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    Steam/ MO2 account association

    i dont know that it matters.... maybe for the super sekret inheritance bonus we're supposed to get for MO1 vets... but its unclear how that would work anyway since many players had multiple accounts and in many cases the wealth is spread amongst them. unless you're hoping for whatever bonus SV...
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    AI

    i have severe doubts that the AI will respond as you would expect in a single player game. Henrik seems optimistic but i really dont think its reasonable for an MMO. i'd be pretty happy with AI that responds with a normal aggro table and proper pathing. other games give tamed creatures vastly...
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    Aralis Enters the MO2 MMORPG Arena

    a functioning economy is a tricky thing to achieve. I really hope they get it together and can make it work but honestly I have my doubts SV is up to the task. a big part of it is going to be an efficient and worthwhile broker system, and from what seb had said they see no reason to change the...
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    Suggestion To Increase Mage skill ceiling

    instead of spell levels, why not have the ability to undercharge/overcharge spells, have a charging circle similar to how melee weapons work. undercharging and overcharging should be less mana efficient than the 'standard' charge amount. so in this way you would reduce the minimum time to...
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    Allow for shadows to be turned off

    i'm not sure what advantage you think this is, perhaps you can provide an example somehow. I dont have any real problem with being able to turn shadows off. If doing so actually does give some advantage then im sure unscrupulous players will find a way to turn them off anyway -barcode
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    Suggestions for skill progression in MO2

    other games have crafting skill gains depend on the difficulty of the item you make, until it gives no xp once it becomes trivial. MO has this for spell school gains and the taming/domination system, i think the glassblowing was this way as well. perhaps something similar could be done for the...
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    Make overheadstrike parry-breaking

    what if there were a parry limit, something separate from stamina but would make parries less effective as it dropped, like a focus meter. when empty, a parry would be no different than a block, and when full down to like 60% parries would work as normal where you take minimal to no damage...
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    Old Weapon Stats

    how are you coming up with speeds? is it minimum time from charge start to release or time to fill the charge circle or ... ? -barcode
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    Bandages - Community Discussion

    minor healing potion is 30hp/10pu iirc, which is really not bad for a throwaway pot. also you can dilute purify with your healing potion to ensure it heals you thru a corrupt (combine 2 units purify with 8 units potion and drink 10 units) tho obviously this limits how strong the healing can be...
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    Suggestions for skill progression in MO2

    i personally dont mind people playing on haven exclusively if they so choose. stay as long as you like, but it should be made clear you dont keep all the items you acquire during your time there. What the limits should be for what you bring over to myrland is highly contested as you can see from...
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    Suggestions for skill progression in MO2

    ideally, yes it would be impossible to macro your skills, and at the same time fun and exciting to go level them 'organically' as you say. im pretty sure no amount of work on the design can square that circle, however, so yes it would be impossible to allow for 'organic' skill gains while...
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    Bandages - Community Discussion

    what bleed effects? there arent any bleed effects. 2nd time you've mentioned this, is it something they're adding? -barcode
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    Bandages - Community Discussion

    less heals also massively favors the ganker, giving the person who gets jumped a lot less chance to recover. maybe you consider that the fault of the gankee, not paying attention to their surroundsings, but i think it happens to all of us now and again, you cant be uber vigilant forever. also...
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    Band-aids

    hrmn, this is true, players need as many weapons as they can get when fighting the zerg, and being able to kite effectively is surely one of them. perhaps allow for a different category of bandages that can be applied immediately and provide healing over time, like a poultice. they wouldnt heal...
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    Band-aids

    as requested by seb, a discussion on how bandages should work personally I really liked how bandaids worked in WoW. a powerful heal that was channelled and had a long-ish cooldown. so with max anatomy and the best bandaids, they would heal for half to maybe 2/3 of your max hp over 10...
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    To developers

    expecting meaningful/exciting PVE out of SV is expecting a lot. maybe they'll get some of it right, but mo1 pve was so godawful i feel they've got a *long* way to go i'd think any help/criticism they can get to guide them on the path to a good pve experience would be most welcome -barcode
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    Suggestions for skill progression in MO2

    it shouldnt be possible to macro up skills. even the fact that people feel the need to macro to level them up is a failure of game design. things like breathing technique that were changed to secondaries with no primary above them shouldnt even exist since yes *everyone* maxes it sooner or...
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    Thievery missing from the skill window

    i'll wait till they come out with more information about how thievery will be implemented before passing judgement, but in the past it was horribly broken and then once nerfed was mostly used as a griefing tool since there was still no risk to the thief (aside from an afk timeout once in a...
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    Suggestion: ingame gamma slider or real darkness

    i dont know that this is possible, but if it were then its not particularly fair to those who *have* to change their gamma settings to be able to play a game due to lighting conditions in their room or issues with their monitor etc. the game needs to be playable at night without giving any...
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    Make torches into an offhand item

    also: magic consider how it can be done with lighting, possibly making a 'simple' spell like 'light' available. having to unequip a torch to cast a spell and meanwhile stuck in darkness is silly and for the love of god allow torches to be set as non-combat weapons so they dont swing when in...