Search results

  1. A

    Loot Colors On Illegal and Legal Loot (For New Players)

    As a game developer myself it is red because red is the only color you can see in the ether realm therefore making it easier to find your lost loot
  2. A

    No More Relevel on Clades 🙀

    I mean yeah it's fine for veterans who already know exactly what they want to do. For someone who just starts out and spends all their points right away because why not... Well
  3. A

    Rep still doesn't go far enough.

    Although sandbox games can be great I think it's bad to fall Into the trap of 'but the players will come up with solutions and make their own fun / content'. Imo. Everyone says it but I've still never seen a successful guard for hire system in a pvp game
  4. A

    Hyllspeia graveyard?

    If a new player spawns in Hyllspellia they are in for a bad time. No graveyard. No players. Far from content. If you want to leave and you don't know how to ghost walk to fab it takes like two hours of walking
  5. A

    Rep still doesn't go far enough.

    Yeah Im in a guild so I'll manage but I think SV really shooting themselves in the foot with this one. Every new player is going to be mad when they try to kill zombies and get killed every 10 minutes
  6. A

    Sidoians of Myrland

    I don't know of we'll ever get non killable NPCs besides merchants tbh. Could add some to oversee the arena maybe
  7. A

    Sidoians of Myrland

    I'm not a lore expert but basically I think the Sidonian and sarducca lands haven't been added to the game yet. They'll add more lands in the future maybe. Right now most towns are Tindremic or Khurite though
  8. A

    Rep still doesn't go far enough.

    I mean probably less negative reviews than going to a zombie or bandit camp and getting clapped by twenty players instantly. Basically locking new players without a guild out of the game
  9. A

    Rep still doesn't go far enough.

    And yeah on release graveyards will be camped and controlled by guilds. So yeah noobs trying to kill zombies or bandits are in for a rough time if they leave haven within the first few weeks
  10. A

    Rep still doesn't go far enough.

    It's probably too late now but yeah guards are really inconsistent. Sometimes you can kill a player in the middle of town without guards attacking you. And sometimes you can kill a player like half a mile away from town and a guard will run out of the woods and kill you
  11. A

    Randomly taking hits with damage bug

    Happened to me a month or so ago but I've been taking a break waiting for release so idk if they fixed it or not
  12. A

    Do Beastmasters feel good to play?

    I mean it's subjective. It's certainly for people who play more though. Like if you plan on playing a lot go for it. If not taming, training and losing pets and repeating eats a lot of time that could be spent just farming so
  13. A

    Beta Patch Notes 0.1.13 Discussion

    Good stuff. Though they say they improve* the nodelines every week so I'll believe it when I see if
  14. A

    Actual fix for reputation system

    I agree that rep lose should be related to your enemies rep. If you kill someone of high standing you lose more if not less
  15. A

    Great game so far, just a few suggestions.

    I mean can we all kind of agree though that it's because they probably couldn't even make a gps map of the game of they tried lol
  16. A

    Best Melee Weapons for Various Pings?

    Though I guess if you're really laggy you could use it to your advantage by using fast weapons that enemies will have a harder time blocking while you're lagging around. Though you're going to make a lot of people mad
  17. A

    Best Melee Weapons for Various Pings?

    The problem is more about blocking than attacking, so every weapon is fine. Although yeah two handed weapons are the meta. As for the exact type it depends on what you're fighting against. Blunts better for armored enemies and sharp better for naked ones
  18. A

    Early Game Economy

    Well we will find out soon enough
  19. A

    Early Game Economy

    I disagree. Building a house is time sensitive. If you spend a week farming the materials all yourself your spot will be gone. Same for keeps, etc. As for crafting material I imagine graveyards and pig pens are going to be packed and full of pkers so I don't think it'll be that easy
  20. A

    Early Game Economy

    Lastly lmao at 70% of content being secretly released on launch