Search results

  1. Tashka

    Character rerolling

    No it doesn't exist lmao. Maybe it did in beta. But even then people rarely rerolled.
  2. Tashka

    StarVault throws Pvp players under the bus

    I'm reading steam reviews and on the top page, only 1 guy complains about "griefing". Some say how they love the idea of open world full loot PvP but bugs/little content/etc.
  3. Tashka

    Character rerolling

    I think you're proposing a solution to a problem that doesn't exist. Okay they're avoiding bounty hunt so what? Being killed by a bounty hunter means MAYBE a full set of armor and weapons, no prob, you can get molarium stuff in minutes. Still better than to REROLL, spend 2-3 hours making a...
  4. Tashka

    Character rerolling

    Having to remake a character several times a day (whoever does that?! Why?!!!) is a consequence on its own. This is simply not true. I have 18 clade gifts, fully levelled professions, ecumenical, spiritism and all, and enough MCs for a few months online, and no way i'm rerolling this character...
  5. Tashka

    Character rerolling

    Seriously you guys won't stop until nonconsencual PvP is removed from the game?
  6. Tashka

    StarVault throws Pvp players under the bus

    This. Graveyards are the best way for a footie to find ANY good pvp at all, because people come to defend them. If you bring enough people to the GY then the defenders may do the same and there you go - nice large scale PvP. Another way is Tindrem sewers i guess, but i don't like dungeon PvP...
  7. Tashka

    Fix Magery after 6 months of doing NOTHING ffs

    Yeah after 1500 hours on mellee i switched to a mage and i'm beginning to see it. I didn't even realize that 1.12 seconds cast actually means 1.62 seconds, every fifth spell fizzles for no reason at all, strength affects blocking so much that parrying anything but a sword hits like a truck, -13%...
  8. Tashka

    Factions within guilds

    This is actually a great idea. With the 10 guilds alliance limit, many small guilds will have to merge to be able to participate in large scale PvP, esp when sieges come. A small additional tag below their main guild's name could let them do it without giving up on their identity.
  9. Tashka

    Sledgehammer anti house weapon

    Well that would be rather dumb. We need siege weapons so that people who DON'T own keeps could take them away from those that do. Anyway i don't mind if sledgehammers could only be made by guilds that own keeps. I don't think a group of griefers would care about your little house in the middle...
  10. Tashka

    Mechanic Explanation of new Features

    While i don't agree you cannot become red via "legit" fights alone (which is dumb, all PvP is legit as long as you don't cheat), i went way over 50MCs in MK - which was always a ghost town - without ever killing a random. But suppose you're right... see the problem here? You may ride for hours...
  11. Tashka

    PVP community MO1

    How would you know?!
  12. Tashka

    Let red players (5 plus MCs) bounty hunt too.

    The problem is that "Henrik mentioned" can mean "soon", "months", "years" or "never". Assassin's guild is not anywhere on the roadmap and honestly, knowing how SV works, i don't expect it to come in 2022, if ever. Hell i don't even think those coins that you get from BH will become useful within...
  13. Tashka

    Mechanic Explanation of new Features

    Murderers being unable to get contracts is a shame. Apart from the fact that it's easy to get 50+ MCs without killing "innocents", a lot of people have become murderers simply because there isn't much content for PvP players right now except ganking, and BH could be it for some. But anyway i...
  14. Tashka

    Let red players (5 plus MCs) bounty hunt too.

    Aha. Right after boats.
  15. Tashka

    Sledgehammer anti house weapon

    Who told you that?
  16. Tashka

    Sledgehammer anti house weapon

    It will happen when proper sieges come anyway.
  17. Tashka

    Sledgehammer anti house weapon

    I'll bump this i think. Right now there is no real reason for alliances to fight each other, other than "fun". Fighting for "fun" means guardzoning/running to strongholds, molarium armors and flakestone swords, which isn't good for game's economy, and generally you first need to find someone to...
  18. Tashka

    Rep system sucks

    No matter how challenging and fun it is, after you do it 20+ times it becomes a chore.
  19. Tashka

    SPinning / twisty animation pvp bad

    Aren't parries done on defender's client?
  20. Tashka

    Wishlist to Mortal Online 2 (Attempt 2)

    - Better resource/content distribution. The current situation ruins everything. It ruins server performance because one node is overcrowded while others are empty. It ruins economy - can't buy 5 stacks of plate scales in Bakti and sell it in Morin Khur - there won't be enough buyers in MK. For...