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  1. barcode

    Combat performance feedback, from the observer's perspective.

    backpedelling only makes it obvious becuase you are actively watching the range difference as well as moving in a straight line. its the moving in a straight line that gives the greatest distance between you and the enemy so if you could give a rear view camera yet sprint away at full speed, the...
  2. barcode

    Cow and chicken:)

  3. barcode

    Combat performance feedback, from the observer's perspective.

    ok so consider this its 100ms to send packets to the server, and 100ms to the other guy, just for round numbers if you start moving, the other guy cant possibly know you've started moving until 200ms have passed if the other guy doesnt move until he sees you move, he wont start moving on your...
  4. barcode

    Combat performance feedback, from the observer's perspective.

    hate to break it to ya, but theres no getting around this without *requiring* an extremely low ping to the server. Any ping times will increase that distance you can seemingly get hit from, and backpedelling is probably the worst case scenario for it (technically just running in a straight...
  5. barcode

    Combat performance feedback, from the observer's perspective.

    melee is a completely different beast than hitscan or even projectile based combat. due to ping time, the positions of two moving characters will always be different on either of the characters screens as well as what the server sees. on your client, you always see the 'ghost' of where the other...
  6. barcode

    One character per account

    i'm sure i'm not the only one who enjoys multiple playstyles and being restricted to a single character can be rather ... limiting. if i make a caster and decide i'd like to try out a melee toon for a while, its a large time investment to reskill/restat everything over to be a respectible...
  7. barcode

    One character per account

    as per henrik, MO2 will be only one character per account. while this may some some issues with constant relogs to move materials around and craft stuff, it causes other problems as there is then no way to have a vastly different character available to play. If you've skilled your character up...
  8. barcode

    Suggestion - Tweak to the current ping based swing delay system

    if thats the case, then a ping based delay could also be added as a wait time after the swing completes before the next swing can begin. point being, being able to have the swing release immediately would feel infinitely better than the current delayed release we have now. i *really* think some...
  9. barcode

    Suggestion - Tweak to the current ping based swing delay system

    the added delay to releasing swings just feels bad. when you hit block, you block more or less instantly (on the client screen) and feels very responsive. i understand theres some ping time to send that to the server before its truly 'active' but .. thats the reality of it. if you hit block and...
  10. barcode

    Suggestion - Tweak to the current ping based swing delay system

    did i do my math right then? the delay gives the other guy more time in proportion to your ping time, so low ping guys get an even wider gap vs high ping people? -barcode
  11. barcode

    Suggestion - Tweak to the current ping based swing delay system

    i guess my question is more how is the hit calculated, and at what point do blocks count? im assuming the hit is calculated from the swinging client, perhaps the block is calculated from the swinging client based on what it thinks the other guy's blocking state is? maybe its calculated on the...
  12. barcode

    Suggestion - Tweak to the current ping based swing delay system

    maybe im late to the party but why is there any delay in the swing at all? it feels a bit sluggish in game to release the swing and have some delay before you actually do the swing. why not simply release the swing immediately on the client. the server would have to do some checks to verify...
  13. barcode

    Gear Guide Compendium

    this is quite interesting, thank you for this its odd the swords have such a high strength requirement since intuition tells me an axe or blunt weapon (where the mass is all at the end of a longer handle) would take much more strength to swing. similar oddness in the 2h swords taking more str...
  14. barcode

    Make night brighter

    snow goggles are there to prevent snow blindness, i imagine for light sensitive types, something similar could be possible. maybe it would narrow their field of vision during the day but things would remain visible -barcode
  15. barcode

    Skills list

    zoology skills being in the crafting tree is an issue, no? i mean they are needed for taming (which i didnt see this skill? or maybe i just missed it) and butchery but also combat skills like beast mastery. unless the zoology skills will be split for the combat/training part and the...
  16. barcode

    Alpha Patch Notes 0.0.0.9 Discussion

    also from the video i seen it looked like the 'gifts' got more generic as they went out from the center. stuff in the 3rd ring was all very generic 'increase' of the various attributes. also the cost didnt seem to increase when moving up rings, so if you get 20 points you can get more than half...
  17. barcode

    Alpha Patch Notes 0.0.0.9 Discussion

    i hope this is something we can learn from MO1, making the nights super dark just forces people to up their gamma settings. IMO it was incredibly annoying to have to do so, i really hope this trend doesnt continue for MO2. reducing the render distance instead is an interesting idea but the...
  18. barcode

    Sliders alternative on weapons and armor

    the sliders are just unintuitive and bad. i can understand not wanting the actual internal number values to show, but what if the numbers from the existing sliders were shown instead? if i remember right, sliders are 200 pixels long and the arrows move in 2px increments, giving values of 0-100...
  19. barcode

    itemization

    i would counter that this is an MMO, its kinda intended to be played in a group, but I can also understand the frustration of not having the 'x crafting guy' around so being unable to get something done. i'm not saying to get rid of the broker. the broker can, and should, be a major part of...
  20. barcode

    itemization

    i have not played LIF, so im not sure the comparison you're making. perhaps you can elaborate a bit? i cant imagine that having everything be craftable is the issue, in practicality, it means you dont have to be tied to a town and can live in the wilderness. win? so it must be about coin...