Search results

  1. ElPerro

    2 vs 3 fight

    Damn how can you play at night with no gamma lol
  2. ElPerro

    Archery Aiming - Poll

    They should just copy rust archery, its the best implementation ive seen yet. My biggest gripe with MO2 archery is you cant really see the projectiles, its almost like shooting a gun atm, so its harder to get a sense of the arrow drop for longer distance shots and leading targets
  3. ElPerro

    Why we don´t need a flagging system

    A flagging system isnt needed if players cant kill each other
  4. ElPerro

    Combat is boring, a note to Henrik.

    Actually parry whoring has less impact on group fights NOW that you cant get heals. Just wait till magic is in and you can parry 3 kids at once while getting heal bombed by mages, its gonna be so much fun...
  5. ElPerro

    Poll: Do You Like The New Combat

    We sure can target the retirement home demographics now. SV is doing good in expanding their audience. Actually they should slow even more the combat since the problem is not fixed, you still get hit thru parrys when an eu does a counter stab. This is unacceptable on a global server where high...
  6. ElPerro

    Combat Suggestions [Feedback]

    yeah lets make 1vx flat out impossible... as if the game wasnt zerg based enough...
  7. ElPerro

    No 3rd person confirmed

    Maybe its not the game for you or them. You can go play Last Oasis if you want a 3rd person slasher so much.
  8. ElPerro

    Should Mortal Online 2 Have "Siege Windows"?

    Id rather have no guards at all, but since they are pretty much confirmed by Henrik then this sounds good. Better have them 12 hours than 24 hours lol
  9. ElPerro

    Combat Suggestions [Feedback]

    A big problem with stam imo is the stam damage you get when being hit, even from fast low dmg hits, making fighting 1vX harder than it needs to be. Even if you can parry multiple ppl attacking you, a few hits are bound to get thru that drain your stamina so it gets harder to reset as the fight...
  10. ElPerro

    a quick fix to both combat and weaponcrafting

    lol yeah how many bodies you recruit should be the deciding factor in a fight... GTFO
  11. ElPerro

    Taming and Animal Care (As they are now) Should be Crafting Skills

    Wow did he really say they were gonna add a pet with a stun? I really hope he was just kidding... As for taming, I wouldnt mind if it becomes a secondary tbh, just make lores really count so you could only get a low level pet with even 100 taming. With the size of the map being 6x of MO1, it...
  12. ElPerro

    Should blocks have a cooldown before you can block again

    Id rather have them speed up feints tbh. Starting a swing directly after cancelling another one (feinting) should blend both animations together instead of resetting the next swing. Not sure if anyone knows what a super feint was from MO1 but something like that
  13. ElPerro

    a quick fix to both combat and weaponcrafting

    No idea, cant login atm to test. I think its for any hitbox tho
  14. ElPerro

    a quick fix to both combat and weaponcrafting

    Not a fan of chipped dmg either, I guess a little bit is ok (10 max?) but from very heavy weapons that you cant spam (not like warhammers from mo1 pls). And only if you cant use this heavy weapons on horseback. Maybe a better idea is stamina dmg from heavy weapons only.
  15. ElPerro

    The Game isn't Ready [Poll]

    It doesnt matter. The game is gonna get review bombed at release and will never recover from it.
  16. ElPerro

    Combat is boring, a note to Henrik.

    Have they tested with lower delay? No? Then you are speculating. And this is ontop of the ping normalization. All they had to do was add the swing delay from previous patches to EU players and that would have probably done the trick.
  17. ElPerro

    Combat is boring, a note to Henrik.

    You are just speculating here, both were patched at the same time so how do you really know swing release speed cannot be faster? Before all of this you could still parry a high ping player because of their swing delay, it was only EU that really hit through parries because they had no delay.
  18. ElPerro

    The Reason Why Combat Is Slower Than It Used To Be

    Yeah it was actually doable to parry non eu players because they had a bigger swing delay. Without it, it would be the opposite like in MO1. And if Im not mistaken, all the ping normalization did was add this delay to EU players. So maybe there wasnt really a need to slow combat down? They...
  19. ElPerro

    The Game isn't Ready [Poll]

    We really need 1. Aggresive options for combat 2. Taming and Mounts 3. Housing to be ready for release or game is DOA after the negative reviews. Think it through SV...
  20. ElPerro

    Combat is boring, a note to Henrik.

    If they speed up combat and the results are unacceptable to SV, then they could just... slow it down again? Its an alpha mate, this is the time to fine tune shit before they release the finished product. Neither you or anyone else knows for sure if the ping normalization could had been enough to...