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  1. ElPerro

    Patch Notes 0.0.0.90 Discussion

    I hope they speed movement up and remove the turncap, but it seems they are banking hard on those special moves to fix combat... which I dont even see on the roadmap. If they really plan on releasing end of this year its gonna be horrible unbalanced and/or broken... By parry after hitting you...
  2. ElPerro

    Patch Notes 0.0.0.90 Discussion

    The combination of slower speed and turncap feels really dogshit and sluggish, the last aggressive options are pretty much gone. Just to add to the fuel they buff parry arcs even more. Now we are finally approaching the dream combat:
  3. ElPerro

    Is anyone recruiting to their super elite guild

    Are you the real Frostie?
  4. ElPerro

    3rd Person Shoulderview for non-combat/traveling Only

    No you can play wow if you want to play your 3rd person carebare trash
  5. ElPerro

    Blocking after swinging should follow the same logic as attacking

    You get stun for like 2-4 secs, combat was just who played the guessing game better with their kicks during someones block animation. Only 1 stun and its game over in 1vX. Not sure what special moves they can come up with that arent broken, all the ones from mo1 felt like gimmicks
  6. ElPerro

    Blocking after swinging should follow the same logic as attacking

    Yeah not sure how I feel about this. Id rather have a solid combat system with a good foundation that allows you to play aggresively without gimmicks like special moves (always hated tripple strike and the like). And I really hope they wont copy paste Gloria Victis kick system with a stun, that...
  7. ElPerro

    Blocking after swinging should follow the same logic as attacking

    From last patch notes: The player is now allowed to attack again directly after a successful hit, without waiting for the whole animation to finish. Attacks now have four stages instead of three. Previously [charge, hold, release]. Now [charge, hold, release, recovery]. What wasnt in the patch...
  8. ElPerro

    Suggestion To Increase Mage skill ceiling

    Not really. Arrows are actually projectiles, but they are pretty fast so you dont notice it much at short range. At long range tho you do have to lead targets, with hitscan you just click on the hitbox. Darkfall had a pretty good balance with their hitscan vs projectile spells. Rays (which were...
  9. ElPerro

    Suggestion To Increase Mage skill ceiling

    If they really want to increase mage ceiling they should reduce the range on fireball and mental projectile, only real projectiles should be long range spells its too op with hitscan.
  10. ElPerro

    Please Provide Post .73 Patch Combat Feedback

    Honestly combat feels terrible this patch. The new slow swing animations feel like they turned up the latency swing delay x1000. Everything feels so slow now and floaty. They just had to remove the turncap... Also parrying after swings is worse now than before with the queue. You now can...
  11. ElPerro

    Exact Reasons why MO Died and What Not to do Moving Forward

    Not sure if you played before TC but as soon as ppl figured out how to make their safezones, pvp dropped substantially. After they got used to the safety, most wouldnt even go out a stam bar away from their gates unless they had a huge zerg. On paper it might seem like letting ppl group up and...
  12. ElPerro

    Exact Reasons why MO Died and What Not to do Moving Forward

    This is false, just look at MO1. At some point, the only pvp you could get was via dropping a mang somewhere. That is not healthy for the game. We need a way to bypass walls like ladders for small time raids without the need to siege. That can stay hard and require planning but if its the only...
  13. ElPerro

    Allow for shadows to be turned off

    Not anymore xD
  14. ElPerro

    Alpha FPS issues?

    Mate you are ENLARGING other ppls hitbox so you can aim better, how is that not an advantage? Im aware everyone can do it, thats why Im asking personally to Mr Henrik to get it removed as it forces ppl that invested into a good rig to downgrade their graphics in order to be competitive.
  15. ElPerro

    Alpha FPS issues?

    So I should be expected to play the game in Oblivion graphics to be competitive? How is that fair? And its gonna be even worse when magic and bows come out...
  16. ElPerro

    Alpha FPS issues?

    Lowering resolution shouldnt be allowed, your gaining an unfair advantage as your enlarging the hitbox so its easier to land hits. Its literally cheating. I hope Mr Henrik updates the ToS soon enough.
  17. ElPerro

    Combat Suggestions [Feedback & Ideas Appreciated]

    It would be harder to land counters, but not impossible at all with the current slow runspeed. And honestly it would be cool if other aggresive play styles like hit and run where actually viable instead of just giving free back hits.
  18. ElPerro

    Make overheadstrike parry-breaking

    Maybe if u were aus
  19. ElPerro

    Make overheadstrike parry-breaking

    I had 200 ping in MO1 and could play defensive style just fine. Good EU players could still parry mostly everything except flakestone. So not sure where this myth of MO1 being only spam hitting with nobody parrying comes from, must not have dueled any good players Im afraid.