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  1. Avenoma

    Player Made Maps

    I feel like a quick start to this would be beacons. Perhaps a spell learned or ones own house, but a spot that can be seen on a completely blank map. As we move, we can see our movement relative to our beacon.
  2. Avenoma

    WTS Ore Piles and Salvia-Meduli

    5 Tephra stacks - 15g a piece 4 Suburra stacks - 7g a piece 3 Calx stacks - 10g a piece 1000 Salvia - 40g
  3. Avenoma

    Portable Extractors

    Having or not having these will greatly determine where I put my house. Yea, theres more to considered than I imagined. Seems going with the furniture system for now would be best. I'd definitely be satisficed with it being only attached to housing for the moment and being a bought schematic...
  4. Avenoma

    Portable Extractors

    Whats the ETA on portable extractors?
  5. Avenoma

    Bonuses For Attributes

    As you changed the way the books are now readable based on bonuses to skills, I'd suggest we get the +1 for hitting the deci-mark for attributes with bonuses. This seems a little OP, but the +Attribute clades probably wont be the only means of upping attributes in the future, correct? Change...
  6. Avenoma

    Beta Patch Notes 0.1.10.5 Discussion

    Aye!!! Please add a different damage type for "weak" spots. We are already getting poisons for daggers so I dont mind loosing weak shot for daggers. -with a dagger- is it possible to have damage (if its in the back) do +20% of weapon damage that ignores armor. -with a 1h sword- diminishing...
  7. Avenoma

    Increase Mining Yield to Counter Durability

    Theres ways to make better tools than the vendors.
  8. Avenoma

    Map Feedback. The dungens are distributed unfairly. The way is too long from some cities. We need more strategic located Dungens

    I thought the large cave in Toxai was just that. I fell in through a blatant opening in rocks above the cave. It was an excellent experience. I only mention this, because I feel they are going in that direction. The balance they are achieving is okay to me. I dont worry about the player base not...
  9. Avenoma

    Feedback for Feedback Sake

    I had to quit playing bc of burnout do to; searching for rare pickables. I'm enjoying every moment I jump on, theres just not enough pickables to keep me from falling asleep while searching. Not that the game is boring, I work odd hours and it makes me sleepy. Thats all the feedback, now for...
  10. Avenoma

    Archery: STR vs DEX - A Mechanical Balance Suggestion

    lol, just lol. ive been pulling bows since I was 5. I developed some freakishly strong tendons. by the time yur an adult, you are working more than tendons and it just seems like muscle. sorry, yur just off base here, but the dex thing I get. Something has to represent coordination along with...
  11. Avenoma

    Archery: STR vs DEX - A Mechanical Balance Suggestion

    Something has to represent tendon strength besides the STR stat. STRENTH is more representative of muscle, where DEXERITY is more representative of Tendon STRENGTH because its takes exercises that promote Agility to work Tendons. Sorry, theres a reason why EVERY other MMO used Dex/Coordination...
  12. Avenoma

    Archery: STR vs DEX - A Mechanical Balance Suggestion

    Completely agree and I wish there was time to address this, however a total rework seems too late. The compromise Im looking for; past 20kg or so of armor weight, introduce a left to right sway to aiming. This will give higher Dex characters a round about buff.
  13. Avenoma

    Realistic attributes leads to balancing/compromises

    naw, they are the top archers, not just strong archers. sounds like you may need to roll one of them to get what you want.
  14. Avenoma

    Realistic attributes leads to balancing/compromises

    but, we arent really horse peoples, we're um, jungle peoples. besides, whats wrong with 110 bows for Alvarins? They already make strong mounted archers, plus our small size will allow us to ride small mounts that are hard to hit.
  15. Avenoma

    Realistic attributes leads to balancing/compromises

    Dex = better aiming skills and should account for higher damage numbers (better aim = hitting vital areas easier). However, you unknowingly sealed your own argument. High Strength characters already use high Dexterity and increasing the contribution from Dexterity would only make them stronger...
  16. Avenoma

    Alchemy for the People

    thank you very much. i got a very good verification that i am on the correct path with alchemy even learned I am unfamiliar with a few things.
  17. Avenoma

    Alvarin Clade gifts need buff

    I 100% agree, I'd drop all the speed related glades and buff Warcry.
  18. Avenoma

    Dex should affect Mounteds

    All who voted yes, need to wait for those BIO USB Hookups from Avatar before Dex commands a strong horse.
  19. Avenoma

    Hardware for the game initial impressions

    Im not familiar with Ryzen but it sounds like you are comparable to my mid range pc. If you know about (GTX970/Ancient I-5) conversions to nvidia/intel then please let me know and I can help you further. But you should upgrade, because you should be getting more FPS than that. By 30 to 40 FPS...
  20. Avenoma

    Dex should affect Mounteds

    I disagree. I personally am terrified of horses. Ive never ridden nor would I, with or without a saddle. Im pretty small, body wise, strong and dexterous. Now, ive been face to face with farm horses, well, face to top of thier legs maybe, anyway, people ive seen ride and manuvour well, seem to...