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  1. barcode

    Suggestion: ingame gamma slider or real darkness

    just have a toggle for 'relistic' night which is dark and unplayable and for a non 'realistic' night that simply turns a shade of blue or whatever so the rest of us can just play without having to mess with graphics card settings or do something unique and interesting to allow for a way for...
  2. barcode

    Dual wield

    as requested by seb, some discussion on dual wielding and how it can work in MO2 since it was garbage in MO1 in most games (and D&D even as well) dual wield offers more total damage at a cost of a greater miss chance. MO doesnt really have the concept of a miss chance; if you miss or not is...
  3. barcode

    0.0.0.35 Patch Suggestions by Phen

    the extra time would have to be based on ping, giving a static amount more time would be silly as it would allow low pingers to block after they see they got hit. -barcode
  4. barcode

    0.0.0.35 Patch Suggestions by Phen

    i agree, ping makes a *huge* difference in melee based combat (as oppposed to your typical fps shooter). I've been against the whole release delay from the start as it both really hurts players with a higher ping and makes combat feel unresponsive and bad. it would be interesting if blocking...
  5. barcode

    Idea for woodcutting and gathering

    almost certain i've never traded with you. unless maybe you're a secret frenchie, but pretty sure thats not the case -barcode
  6. barcode

    Idea for woodcutting and gathering

    makes me wonder if you would see the trees felled from a distance, so you could get up on a mountain and see where people are woodcutting i guess mining could be the same way but may be harder to see the rocks depending on tree cover -barcode
  7. barcode

    0.0.0.35 Patch Suggestions by Phen

    i dont know how many times this needs to be explained, but they see you hitting them from just as far away as you see them hitting you. Its a feature of your collective ping time, not the fact that you have high ping and they have low ping. they *do* have advantage in time available to block...
  8. barcode

    OCE/SEA players are at a major disadvantage

    how far away? if they lagout too long, hopefully the server will simply disconnect them leaving their toon vulnerable in game. i dont know percentages for network reliability so cant say how long someone would need to lagout for the system to reliably consider them as disconnected rather than...
  9. barcode

    OCE/SEA players are at a major disadvantage

    at the minimum others would see your charge direction and be able to block. blocks are calculated server side so even tho they 'clean hit' as you say, the server will tell them that no, they were blocked instead. meanwhile they're sitting ducks as their character stands still while lagged out...
  10. barcode

    Road Map Overview

    i will be disappointed if pigs dont fly -barcode
  11. barcode

    OCE/SEA players are at a major disadvantage

    what all does lagswitching cause? i dont know that i know all of the effects but i'll list what i think below 1. jerky movement - i think tho if you dont provide input for a short time your character will just sit there doing nothing for a time until you start sending packets again. possible it...
  12. barcode

    Turn Cap Yes or No?

    not sure this is the case.... if i turn quickly then i seem to hit little limits where i cant turn any further until the game updates and then i can turn more... or at least thats how it seemed to me. its still fairly quick so its not like you sit there waiting a long time to turn but it does...
  13. barcode

    OCE/SEA players are at a major disadvantage

    tricks shouldnt be needed to make higher ping players competitive. in this you're right. In SV's zeal to make it so having a higher ping does not give any advantage, they've swung the nerfbat hard against anyone who doesnt live on top of the server. I don't know if oce/sea will ever really get...
  14. barcode

    Turn Cap Yes or No?

    certainly i havent read anything in this thread but i dont think there should be a turn cap up to 180 degrees. Often times you need to turn tail and run and being able to do so without any hinderance is pretty useful. 360 action however, is just silly, witcher or not. so have the turn cap shift...
  15. barcode

    Whats your gaming build!?

    UserBenchmarks: Game 45%, Desk 80%, Work 35% CPU: Intel Core i5-3570K - 74.4% GPU: Nvidia GTX 1060-6GB - 58.1% SSD: Samsung 850 Pro 512GB - 104.4% HDD: WD WD2500KS-00MJB0 250GB - 23.1% RAM: G.SKILL Ares DDR3 1600 C10 2x8GB - 47.2% MBD: Gigabyte GA-Z77-D3H cpu is ancient gpu more recent but not...
  16. barcode

    Crafting systems

    while i agree the old system did allow for more customization, at some point it became like micro management. There are now 5 hitboxes and 5 armor slots, one per hitbox, which is fine by me. I would be more in support for the extra pieces if there was something more exciting about each armor...
  17. barcode

    Crafting systems

    old MO crafting systems seemed deep and incredible. After a time, however, it became apparent that only a handful of recipes were very useful. Lets update this for MO2 yes? materials: leathers were almost completely useless in MO1. sure newbies could craft some horrible robes out of them but...
  18. barcode

    MO 2 world map

    what is this .... visio? here i was expecting MS Paint -barcode
  19. barcode

    The Black Shark of Mortal1? Rare Fishing Spawn? What was this thing?

    terelli was the platefish but you would kill it in the water, maybe you mean malshark which was fished? -barcode
  20. barcode

    Alternate Stabbing

    what would overhead spear be? would it require a different grip, like a javalin? -barcode