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  1. barcode

    Give Guilds a "Gate Guardian" giant monster npc? That actives when "Offline raids happen" or when Main Gate is under attack.

    npcs should not be involved in the defense. i'm for a total revamp of the sieging system so it doesnt require any npc assistance. perhaps there could be automated things that an 'npc' could be operating during a siege like a boiling oil pot or some other trap mechanic, but they should not be...
  2. barcode

    Community Monthly Voting for Material Prices at Auction House? PERFECT IDEA!

    perhaps you misunderstand.... i mean for normal market forces to dictate the price, vote with your golds not with some other system. it would be very nice if sv implemented a commodities market for all the commodity materials, that would be a very welcome change. -barcode
  3. barcode

    Give Guilds a "Gate Guardian" giant monster npc? That actives when "Offline raids happen" or when Main Gate is under attack.

    agreed, player structures should be defended by players there should be some mechanic to prevent ninja-sieging tho, but thats a completely different topic -barcode
  4. barcode

    Community Monthly Voting for Material Prices at Auction House? PERFECT IDEA!

    why not just vote on price as we always have, as the market dictates. if you think its a reasonable price, you buy, if you dont, you dont buy. sure there may be some 'monopolies' that form but theres generally a pvp solution to that problem. -barcode
  5. barcode

    Mounted

    the summary may be exaggerated but the point is still there, you want it both ways. reality when it suits you and other game mechanics when it doesnt. i dont think anyone is suggesting that being mounted shouldnt have an advantage. there needs to be balance, however, and you just stick your...
  6. barcode

    Reduce swing delay

    just move the release delay to the charge instead, so the release can be instant. having the release delay as it is now makes combat feel extremely sluggish. releasing your attack only to watch as people move out of position and you end up missing just feels bad. SV argues that you should...
  7. barcode

    Haven in MO2

    theres no knowing what the rate will be for rmt golds but certainly a bank full of gold will be worth more than $65 usd plus dont other countries get the game for less (some kind of value-adjusted amount for different average incomes)? plus doesnt the initial cost of the game include 1 month...
  8. barcode

    Haven in MO2

    status quo is no reason to not change something for the better. most vets had stopped playing mo by the time haven got implemented and thus had little input on the matter. mo1's economy was jacked from day one. any number of exploits have messed it up even more over time, and then years of sv...
  9. barcode

    Haven in MO2

    a noob and his gear are soon parted. if noobs are only going to play so long as they have gearsets in the bank then they're going to stop playing very quickly if they got a full bank or not. the important part new players will learn in haven is how to regear, how to craft gear or get coin to...
  10. barcode

    Haven in MO2

    i've no problem if people want to stay on haven, or if they want to go on to myrland (as i would expect most would). i have a problem with people farming mats in safe zones and bringing them to myrland. i think this is not unreasonable but there are things you can learn by living it out in the...
  11. barcode

    Materials Change Suggestion

    is it ... sarcasm? mining sure mines the item then process raw ore to blood ore then extract again for pig iron then refine it to grain steel and again to steel then again to tungsteel then once more for ogh (not to mention the secondaries needed along the way) butchery its just butcher...
  12. barcode

    Haven in MO2

    i really dont get it. the potential for abuse is there, why not see it for what it is? if MO1 has shown us anything its that if abuse *can* happen, it *will* happen. regardless of if anyone is actually doing it or not, the accusations will be thrown around when people are seen with what some...
  13. barcode

    Haven in MO2

    imo haven should be a proper tutorial area with some free to explore territory connected to it. players should be able to return to the tutorial area at any time via a 'tutorial' button from the login menu, so people who skipped the tutorial at the start and didnt know how to play, or if you...
  14. barcode

    Poison Arrows, Multi Shot and other Archery skills? To Buff Archery as a more viable combat option for MO2

    currently theres no concept of bleed damage. i'm not really against it as a concept so long as theres ways to stop/mitigate the bleed. use a bandage maybe it removes the bleed effect or something, maybe it needs an alchemy mat like staunching powder, maybe a spell could remove it as well. bleed...
  15. barcode

    Improving Magery for MO2

    i share this fear in that i expect the majority of systems to be simply copy/pasted over without any real consideration to the existing downsides and how they can be improved or in some cases like thievery, should simply be completely redone. -barcode
  16. barcode

    Poison Arrows, Multi Shot and other Archery skills? To Buff Archery as a more viable combat option for MO2

    bowery could have definitely used some love in mo1. i expected there to be a 'sweet spot' in the belly/back ratio of a bow that would give better results but it was just a linear transition. this results in just having the best compressive strength belly and best tensile strength back used for...
  17. barcode

    Add Dungeons And Materials up to "Mid Tier" for Tindrem in MO2

    as others have mentioned, the time for learning the game is when you are on haven and can do so without being instantly annihilated the second you step outside the safe zones. once you learn the basics there, you should be able to start at any city in myrland and should not be funnelled into a...
  18. barcode

    Improving Magery for MO2

    ecumenical has always been a support role and not a main damage role. in an MMO where groups are always available and encouraged, it can be a very exciting role to play, especially in pvp. the problem is, as well you mention, its not really possible to do much solo thru ecumenical alone, so if...
  19. barcode

    Not so disposable mounts

    this is true, having a lot of parked horses in town can be a bad thing. i've seen other games where they allow for players to avoid collision with other players (and mounts in this case) in town while entering a mode that makes them move slowly and be vulnerable to attack. maybe that could be an...
  20. barcode

    Not so disposable mounts

    most horses are quite fragile. if you dismount or get knocked off your horse (or just sit around a while in town) theres a good chance your horse will be targeted and killed with little time for you to react and little ability to realistically defend the horse. if you dont have mounted combat...