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  1. barcode

    Dynamic mining node maximums

    i believe henrik mentioned the old node system is gone, mining/woodcutting will happen at actual rocks/trees and they go away once mined out (respawn time unknown). -barcode
  2. barcode

    Amaruuk nuur

    no visit to the lake is complete without visiting the checkered lands above it -barcode
  3. barcode

    Normalize reaction time

    i really hope a lot of these kinds of things are detectable server side. swing speed should be checked by the server so if the backswing on your maul should take 3 seconds, if they swing within 1 second then the server knows something's up. damage should be calculated server side, as well as...
  4. barcode

    Normalize reaction time

    ashes of creation is the new 'wow killer' mmo thats coming... i read they have both tab-target as well as 'action' based attacks... maybe worth a look at how they're handling lag situations and how to balance offense/defense for people with different ping times. or maybe they avoid it completely...
  5. barcode

    Worldbuilding feedback: Area between colored forest and sausage lake.

    i dont know that we should expect all the same landmarks to exist but certainly there should be some landmarks to go by and help navigation on the plains -barcode
  6. barcode

    Concerning resource availability and productivity of Tindrem

    back at the start of MO, all the materials you could mine within the towns were 'low quality' and were useless to mine. i dont know when or why they changed it but SV did make them 'normal' nodes at some point. i'm all for going back to the previous way of having nodes in towns and immediately...
  7. barcode

    Add Skill Loss Over Time

    no skill loss may be included as a punishment of some kind for 'red' activity in addition to stat loss, but a passive amount of skill loss is simply unacceptable. i dont think anyone wants to be on that treadmill -barcode
  8. barcode

    Crafting Suggestions

    i find this hard to believe. I was mostly self-sufficient and rarely had use for the broker so maybe i didnt see all the goings on but ... why would anyone buy trash from the broker (aside from clueless newbies that dont know any better)? i guess maybe if you're in a bad spot with no gear and...
  9. barcode

    Crafting Suggestions

    a big part of the problem is the lack of any decent market tools. the broker in mo1 was a joke. allow people to sort by defense/offense values, whatever bars show in the broker and the bad gear is known for what it is pretty quickly. if there was no way to be self-sufficient and most people had...
  10. barcode

    Normalize reaction time

    what you term 'peeker's advantage' is not a function of a high ping. its just a fact of latency. if its 150ms from you to the server and anotehr 150ms from the server to the other guy, then the other guy is seeing a ghost of where you were 300ms ago. in your case you assume the other guy is...
  11. barcode

    Normalize reaction time

    interesting.... but it fails to achieve much and at an enormous cost for anyone not right on top of the server. as for 1, distance checks should be run by the server when the hit is registered to prevent people with high pings hitting others from miles away. i realize there needs to be some...
  12. barcode

    Crafting Suggestions

    minigames seem like a good idea until someone makes a macro to perfect them every time I wouldnt mind a limited amount of 'mastery' points that can be put into specific crafts that may make yours 'better' than others without the mastery, but it shouldnt make them game-breakingly better where...
  13. barcode

    Normalize reaction time

    you're correct on this and it was mentioned in the OP. anyone with a ping under the normalization time would suffer some amount of increased minimum charge time. The hope is that the extra charge damage that you gain from having to charge up longer will make up for the time difference. Also...
  14. barcode

    Normalize reaction time

    the delay would be calculated and added on the client. Checks would need to happen on the server to make sure theres no shenanigans by the client, but I assume doing the check will be simpler to implement than adding in the delay on the server (tho i may be wrong, maybe they have some kinda...
  15. barcode

    Normalize reaction time

    Right now those with high pings have less time to react to any given attack vs those with low pings. This idea would be to implement a change to normalize ping to a given threshhold so everyone has equal time to react. first set a duration to normalize to, in this example lets say a ping of...
  16. barcode

    Patch 0.0.0.18 - Community Testing Feedback & Suggestions

    maybe @Henrik Nyström doesnt know how commonly this double graphic happens in duels? i mean with a 20 ping maybe not so often but bump it to 150 ping and it happens constantly. -barcode
  17. barcode

    Patch 0.0.0.18 - Community Testing Feedback & Suggestions

    hit detection is done on the client, while block detection is done by the server. so in this instance: you hit the other guy (client detected a hit) so it shows on your screen you hit drac, so you send that info to the server (HIT!) at the same time, drac entered a block state which got...
  18. barcode

    Suggestion - Add true ultrawide support

    i think henrik's mentioned FOV in the past and that they didnt want anyone to have an advantage in how much peripheral vision they get, which would make sense for why they use the horizontal fov rather than vertical. that being said, i'm not sure what happens if they try and keep the same...
  19. barcode

    Any changes to crafting/resource system?

    armor takes up so much inventory space as 10 pieces. the customization options were incredible but there are only 5 hit boxes on players so having only 5 armor pieces makes a lot more sense. I would still like to have armor be craftable to an 'armor set' that takes up only one inventory slot...
  20. barcode

    Release plan of (first) dungeon

    think henrik did mention the first dungeon would be fab tower tho according to the roadmap it will be in before any creatures so i guess it will just be something interesting to look at. I really hope they get dungeon design right with the navmesh and claustraphobic settings, ensuring enemies...