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  1. barcode

    itemization

    presumably the broker would receive heavy use as the main means for trade, and should have some fees involved that serve as a sink right now buy orders have no fee but certainly there should be some cost involved there as well -barcode
  2. barcode

    itemization

    I had suggested this previously but please drastically change the itemization from MO1 remove all the vendors and replace anything that you'd currently find only on a vendor with some way to get or craft the same product in-game (arrows, bandaids, etc). maybe some exceptions from this like...
  3. barcode

    Crafting Suggestions anyone?

    i dont think the swordsman would be able to evaluate a sword from examination at the same level as the master crafter. Sure they may know some things but would they know the grain structure or see inclusions/cold welds that the crafter would have an eye for? probably not. the sliders were done...
  4. barcode

    Upcoming Q&A With Henrik

    i have doubts about the guard system that henrik outlined. a guard equivalent to a player simply isnt possible. players will always be more creative and find a way to kill the guards with little to no danger to themselves, and simply drain all the resources allocated for those guards in no time...
  5. barcode

    3nd Tier ingredient for cooking

    part of the problem was henrik's design decision to make it so the average idiot could get by on just eating raw pig and a handful of oats. he specifically made it so the cooking system wouldnt be a stumbling block or any kind of real impediment to players who have little to no interest in the...
  6. barcode

    Neftan's "Aesthetic Combat Stances" Suggestion

    rather than have all that animation work go to something with no tangible effect in game, why not have aggressive stance/defensive stance be toggleable and show up visually for the character -barcode
  7. barcode

    Crime System Suggestion

    from what henrik's said, crimes and flagging will be revamped and I assume will become a regional statistic. in other words, if you're considered a murderer in bakti you might not be a criminal at all in fabernum. for that reason alone its good enough to not have any (or perhaps a very slow)...
  8. barcode

    WCCFTech interview discussion

    seb mentioned some interview with henrik here: https://mortalonline2.com/forums/threads/wccftech-com-interview-with-henrik.109/ it may be a bit old but i guess i missed it at the time. I didnt see any threads discussing this so i started this one. if i missed the discussion thread maybe a mod...
  9. barcode

    Mounted

    IMO the MC part of this is discussion can be ok. high damage, mobility, i get it. an honest question tho, how do you feel mounts should be balanced? should it be possible for the highest hp mount to also be the fastest with no downsides? (kind of a trick question, since if you say yes to this...
  10. barcode

    3nd Tier ingredient for cooking

    as stated in the original posts, the real issue is that SV themselves dont really understand the design decisions made by mats and his original vision for the cooking system. I fear that without said knowledge, they will repeat the mistakes they've made in adding unbalanced mats and failing to...
  11. barcode

    3nd Tier ingredient for cooking

    i think perhaps you misunderstand how logic works -barcode
  12. barcode

    Mounted

    i think thats reallly the point that rhodri is missing -barcode
  13. barcode

    3nd Tier ingredient for cooking

    nice misrepresentation. as I originally stated, very few people know the cooking system very well, and here you think i said if someone spent time not just reading the existing posts about cooking but also some time experimenting with the system that they cant be good. i dunno what kind of...
  14. barcode

    rework item/material lifecycle (drop/repair/salvage)

    even in your examples, you need a tool or other resource to destroy your items, and even then it would take some amount of time to do, not something you can do on-the-fly like dropping the item instead. some argument could be made for reagents and other small items but you'd have to agree its...
  15. barcode

    rework item/material lifecycle (drop/repair/salvage)

    item deletion could happen at specified appliances, like the furnace. it should not be the 'normal' way to remove an item from your inventory -barcode
  16. barcode

    broker system

    the broker system should be split into two: a materials market and an items market materials market for all things that are identical and stack like ores or wood, animal materials, etc all the raw ingredients in MO, they would be considered for the materials market where it should work more or...
  17. barcode

    rework item/material lifecycle (drop/repair/salvage)

    it was a constant problem in MO that items could not be reworked. sure you loot a decent sword but maybe you've got axe skill so its of no use to you. some way to recover the raw materials in the item so it could be reforged into something you'd use would make all items valuable. it could be at...
  18. barcode

    Discussion on MO2 skill pool separation (trade/combat)

    if there is a functional broker system, i'd expect most combat toons to be able to farm out some materials/carcass/other pve mats, sell it at the broker, and then buy the gear they want, also from the broker. SV's idea of a broker was pretty godawful, and will need a total revamp for this kind...
  19. barcode

    Neftan's "Magic Stance - Base PvE as Mage" Suggestion

    sounds like something better suited to just be a spell rather than a skill, like a physical damage 'spurt' i get that solo pve as a mage is pretty garbage. they're pretty incredible support and necessary for group content tho, which has been their role, and theres nothing preventing them from...
  20. barcode

    What PVE and NPC do you want?

    springboks used to be skittish back in the day, but it made it so nobody could kill them since they just ran off. having this happen sounds like an interesting game mechanic but it just didnt work in practice. sv used to talk about pve with a kind of 'bravery' stat, where if a single creature...