameplay and most people can't have fun unless the game handhold them to a location where the fun is.
The first pic is actually nice. The second would look even worse if your suggestion is implemented, because the texture is terrible to begin with.
On a sidenote, from realism perspective, it doesn't make sense that we can make plate armour out of bone and turtle shells unless there's some...
Just jumping in to say that i like the reserve system. It's a much better implementation of hunger than i've probably ever seen.
But yeah it doesn't solve the respawn problem.
We've been whining througout the beta about the insane imbalance of resource distribution in this game. Guess what they did. That's right, they added tagmatons to Meduli. And then we wonder why do people pile up in one or two towns making the server lag.
I believe Henrik just hates everything...
Wasn't happening before the change. Don't remember a single complaint during the beta. I was actually surpried by how few people actually PK in MO2, i was expecting an actual deathmatch, but it's nothing like that.
And this change only promotes murder.
There's a perfectly good reason for that. It allows people to be bandits, to fight bandits, to build empires, or simply punish someone for calling their mother a whore. Take that away and the game devolves into themepark.
Like going out of the city walls without weapons and/or friends to back you up, living in a crowded city known for it's toxicity, or buying a full loot open world pvp game when you aren't into that kind of games?
Yeah, you could say so.