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  1. Tashka

    Most common strength parameter

    112 for a max str veela 120 for thursar if i'm not mistaken 122 for oghmir anything lower than 112 str shouldn't be using longbows at all With shorties you don't have much choice but crepite/crepit or dc/dc anyway
  2. Tashka

    StarVault throws Pvp players under the bus

    Buy orders are planned for the upcoming patch. They really shouldn've removed the tab until it's actually functional. Small things like that show the quality of a game and is what drives new players away, not owpvp.
  3. Tashka

    Door Interaction Timer (POLL)

    No it really shouldn't. House is your bank, logout point, and crafting tables outside cities. People farming everything naked just because they have a house nearby isn't healthy for the game.
  4. Tashka

    StarVault throws Pvp players under the bus

    Yeah people who want NPCs to handle all their problems would hate it.
  5. Tashka

    StarVault throws Pvp players under the bus

    Graveyards were already a little safer than the rest of the map. Meduli GY was like 10 seconds of sprinting away from the nearest guard BEFORE the patch. And if that is too difficult for you, then there's MK graveyard barely visited by anyone. I know what a good sandbox is. That is why i'd...
  6. Tashka

    We need a good in game way to reroll

    I'm not loosing portal lore thank you. Clade XP is ok, i can live with that.
  7. Tashka

    StarVault throws Pvp players under the bus

    I'd like PvP hotspots, but it doesn't mean there should be safezones around towns. Newbies who quit after being ganked at GY will quit after being ganked at horse spot anyway.
  8. Tashka

    StarVault throws Pvp players under the bus

    New players can hang around Haven.
  9. Tashka

    Murder-count Feedback & Suggestions (long post)

    I don't think MC system was intended to motivate reds to murder more. Also exploitable AF. Blues will not be afraid to get MCs since they can burn them easily. Reds will be killing their blue friends/alts repeatedly for more MC currency. Completely broken.
  10. Tashka

    Roleplay - Bard profession

    If they integrated something like jamkazam i'd probably quit my murderhobo life
  11. Tashka

    Primaries That Should be Secondaries

    Dagger's pitiful range and the lack of versatility in attack directions is already a significant downside. The role of dagger rats is already this - to flank, to rat, to dive. As it is now, skills being equal, a proper mellee weapon wielder will absolutely destroy a dagger rat BUT since a...
  12. Tashka

    Primaries That Should be Secondaries

    It's very hard to compensate for 30% of damage going through your parries. Anyone gets to you and you're one foot in the ether. If it's alvarin you basically have no chance - you will be bleeding HP faster than they bleed stamina. You yourself say that blocking is 100% required on all builds...
  13. Tashka

    Primaries That Should be Secondaries

    No matter what Henrik says, most fights in this game are small groups, like 2v2, 3v3, maybe 5v5. 100% parrying is too important in this game to take it away from an already severely underpowered weapon class.
  14. Tashka

    Primaries That Should be Secondaries

    What's the point in being excellent in dual wielding (which will never come as you described, they tried increasing swing speeds for lighter weapons already and abandoned it due to ping issues) if you can't properly parry in a parry-based combat system? What's the point of fast swings if all you...
  15. Tashka

    Primaries That Should be Secondaries

    Please stop. Why does it bother you so much that daggers can stop damage? They are low-strength weapons and with 28 str, you already take considerable damage from anything heavier than flakestone sword even with max blocking. Many mages don't use shields because they value stamina more. Daggers...
  16. Tashka

    StarVault throws Pvp players under the bus

    I killed maybe 20 people total at Meduli GY after i joined SKIF. Most fights i had near the GY was actually against KoTO/NO/Nameless and the rest of the city's militia. These were fair fights and i hope both sides had some fun (except nameless, they trashtalk so much that i actually begin to...
  17. Tashka

    StarVault throws Pvp players under the bus

    I honestly don't see a problem with Rep/MC. I have around 300 MC, my friend over 500, and it doesn't really affect our gameplay. Reputation system kinda sucks, but we ARE murderous scum after all. It was much worse prior to house workbenches and stronghold priests, but now it sometimes feels...
  18. Tashka

    StarVault throws Pvp players under the bus

    Nah, hellgates is the last thing we need. Instanced content like that is the reason i hated AO. We need more hotspots like Tephra crater, objectives in the open world to fight over (there was a nice suggestion somewhere on the forums regarding outposts to fight over), and of course, sieges and TC.
  19. Tashka

    Bounty System Fixes

    It's not about "no chance to the reds" even. I believe the most of the PvP-active population in this game are reds, and many have blue alts. So with a list of 50 names i can fill it with most important players in rival alliances, their raid leaders etc, and just hunt them down all day long...
  20. Tashka

    Bounty System Fixes

    So basically you want radar on 50 people of your choosing. Dope.